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LStanley82

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Necronomicon https://elementscommunity.org/forum/index.php?topic=24432.msg311695#msg311695
« on: April 14, 2011, 02:20:15 pm »
NECRONOMICON

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Went with a cloaking army to add more "mystique" and to add some protection to the critters...  Some steals allow for a little counteroffensive to the permanents of an opponent.  Also, the death pends, allow for some concentrated darkness / death quanta generation alongside the quantum towers to support the "ressurrected." I also jammed in an Eclipse, with nearly half or more of the critters on the field as Death critters, it never hurts.

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OK I REALLY like the upgrades to the skull shield, and the skeleton's new inate rewind ability.

Long story short, I built a False God to abuse these.  ::)

The deck is a little weak to a player with quinted units, and perm control... but a player without both of those, its not going to last long.

This False God cannot heal.  A MASSIVE amount of damage very fast (that can outrun rewinds) can also defeat it.

But be warned, the more you feed this god, the harder he gets.  ;)



edit: Changed his name due to a negative response to the "modern cultural relation" to the previous term...  FYI.  I hate politically correct garbage.

Offline Jappert

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Re: Necrophilia https://elementscommunity.org/forum/index.php?topic=24432.msg311697#msg311697
« Reply #1 on: April 14, 2011, 02:25:31 pm »
I like the idea, but I suggest a name change :D

About the deck, 12 Soul Catchers seems like overkill. He really does need some bone pillars/pends because the way you've set it up now, he's gonna have serious trouble setting up. (he needs to get plagues on opponent creature, else his quanta production will stay gimped). His field will be full with soul catchers, but his quanta production will just be his triple mark.

Any deck without creatures or protected creatures (CCYB with quints, and mono aether) will just rip this FG apart.

I love the idea of rewinding skeletons though but I suggest adding some death pillars or pendulums, to speed up his quanta production.

Offline Jangoo

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Re: Necrophilia https://elementscommunity.org/forum/index.php?topic=24432.msg311702#msg311702
« Reply #2 on: April 14, 2011, 02:33:51 pm »

Maybe you wanna switch him over to deathpendulums with a time mark or timependulums with a deathmark.

It looks like timequanta will be fine either way for that handful of rewinds and eternity-apps
whereas the current build will be notoriously slow out the gate in terms of getting enough
death-quanta to get going on the buckler, the soulcatchers and plagues ...





LStanley82

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Re: Necrophilia https://elementscommunity.org/forum/index.php?topic=24432.msg311707#msg311707
« Reply #3 on: April 14, 2011, 02:45:08 pm »
Maybe you wanna switch him over to deathpendulums with a time mark or timependulums with a deathmark.

It looks like timequanta will be fine either way for that handful of rewinds and eternity-apps
whereas the current build will be notoriously slow out the gate in terms of getting enough
death-quanta to get going on the buckler, the soulcatchers and plagues ...
Well, so you understand the entierty of the multiple time towers, the rewinded mummies (elite pharoh's) chew GOBS of time quanta... it can/will stall on time quanta from this alone... I really am more worried about time quanta than death quanta...

did you try running the deck on the trainer?

Offline Jangoo

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Re: Necrophilia https://elementscommunity.org/forum/index.php?topic=24432.msg311723#msg311723
« Reply #4 on: April 14, 2011, 03:18:21 pm »


Maybe you wanna switch him over to deathpendulums with a time mark or timependulums with a deathmark.

It looks like timequanta will be fine either way for that handful of rewinds and eternity-apps
whereas the current build will be notoriously slow out the gate in terms of getting enough
death-quanta to get going on the buckler, the soulcatchers and plagues ...
Well, so you understand the entierty of the multiple time towers, the rewinded mummies (elite pharoh's) chew GOBS of time quanta... it can/will stall on time quanta from this alone... I really am more worried about time quanta than death quanta...

did you try running the deck on the trainer?
Oops, I must admit that I forgot about the scarabs and didn't test a single bit.   :-[

Here is my thinking:

First, you don't pay for the Pharaoes but for the mummies. By the time you actually have your
first Pharaoe even pendulums would give you enough quanta to spawn some scarabs (rough guess).

Second, and this was really my point, you desperately need death quanta to get going!
Now consider that your common FG-deck is quinted down to the nutsack and even if not
doesn't give you much more than a couple critters to harm nowadays.
Where are all the deathquanta supposed to come from when the soulcatchers simply fail
because of that? 2 death for a shield, 2 death for a plague, 4 death for a mummy, 5 death
for a graveyard ... all that badly needed to even get to the pharaoe stage and powered only
by a mark and perhaps a retrovirus when you only had one catcher out?
Every turn you need longer to even get going slows your (eventual) exponential growth.
Necrophilia needs a jumpstart that is not so heavily dependent on what the player does.

