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Offline eaglgenes101Topic starter

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Selene https://elementscommunity.org/forum/index.php?topic=38063.msg477429#msg477429
« on: April 03, 2012, 03:37:02 am »
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7jq 7ju 7ju 7jv 7jv 7jv 7jv 7jv 7jv 7k5 7k5 7k5 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7n2 7n2 7t9 7t9 7t9 7t9 7t9 7ta 7tb 7tb 7td 7td 7td 7td 7te 7te 7te 7te 7te 7tg 7tg 7tg 8pt

The idea here is to heal several times over with various vampire creatures in a  :darkness / :light duo. Any progress started by an unaware player is quickly reversed when Selene steals a shield and starts sapping off HP from him/her.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline furballdn

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Re: Selene https://elementscommunity.org/forum/index.php?topic=38063.msg477460#msg477460
« Reply #1 on: April 03, 2012, 04:22:41 am »
Good. You have a strategy. Now actually try and stick with a strategy. What's the purpose of the voodoo dolls? What's the purpose of all those liquid shadows? Control? They're very poor control cards and it's very likely you'll have vampire creatures already. 10 improved steals... really? That seems way too much. Only 4 vampire daggers in a deck based around them with only 2 animate weapons? 8 vampires is also too much. Crusaders should be the main point of the deck, not vampires, though you can still keep some. Archangel and light dragon seem to only stick in.
tl:dr
-voodoo dolls
-liquid shadows
-2 or 3 steals
change all pendulums to towers
-archangels
-light dragons
-2 or 3 vampires
+2 or 3 crusaders
+2 or 3 vampire daggers

Offline eaglgenes101Topic starter

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Re: Selene https://elementscommunity.org/forum/index.php?topic=38063.msg477473#msg477473
« Reply #2 on: April 03, 2012, 04:39:20 am »
Good. You have a strategy. Now actually try and stick with a strategy. What's the purpose of the voodoo dolls? What's the purpose of all those liquid shadows? Control? They're very poor control cards and it's very likely you'll have vampire creatures already. 10 improved steals... really? That seems way too much. Only 4 vampire daggers in a deck based around them with only 2 animate weapons? 8 vampires is also too much. Crusaders should be the main point of the deck, not vampires, though you can still keep some. Archangel and light dragon seem to only stick in.
tl:dr
-voodoo dolls
-liquid shadows
-2 or 3 steals
change all pendulums to towers
-archangels
-light dragons
-2 or 3 vampires
+2 or 3 crusaders
+2 or 3 vampire daggers
FGs are supposed to be kinda disorganized. Hermes is a giant amalgamation of fire strategy that doesn't synergize well, and Divine Glory would do better to have a fire mark instead of burning towers.

And while I'm at it, this false god counters Instosis and Poison Dials SoSac. Rol/hope does well against this, as does liquid antimatter.

I can think of 2 unupped rareless counters: Luciferin/hope, and a nymph deck of mark of water, 24 entropy pendulums, and 6 nymph's tears.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

 

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