What russianspy is saying is quite true. There
are no set rules for FG proposals, and since he's been arguing for his deck all this time, I'll try to explore the two points.
1) Fake Gods decks don't have shards!
Although it is true that the current FGs do not have any shards, there aren't any set rules that say that they are not permitted.
There are obviously two reasons for the lack of shards in AI5.
-Crazy Powerful FGs: Think about FGs that could (before shard update)
-SoG: Heal 60 in one turn
-SoD: Have 440 health + miracle
-SoR: Use creature abilities like destroy or rewind (flying weapons) easily.
-The 'rares' will not be really rare anymore!
-Currently, the rares are kind of catagorized into these sections:
-1: Marks (only through tourneys)
-2: Nymphs (only through tourney, donation, or spin)
-3: Shards (only through tourney, donation, or arena)
-4: Weapons / certain creatures (all kinds of sources)
-Now, consider that the FGs also carry shards. Before the arena update, it would destroy any reasons to donate, or grind t50 instead of FG. The shards would really not become a rare, just as many weapons and 'rare' creatures are due to the arena decks and the special spins having them.
However, now there will be specific shards for every element, so the problem of FG becoming stronger with players can be rid of by having. This could result in a problem of beginners having a harder time tackling FGs, but the FGs are supposed to be god like and hard to defeat. Think of a level 10 warrior (MMORPG like WoE, etc.) having a small chance to defeat the most powerful creature in the game!
2) (Most) Fake Gods decks follow the common rules for deckbuilding! (6 of each cards except towers)
Similar to point 1, there are no set rules that say that false gods (who are supposed to be more powerful than us mortals) have to follow the common rule! Additionally, there is already one FG that breaks this 'rule', but despite this, somebody argued that it only goes over the limit by 2 cards, while this FG goes over the limit by an overwhelming 12 cards. However, since there is already an exception, where can you draw the line for what is acceptable and what is not? Common sense says that 8 is okay and 16 is not, but when you think of all the numbers in between those two, can you give the number which can draw the line and give a reasonable explanation for your choice? That would be pretty hard.
Additionally, if this deck had more than 12 discords / BH / earthquake, which would under any circumstance destroy you instantly, that would be an unacceptable deck, as it would have under 10% winning chance even with a custom deck. However, this is a simple deck that relies on SoSe and fate eggs for everything except quarta generation. Although I, out of my common sense, also believe that 18 Sose (36 considering the 2x) is simply overwhelming, I also believe that it could be acceptable as out of the common rule.
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Just as a final point, this
was meant to be a fun deck (though I considered it to be a serious deck in my argument), so treat it like that