ZEUSThey were a ragtag group.
They were of all shapes and sizes, all reds and greens and blues, dressed in all the colors of Iris. Some were brimming with absolute power; others were fragile as glass shards.
But they all shared something in common.
They all marched towards Olympus.
With angry eyes and flaring weapons, the Elementals began the war against the Gods. Some dove into the great rivers; Neptune would counter them there.
His inundations and denizens of the deep, however, were not strong enough to withstand the torrent of fearsome warriors pitted against him.
Hermes would spring into action, executing a diabolic preemptive strike. But even he, with all his infernal menace, could not possibly quell all the Elementals.
So it was time for him to make his appearance. High in Olympus, he watched the other Gods struggle. High in Olympus, he readied his Thunderbolts.
High in Olympus, the Immortal Zeus stood up.
A peal of thunder; an arc of piercing lightning. The Elementals cringed, shocked; then, Zeus watched them plow on.
"Let them come."7n5 7n5 7n8 7n8 7n8 7n8 7n9 7n9 7n9 7n9 7n9 7n9 809 809 809 809 809 809 80g 80g 80g 80g 80i 80i 80i 80i 80i 80i 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q
All cards doubled. Mark is tripled.
Continuing the "Greek / Roman Gods" theme in Hermes and Neptune, here is my new False God: Zeus.
Because when I think of Jupiter, I only think of the planet.
This 88-card deck embodies the very image of Zeus. As the lord of all Greek Gods, he lives in the sky and favors thunderbolt attacks, exemplifying the elements of
and
.
His wicked attacks are coupled with the fact that he is immortal. This is the central theme of this deck: a powerful, crushing attack out of the blue coupled with an evasion of damage.
Damage is primarily obtained by the Ball Lightning-Fractal-Sky Blitz combo. When these 3 key cards are held and may be used, it's time for murder.
Ball Lightning normally does 5 damage; when Sky Blitzed, it does 10 damage. After Fractaling this free card, you obtain many Ball Lightnings, each doing 10 damage each.
As little as two of these ferocious "lightning blitz" attacks can finish off the opponent. Other sources of damage include the Owl's Eyes or the Spiders.
Adaptation comes in when Zeus feels like going on the defensive.
He uses his Spiders to wrap up the opponent's Flying creatures (or his Owl's Eyes to kill them), then plays his Wings, making him impervious to damage.
In this way, Zeus can adapt well, striking when the opponent is weak and shielding himself when the situation calls for it.
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Comments, critiques and discussion are welcome. This is also my first deck using a "new" card (or 3?)