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Offline thatnewguyTopic starter

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Theme: Adaption - Copycat. (not total mindgate) https://elementscommunity.org/forum/index.php?topic=20388.msg258844#msg258844
« on: January 28, 2011, 03:37:07 am »
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Offline Jappert

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Re: Theme: Adaption - Copycat. (not total mindgate) https://elementscommunity.org/forum/index.php?topic=20388.msg258915#msg258915
« Reply #1 on: January 28, 2011, 07:28:19 am »
Seems hectic and I like the idea. But I think this FG is going to have trouble playing all his rainbow cards. There aren't that many towers and when he doesnt play one soon, he'll have major quantum troubles.

I would suggest just adding 2-3 more quantum towers. Nice idea though!

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Re: Theme: Adaption - Copycat. (not total mindgate) https://elementscommunity.org/forum/index.php?topic=20388.msg259162#msg259162
« Reply #2 on: January 28, 2011, 09:29:34 pm »
How is this deck supposed to kill the enemy? All I see are 2 uitharid, 2 chaos power, 2 blessing, 3 twin universe, 2 fractal and two mindgate (and the double of that). Building up uitharid with plessing and chaos power seems like a very slow way of building up damage (according to the low amounts he has oft hose cards). Most anti-fg decks have either quintessence or low damage units (fractal/hope), so twin universe isn't going to do much either. Same for fractal (besides, he is way too stupid to pick his fractal target and won't have the quanta to play those cards). Mindgate has potential, however, it won't be drawn early due to the low amount it has of them, and they can be destroyed.

This deck looks like a really slow false god, especially if the player is aware of his paralles universes and fractals.

Offline thatnewguyTopic starter

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Re: Theme: Adaption - Copycat. (not total mindgate) https://elementscommunity.org/forum/index.php?topic=20388.msg259167#msg259167
« Reply #3 on: January 28, 2011, 09:38:05 pm »
Yes, but the game is designed to TU at about half health, so this should be when Rol/hope has dragons out. This god will either mindgate/TU a dragon buff it to all hell and kill you will your creatures ( hence adaptation). Even if 1 deck protects all of it's creatures with quints (CCYB) Then if it's a low card bottom card you have a destroyer coming back towards you at full force with adrenaline perhaps. You also forgot unstoppable and adrenaline as buffs, which hit players hard.

Mindgates are way to common in this theme, I didn't want a total reliance on them. As for shak'ars, this can probably deck it out, as far as rol/hope (fractal) goes, yes it will fractal rol, unless they are killed by the 8 mass CC cards. Then it is forced to fractal another attacking creature which will hurt you in the long run. Yes, it is slow, but then again so are so gods. It isn't suppose to rush you to hell, it stalls and kills you via your own creatures.

As far as towers go, low tower count is ok, with a early mindgate you can take some of their own towers and add them to your collection (seeing as most decks run rainbow). That and most cards cost 1-2 quantum, so a high tower count will be ok.
Whenever you feel alone and nobody is there, you can't feel more alive.

Dieing is easy, living is hard.

 

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