I count six different cards that both decks have.
That would mean there couldn't be any other earth decks because they would have 'X' amount of similar cards as Seism. Count the number of cards Obliterator and Seism have in common... I counted 5 (6 if you count Graboid-Shrieker).
Thank you for taking that out of context and ignoring what I said next.
I count six different cards that both decks have. That's a lot, but more important is the basic strategy. Which is quicksand for both decks. It's not identical to Seism, but it's close enough that it won't bring anything new to the FG table.
Yes Seism and Obliterator also have some similar cards, but Seism's strategy is to destroy your quanta production with quicksands, while Obliterator destroys all your other permanents. Seism can't even use Pulverizer.
So this goes back to the Quicksand debate. And that's really the only way they're similar. That's it.
That's enough of a similarity to consider Seism and Mud too similar. Without quicksand, both decks would lose a huge advantage.
FG Strategy:
Seism: Destroy Pillars and rush with creatures. Seism usually has 1-3 Quicksands to start the game.
Mud: Destroys Pillars and delays creatures. Doesn't have the rush potential Seism does. Plus with less Quicksands than Seism, there's less of a chance to start the game with them.
Seism has 12 quicksands = 12 cards.
Mud has 8 quicksands + 4 Poseidons = 12 cards.
They have equal chances of starting with pillar-destroying cards. Yes, Poseidon can't be used on the turn it's drawn, but it can be used every turn after that.
Rewinds also delays creatures. Even more efficiently than congeal, when combined with pillar destruction so they won't be played again for a while. Rewinds also prevent the opponent from drawing a new card.
You're right, it doesn't have the same rush potential. Yay, Seism without the rush. Easier, but not different.
So, in any case, how could this deck be made better without losing the overall feel of the deck. (That of slowing the opponent down [as if he was stuck in the mud.])
On a side note... there are ZERO FG decks with a WATER mark.
You could try making a water mono, maybe something that's too similar to Neptune.
No, there aren't any FGs that use water mark, but that doesn't mean a proposed one that does will have better chances.
I disagree unit, this deck seems to weak. For a pillar destruction deck, it's sure lacking in pillar destruction. Only two poseidon and four earthquake?
Also: This deck is VERY different from seism for several reasons. When fighting seism, it's smarter to play on pillar at a time to get past his earthquakes. When fighting Poseidon, it's smarter to play all your pillars at the same time to generate as much quanta as possible before they get destroyed by the earthquake on a stick.
You forget that False Gods have double cards and double card draw. If you read above, there is the same, if not more, pillar destruction than Seism.
The
several one reason you give does not justify that this deck is very different from Seism. Maybe you do play your pillars immediately, but overall, the lack of quanta production is the same.