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Opponents, Strategy and Decks => False Gods => FG Proposals => Topic started by: russianspy1234 on October 28, 2011, 03:46:13 pm

Title: Omnimus
Post by: russianspy1234 on October 28, 2011, 03:46:13 pm
Just for fun, probably far too easy.
by russianspy1234
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6s1 6s1 6s1 6s1 6s1 6s1 6s1 6s1 6s1 6s1 6s1 6s1 6s1 6s1 6s1 6s1 6s1 6s1 6u3 6u3 6u3 6u3 6u3 6u3 7q2 7q2 7q2 7q2 7q2 7q2 8pj


???s are all shard of serendipity
Title: Re: Omnimus
Post by: omegareaper7 on October 29, 2011, 04:59:42 pm
Just for fun, probably far too easy.
by omegareaper7
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6s1 6s1 6s1 6s1 6s1 6s1 6s1 6s1 6s1 6u6 6u6 6u6 7q2 7q2 7q2 7q2 7q2 7q2 6s1 6s1 6s1 6s1 6s1 6s1 6s1 6s1 6s1 6s1 6s1 6s1 8pj


???s are all shard of serendipity
Gods can't have more then 6 copies of a card either, paradox being the exception.
Title: Re: Omnimus
Post by: russianspy1234 on October 29, 2011, 05:05:13 pm
if there is one exception, why cant there be another one?
Title: Re: Omnimus
Post by: Chapuz on October 30, 2011, 03:28:32 am
if there is one exception, why cant there be another one?
You should search for "exception" in the dictionary. Even Paradox shouldnt be an exception.
Also, FGs can't have shards..

Thinking about it a but more:
1 shard = 3 cards
2 shards = 6 cards
3 chards = full hand 100% of the time.

Why would you put more than 6 in a deck? I would put 6 and some PAs. Also, this deck needs a shield.
Title: Re: Omnimus
Post by: furballdn on October 30, 2011, 03:55:58 am
Why 50 cards is my question.
Title: Re: Omnimus
Post by: Calindu on October 30, 2011, 12:44:35 pm
Chapuz point about SoSe is good, your FG will have the hand cloged 99% of the time.
Title: Re: Omnimus
Post by: russianspy1234 on October 30, 2011, 03:51:06 pm
if there is one exception, why cant there be another one?
You should search for "exception" in the dictionary. Even Paradox shouldnt be an exception.
Also, FGs can't have shards..

Thinking about it a but more:
1 shard = 3 cards
2 shards = 6 cards
3 chards = full hand 100% of the time.

Why would you put more than 6 in a deck? I would put 6 and some PAs. Also, this deck needs a shield.
ex·cep·tion/ikˈsepSHən/
Noun:   
A person or thing that is excluded from a general statement or does not follow a rule.
dont see anything about there being a limit of one.

shard of serendipity  is a spell.

and shard of serendipity is bound to get him a shield eventually.

yes his hand will still be clogged a lot of the time

Why 50 cards is my question.
why not?
Title: Re: Omnimus
Post by: Brontos on October 30, 2011, 04:31:22 pm
You don't need 3 druids with that much SoSe. AI will have many druids to play with (the first card is always a  :entropy card).
Title: Re: Omnimus
Post by: russianspy1234 on October 30, 2011, 09:36:55 pm
You don't need 3 druids with that much SoSe. AI will have many druids to play with (the first card is always a  :entropy card).
thats true.  i knew id need druids eventually for all the bad monsters that are bound to come out.  what could i replace it with though?
Title: Re: Omnimus
Post by: Brontos on October 31, 2011, 03:25:06 am
Novas or Supernovas.
You need to empty your hand quickly, because AI won't play SoSe smartly. I saw it playing SoSe after a first turn Quantum Tower.

Whatever, it's all theorical, because such a FG concept can't be because of the rules not respected. ^^
Title: Re: Omnimus
Post by: russianspy1234 on October 31, 2011, 05:19:21 am
Novas or Supernovas.
You need to empty your hand quickly, because AI won't play SoSe smartly. I saw it playing SoSe after a first turn Quantum Tower.

Whatever, it's all theorical, because such a FG concept can't be because of the rules not respected. ^^
updated.  i noticed the not playing the shards smartly, and posted it int he AI improvements thread.  seems like that could be a major problem for arena decks.

where are these FG rules that everyone seems to know?  the only rule i saw was in the sticky saying they arent actually looking for new FGs right now, so does it even matter?  you can still import it into the trainer and have fun playing against it.
Title: Re: Omnimus
Post by: Chapuz on October 31, 2011, 02:57:33 pm
Again: FGs should NOT have shards.
Title: Re: Omnimus
Post by: russianspy1234 on October 31, 2011, 03:15:36 pm
Again: FGs should NOT have shards.
Again: Where are the rules for submitting FGs to this board that you know that I seem to be unaware of?

the Beat my False God thread has this listed under legal:
by russianspy1234
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6rn 6rn 6rn 6rn 6rn 6rn 745 745 745 745 749 749 74b 74b 74b 74b 74b 74b 74o 74o 77d 77d 77d 77d 77f 77f 77f 77i 77i 77i 77m 77m 77m 77m 77m 77m 77s 77s 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 8pl
Title: Re: Omnimus
Post by: Giantfrog on November 01, 2011, 08:09:21 am
Because its common sense that if one FG is giving shards to players then it would be misleading to newer members who don't know you cant farm all but one kind of shard from FG's. Keeping it to arena honestly is a better idea. Its that or your now including shards into multiple FG's decks. That is why they are not included into FG's. We have 30 as of now if I am not mistaken. One gets shards... so now we are going to give at least 11 more shard types to some FG's just to make it equal in the FG department or coming out with 11 more FG's that have a shard in their deck just to make it a somewhat an equal chance to get any kind of shard. Not making it so you get just 1 kind from farming FG's Just my opinion though.
Title: Re: Omnimus
Post by: russianspy1234 on November 01, 2011, 02:38:58 pm
this would be relevant if i was submitting this to actually be in the game, which im not, because it explicitly says in the sticky for this forum that they are not looking for more FGs.  i am just posting something for people to import into the trainer and have fun with.
Title: Re: Omnimus
Post by: omegareaper7 on November 01, 2011, 07:57:43 pm
if there is one exception, why cant there be another one?
Because 20 copys of a card is far to many regardless, paradox only has 8.
Title: Re: Omnimus
Post by: russianspy1234 on November 01, 2011, 10:23:40 pm
so again, where are the rules for posting FGs that i seem to be unaware of?  because all i have to go off of is the in game description of how normal rules of elements dont apply to them, and the Beat my FG thread, which allows both shards and decks that have more than 6 copies of a card, like the 60 silence deck.
Title: Re: Omnimus
Post by: xsindomanx on November 02, 2011, 12:19:58 am
What russianspy is saying is quite true. There are no set rules for FG proposals, and since he's been arguing for his deck all this time, I'll try to explore the two points.

1) Fake Gods decks don't have shards!

Although it is true that the current FGs do not have any shards, there aren't any set rules that say that they are not permitted.
There are obviously two reasons for the lack of shards in AI5.
  -Crazy Powerful FGs: Think about FGs that could (before shard update)
     -SoG: Heal 60 in one turn
     -SoD: Have 440 health + miracle
     -SoR: Use creature abilities like destroy or rewind (flying weapons) easily.
  -The 'rares' will not be really rare anymore!
     -Currently, the rares are kind of catagorized into these sections:
          -1: Marks (only through tourneys)
          -2: Nymphs (only through tourney, donation, or spin)
          -3: Shards (only through tourney, donation, or arena)
          -4: Weapons / certain creatures (all kinds of sources)
     -Now, consider that the FGs also carry shards. Before the arena update, it would destroy any reasons to donate, or grind t50 instead of FG. The shards would really not become a rare, just as many weapons and 'rare' creatures are due to the arena decks and the special spins having them.

However, now there will be specific shards for every element, so the problem of FG becoming stronger with players can be rid of by having. This could result in a problem of beginners having a harder time tackling FGs, but the FGs are supposed to be god like and hard to defeat. Think of a level 10 warrior (MMORPG like WoE, etc.) having a small chance to defeat the most powerful creature in the game!

2) (Most) Fake Gods decks follow the common rules for deckbuilding! (6 of each cards except towers)

Similar to point 1, there are no set rules that say that false gods (who are supposed to be more powerful  than us mortals) have to follow the common rule! Additionally, there is already one FG that breaks this 'rule', but despite this, somebody argued that it only goes over the limit by 2 cards, while this FG goes over the limit by an overwhelming 12 cards. However, since there is already an exception, where can you draw the line for what is acceptable and what is not? Common sense says that 8 is okay and 16 is not, but when you think of all the numbers in between those two, can you give the number which can draw the line and give a reasonable explanation for your choice? That would be pretty hard.

Additionally, if this deck had more than 12 discords / BH / earthquake, which would under any circumstance destroy you instantly, that would be an unacceptable deck, as it would have under 10% winning chance even with a custom deck. However, this is a simple deck that relies on SoSe and fate eggs for everything except quarta generation. Although I, out of my common sense, also believe that 18 Sose (36 considering the 2x) is simply overwhelming, I also believe that it could be acceptable as out of the common rule.

---
Just as a final point, this was meant to be a fun deck (though I considered it to be a serious deck in my argument), so treat it like that :)
Title: Re: Omnimus
Post by: russianspy1234 on November 02, 2011, 03:36:48 pm
theres also no reason shards cant downgrade to relics in FG spins the way nymphs do.
Title: Re: Omnimus
Post by: Evan20000 on November 02, 2011, 03:38:13 pm
Wasn't it possible to win Shard of Divinity from Morte at one point?

Just throwing that out there....
Title: Re: Omnimus
Post by: xsindomanx on November 02, 2011, 04:44:07 pm
theres also no reason shards cant downgrade to relics in FG spins the way nymphs do.
That's a decent argument, since this FG has a very high chance of giving 3 SoSe to anybody that beats it. However, nymphs, while not always being the most efficient card due to their high costs and high ability costs, are quite a pride for players who are either long-term members or great PvP players. Thus, they are only shown as relics when you win against a deck with nymphs. On the other hand, shards can be quite easily obtained by donation, arena, or even farming off someone. Therefore, there is no reason to make shards changed to relics or equivalent for only FGs.

Wasn't it possible to win Shard of Divinity from Morte at one point?
Just throwing that out there....
Really? I've never heard of that before (not saying that you are incorrect, just that I learnt something new :)
However, the fact that Morte does not have SoD in its deck any longer seems to destroy whatever point you had.
Title: Re: Omnimus
Post by: Evan20000 on November 02, 2011, 05:18:03 pm
theres also no reason shards cant downgrade to relics in FG spins the way nymphs do.
That's a decent argument, since this FG has a very high chance of giving 3 SoSe to anybody that beats it. However, nymphs, while not always being the most efficient card due to their high costs and high ability costs, are quite a pride for players who are either long-term members or great PvP players. Thus, they are only shown as relics when you win against a deck with nymphs. On the other hand, shards can be quite easily obtained by donation, arena, or even farming off someone. Therefore, there is no reason to make shards changed to relics or equivalent for only FGs.

Wasn't it possible to win Shard of Divinity from Morte at one point?
Just throwing that out there....
Really? I've never heard of that before (not saying that you are incorrect, just that I learnt something new :)
However, the fact that Morte does not have SoD in its deck any longer seems to destroy whatever point you had.
My source: http://elementsthegame.wikia.com/wiki/Morte

Old, but I vaguely remember seeing one in a spin once.
Title: Re: Omnimus
Post by: RavingRabbid on November 02, 2011, 06:27:05 pm
There was a 1% chance for a SoD to show up in a spin. Or something.


Still, Paradox isn't an exception, Paradox follows the rule closely. It's just that his deck would have been even crappier without the extra copies.
After all, he is named Paradox for this.
Title: Re: Omnimus
Post by: russianspy1234 on November 03, 2011, 09:39:36 pm
There was a 1% chance for a SoD to show up in a spin. Or something.


Still, Paradox isn't an exception, Paradox follows the rule closely. It's just that his deck would have been even crappier without the extra copies.
After all, he is named Paradox for this.
how is paradox not an exception if his deck does not follow the rule of 6 copies of a card?