If not pendulums, pehaps simply switching the catchers for death-towers would repair
that problem ... not that cool in terms of theme I get it but ... well.


PS: What is the order of play as of now? I am asking because I picture a typical match
against a CCYB deck to be something like:

turn1: waiting for death quanta, plays catcher
turn2: plays retrovirus (shield in hand)
turn3: plays mummy, wasted virus on nothing
turn4: plays another retrovirus + catcher
turn5: plays shield, wastes virus gets +4 death quanta
turn6: plays graveyard + mummy + eternity
turn7: rewind mummy
turn8: generate scarab, rewind mummy2, plays graveyard
turn9: generate scarab x2
turn10: ... no targets
turn11: ... no targets
turn12: Dies by the hand of destroyer who survived a, say, 17% death chance after turn5

If shields were a priority in play this might look a little different but I think the AI will always prefer
to field whatever creature it has in hand ...


LStanley82

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Re: Necrophilia https://elementscommunity.org/forum/index.php?topic=24432.msg311733#msg311733
« Reply #5 on: April 14, 2011, 03:55:12 pm »
I like the idea, but I suggest a name change :D

About the deck, 12 Soul Catchers seems like overkill. He really does need some bone pillars/pends because the way you've set it up now, he's gonna have serious trouble setting up. (he needs to get plagues on opponent creature, else his quanta production will stay gimped). His field will be full with soul catchers, but his quanta production will just be his triple mark.

Any deck without creatures or protected creatures (CCYB with quints, and mono aether) will just rip this FG apart.

I love the idea of rewinding skeletons though but I suggest adding some death pillars or pendulums, to speed up his quanta production.
Alas, every deck has weaknesses, yes, this one falls prey to a common anti-FG deck "CCYB" and frankly, CCYB rips him apart... badly.  almost flawlessly.  I've tested CCYB on him 10 times, and the FG won only 1 time.  90% loss rate for the FG... but thats a deck style designed to kill a "many critter army FG" .. just consider the deck name.. :-p 
BUT! In any case, thats not the point.  The point is to have a new god to exploit the new abilities of a Death Elemental.  If you run another "style" of deck instead of those listed.. this FG is pretty darn good at winning.

LStanley82

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Re: Necrophilia https://elementscommunity.org/forum/index.php?topic=24432.msg311737#msg311737
« Reply #6 on: April 14, 2011, 04:00:19 pm »
{...}

PS: What is the order of play as of now? I am asking because I picture a typical match
against a CCYB deck to be something like:

turn1: waiting for death quanta, plays catcher
turn2: plays retrovirus (shield in hand)
turn3: plays mummy, wasted virus on nothing
turn4: plays another retrovirus + catcher
turn5: plays shield, wastes virus gets +4 death quanta
turn6: plays graveyard + mummy + eternity
turn7: rewind mummy
turn8: generate scarab, rewind mummy2, plays graveyard
turn9: generate scarab x2
turn10: ... no targets
turn11: ... no targets
turn12: Dies by the hand of destroyer who survived a, say, 17% death chance after turn5

If shields were a priority in play this might look a little different but I think the AI will always prefer
to field whatever creature it has in hand ...
its not "quite" that brutal... but you are close.. and yes, CCYB wins. A L O T.
but thats the point of a anti-critter deck... CCYB is designed to attack decks with pharohs / fire queens / mitosis frogs , etc.  It also packs a few Anti-matters for the few larger critters... the CCYB deck is golden to defeat this god, but this god is golden to defeat other decks, Shaks, etc.

its a cointoss just like other gods... I was not building a "beat all" god, that would take the fun away.

hrmmm.... his attacks need to be able to penetrate shields... some, somehow.. :-/


Photolog of a typical match vs. CCYB (slightly altered with an blue nymph)
http://s95.photobucket.com/albums/l129/LathanStanley/Necronomicon%20Defeat/?albumview=slideshow

Offline Jangoo

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Re: Necronomicon https://elementscommunity.org/forum/index.php?topic=24432.msg312252#msg312252
« Reply #7 on: April 15, 2011, 02:21:16 pm »


Ok, I am really curious now and need to test the "new" AI6-trainer function with this for the first time.


 

anything
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