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ztormtrooper

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Re: Nemesis https://elementscommunity.org/forum/index.php?topic=21965.msg283944#msg283944
« Reply #12 on: March 05, 2011, 06:30:44 pm »
it seems cool but an ai based around animate weapon? why hasnt anyone thought of that before since animate weapon can be super awesome at times
Uhmm... Divine Glory?
Anyway, nice deck. Too bad I am lazy, and can't test it :P
how does i dont play fg's sound

Offline rosutosefiTopic starter

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Re: Nemesis https://elementscommunity.org/forum/index.php?topic=21965.msg284668#msg284668
« Reply #13 on: March 06, 2011, 02:15:23 pm »
It looks like divine glory, but he is different when you actually play against him. RoL/Hope beats divine glory most of the time. Shakar or voodoo panic can beat him sometimes too. This can only be beaten with FAST sundials, healing, and CC.
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Offline Raptor6789

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Re: Nemesis https://elementscommunity.org/forum/index.php?topic=21965.msg285685#msg285685
« Reply #14 on: March 07, 2011, 09:39:55 pm »
well since this deck is a flat out rush, why not use rushes against it?
a life domination deck would work.

Offline rosutosefiTopic starter

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Re: Nemesis https://elementscommunity.org/forum/index.php?topic=21965.msg286075#msg286075
« Reply #15 on: March 08, 2011, 10:10:43 am »
I've tried an immo rush, but I still lost even though I had an optimal draw. I did around 80 damage with unupped cards. I doubt that would change much using upped cards. It's quanta usage is too low to outrush. I haven't tried a life rush yet, but the immo rush i used already beat some life rushes...
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