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Offline JappertTopic starter

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Nightmare https://elementscommunity.org/forum/index.php?topic=21045.msg268703#msg268703
« on: February 11, 2011, 09:00:36 am »
Everyone knows how it feels to get haunted by the creatures from your worst nightmares but somehow every morning you wake up and nothing has happened. This time, the outcome might be different....

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710 710 710 710 710 710 710 710 713 713 71d 71d 71d 71d 71k 71k 72i 72i 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q3 7q8 7q8 7qe 7qe 7qe 7qe 7qe 7ri 7ri 7ri 7tf 7tf 7tf 7th 7th 7th 7th 7th 7to 7to?? = Ghost of the Past


I am going to polish this up alot when I have time, since I haven't even played against it in the trainer. I think the tower/creature ratio might be a bit off and also because of the lack of PC he might be a bit easy? (2nd Neptune...)

Tactics:
- GotP will be the priority target for nightmare (AI has to be adjusted accordingly)
- Aflatoxin from nymphs can clog up the players field after wich nightmares become devastating (can't play creatures).
- Mummies can be turned into pharao's with rewind. Something wich I see rarely nowadays.
- Easily countered by a time based Rainbow. (Eternity rewinding stuff, you can control the field and perms are safe).

As I said, it still needs some work and I'm open to suggestions. Maybe in a future competition I will be able to fit this in the theme.

Thanks in advance!

Offline Newbiecake

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Re: Nightmare https://elementscommunity.org/forum/index.php?topic=21045.msg269097#msg269097
« Reply #1 on: February 12, 2011, 02:02:31 am »
Hate to break this to you, but Nightmare FGs don't work as of now, because AI never uses Nightmare unless your hand is fairly empty.
Tasted the world, seen more than enough.

Offline JappertTopic starter

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Re: Nightmare https://elementscommunity.org/forum/index.php?topic=21045.msg269272#msg269272
« Reply #2 on: February 12, 2011, 08:43:58 am »
Hate to break this to you, but Nightmare FGs don't work as of now, because AI never uses Nightmare unless your hand is fairly empty.
Yeah I tried it out, it was more of an annoyance than FG difficulty. I am determined to make this work though! :D


Offline Raptor6789

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Re: Nightmare https://elementscommunity.org/forum/index.php?topic=21045.msg270928#msg270928
« Reply #3 on: February 14, 2011, 10:39:51 pm »
aflatoxin+ghost of the past+nightmare = genius!
what about silence? would that work as well?

 

anything
blarg: