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Offline rosutosefiTopic starter

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Nemesis https://elementscommunity.org/forum/index.php?topic=21965.msg281557#msg281557
« on: March 02, 2011, 07:35:59 am »
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6qq 6qq 6qq 6qq 6rk 6rk 6rl 6rl 6rl 6rl 6rl 6rl 6rr 6rr 6rs 6rs 74a 74a 74a 74a 74a 74a 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n2 8pl

The 2 ??'s are tower shields

Old (harder) version:
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6qq 6qq 6qq 6qq 6rl 6rl 6rl 6rl 6rl 6rl 6rl 6rl 6rl 6rl 74a 74a 74a 74a 74a 74a 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n2 8pl


"The war isn't over yet. Rise, souls of fallen warriors!"


Like paradox, this would break the 12-card rule for FG's with 20 animates. It can defeat an unprotected player within 5 turns.

(http://imageplay.net/view/m7Gbd149940/Nemesis)
This one lasted 4 turns.

EDIT: added mark
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ztormtrooper

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Re: Nemesis https://elementscommunity.org/forum/index.php?topic=21965.msg282724#msg282724
« Reply #1 on: March 04, 2011, 01:24:41 am »
it seems cool but an ai based around animate weapon? why hasnt anyone thought of that before since animate weapon can be super awesome at times

Re: Nemesis https://elementscommunity.org/forum/index.php?topic=21965.msg282726#msg282726
« Reply #2 on: March 04, 2011, 01:26:42 am »
"Judge" or "Judicer" might be a better name for this FG.

Offline rosutosefiTopic starter

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Re: Nemesis https://elementscommunity.org/forum/index.php?topic=21965.msg282814#msg282814
« Reply #3 on: March 04, 2011, 03:09:34 am »
Judgment may be a better name for the older version. For the new one, Poltergiest might be a better name.
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Vara

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Re: Nemesis https://elementscommunity.org/forum/index.php?topic=21965.msg283243#msg283243
« Reply #4 on: March 04, 2011, 07:15:08 pm »
This may be able to defeat an unprotected player in five turns, however, the point is that most players aren't unprotected. Almost every FG-deck is a stall, and this got no creature nor pernament control mechanisms whatsoever.

Miracle may be the same, but she has at least miracles to save her.

A swarm of munumentumed 8 attack creatures may be powerful, but isn't that the same as what divinde glory does? Only immortal instead of momentum, but with explosions to destroy shields and such.

Offline rosutosefiTopic starter

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Re: Nemesis https://elementscommunity.org/forum/index.php?topic=21965.msg283476#msg283476
« Reply #5 on: March 05, 2011, 12:52:11 am »
Momentum renders phase shields useless, which is the most common stall. SoG's might help, but aren't enough. Only sundials and CC can stop this from attacking, and getting that many sundials and CC in 4-6 turns is pretty rare. i've seen him animate 3 weapons by turn 2, which is pretty hard to block using common anti-fg decks.
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Offline rosutosefiTopic starter

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Re: Nemesis https://elementscommunity.org/forum/index.php?topic=21965.msg283477#msg283477
« Reply #6 on: March 05, 2011, 12:57:00 am »
This may be able to defeat an unprotected player in five turns, however, the point is that most players aren't unprotected. Almost every FG-deck is a stall, and this got no creature nor pernament control mechanisms whatsoever.
Shakar and RoL/Hope are 2 common anti-FG decks that are easily beaten by this false god. These decks quite common
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ztormtrooper

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Re: Nemesis https://elementscommunity.org/forum/index.php?topic=21965.msg283479#msg283479
« Reply #7 on: March 05, 2011, 12:59:38 am »
ill use the trainer and face this deck and see how awesome it is :P

ztormtrooper

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Re: Nemesis https://elementscommunity.org/forum/index.php?topic=21965.msg283483#msg283483
« Reply #8 on: March 05, 2011, 01:05:04 am »
ill use the trainer and face this deck and see how awesome it is :P
oh yay cant put in the mark  :(

Offline rosutosefiTopic starter

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Re: Nemesis https://elementscommunity.org/forum/index.php?topic=21965.msg283484#msg283484
« Reply #9 on: March 05, 2011, 01:07:33 am »
gravity is 8pl
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Offline rosutosefiTopic starter

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Re: Nemesis https://elementscommunity.org/forum/index.php?topic=21965.msg283495#msg283495
« Reply #10 on: March 05, 2011, 01:31:35 am »
whoops. added mark.

using CCYB, i got 2 wins out of 6 games.
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Re: Nemesis https://elementscommunity.org/forum/index.php?topic=21965.msg283847#msg283847
« Reply #11 on: March 05, 2011, 04:22:17 pm »
it seems cool but an ai based around animate weapon? why hasnt anyone thought of that before since animate weapon can be super awesome at times
Uhmm... Divine Glory?
Anyway, nice deck. Too bad I am lazy, and can't test it :P
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