so basically there is currently an FG in game that has more than 6 copies, and there previously was one that gave a shard.  my FG is in line with what has appeared in the game, but again this isnt relevant as i am not advocating its addition to the game, simply posting something fun for people to play against.
Title: Re: Omnimus
Post by: Calindu on November 05, 2011, 11:58:58 am
1.Pardox follows the rule closely, he would be a punch bag with a rule.
2.You could win shards from FG's, but no FG's used shards.
Title: Re: Omnimus
Post by: furballdn on November 06, 2011, 04:04:32 am
Still, Paradox isn't an exception, Paradox follows the rule closely. It's just that his deck would have been even crappier without the extra copies.
After all, he is named Paradox for this.
I heard it was because Paradox's deck was made before Zanz decided to have the rule of 12 card limits applied to FGs.
Title: Re: Omnimus
Post by: cat1234333 on November 07, 2011, 09:50:16 pm
I though ferox had more than 6 feral bonds?? (lost to him because he had 8 against me)
Title: Re: Omnimus
Post by: furballdn on November 08, 2011, 04:04:03 am
I though ferox had more than 6 feral bonds?? (lost to him because he had 8 against me)
Code: [Select]
7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ad 7ad 7ad 7ad 7ae 7ae 7ae 7ae 7af 7af 7af 7af 7af 7af 7ag 7ag 7ag 7ag 7ak 7al 7am 7am 7am 7am 7am 7am 7an 7an 7jp 7jp 7jp 7jp 7jp 7jpThat is ferox's deck. He has dexterityx2 so the above deck is doubled. He has a total of 12 bonds.
Title: Re: Omnimus
Post by: RavingRabbid on November 09, 2011, 01:49:16 pm
Still, Paradox isn't an exception, Paradox follows the rule closely. It's just that his deck would have been even crappier without the extra copies.
After all, he is named Paradox for this.
I heard it was because Paradox's deck was made before Zanz decided to have the rule of 12 card limits applied to FGs.
Paradox was named Paradox exactly because he broke the 6x card rule.
Title: Re: Omnimus
Post by: russianspy1234 on November 09, 2011, 03:41:56 pm
Still, Paradox isn't an exception, Paradox follows the rule closely. It's just that his deck would have been even crappier without the extra copies.
After all, he is named Paradox for this.
I heard it was because Paradox's deck was made before Zanz decided to have the rule of 12 card limits applied to FGs.
Paradox was named Paradox exactly because he broke the 6x card rule.
souce?  paradox means "a self contradictory statement"  FGs are explicitly not bound by the same rules we are, therefore there is nothing paradoxical about an FG that breaks a rule.  heck, before the arena was added and we knew that dexterity  double your draw AND each card in your deck and before trainer had an import FG option, it was easy to presume that almost all of the FGs broke the 6 card per deck rule.
Title: Re: Omnimus
Post by: furballdn on November 16, 2011, 05:00:26 am
Still, Paradox isn't an exception, Paradox follows the rule closely. It's just that his deck would have been even crappier without the extra copies.
After all, he is named Paradox for this.
I heard it was because Paradox's deck was made before Zanz decided to have the rule of 12 card limits applied to FGs.
Paradox was named Paradox exactly because he broke the 6x card rule.
souce?  paradox means "a self contradictory statement"  FGs are explicitly not bound by the same rules we are, therefore there is nothing paradoxical about an FG that breaks a rule.  heck, before the arena was added and we knew that dexterity  double your draw AND each card in your deck and before trainer had an import FG option, it was easy to presume that almost all of the FGs broke the 6 card per deck rule.
I thought it was widely known that the decks of each false god on the wiki actually represented half of their actual deck.
Title: Re: Omnimus
Post by: russianspy1234 on November 16, 2011, 06:46:26 am
Still, Paradox isn't an exception, Paradox follows the rule closely. It's just that his deck would have been even crappier without the extra copies.
After all, he is named Paradox for this.
I heard it was because Paradox's deck was made before Zanz decided to have the rule of 12 card limits applied to FGs.
Paradox was named Paradox exactly because he broke the 6x card rule.
souce?  paradox means "a self contradictory statement"  FGs are explicitly not bound by the same rules we are, therefore there is nothing paradoxical about an FG that breaks a rule.  heck, before the arena was added and we knew that dexterity  double your draw AND each card in your deck and before trainer had an import FG option, it was easy to presume that almost all of the FGs broke the 6 card per deck rule.
I thought it was widely known that the decks of each false god on the wiki actually represented half of their actual deck.
it was, but most FGs have decks too big to fit into the regular deck image screen, so one could just assume that that was the reason for only showing half.
Title: Re: Omnimus
Post by: mildlyfrightenedboy on November 27, 2011, 12:01:38 am
Sorry, but this deck is a miserable failure.  Play against it in the trainer. 


The AI doesn't know when to use SoS's.  It blew through five of them in a row on the first turn.
Title: Re: Omnimus
Post by: russianspy1234 on November 27, 2011, 12:18:03 am
Sorry, but this deck is a miserable failure.  Play against it in the trainer. 


The AI doesn't know when to use SoS's.  It blew through five of them in a row on the first turn.
yeah it wasted them a bit when i tested, but overall it was still able to play enough cards to be fun.  i brough up the issue in the AI improvements thread so hopefully it will get fixed at some point for people who want to use them in their arena decks.
blarg: russianspy1234,omegareaper7