Libra is a duo Fire and Water False God. The deck is as follows:
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A main thing to note for the theme of the deck is that water is symbolic of defense, whereas fire is symbolic of offense. The deck aims to balance the two in perfect unison.
The theme of the deck is balance, since that's what the Libra astrological sign represents. So one turn, She'll generate water quanta for defense from the pendulums, and the next turn, she'll generate fire quanta for offense from her pendulums.
A few comparisons of symbolism:-The Ice Lance is more defensive (Since it can freeze) than the Fire Lance, which is more offensive (since it does more damage)
-She has the Fire weapon for offense and the water shield for defense.
-All her creatures start as defensive creatures (Save for the Abyss Crawlers) with their 0-1 attack and high HP but with rage from Fire Nymphs, they turn into massive damage dealing attackers with lower HP.
STRATEGY The idea of her deck is to play creatures that don't have much initial offensive presence while her spells do the damage dealing to opposing creatures. Get a Shard of Patience into play and spam steam from the Steam Machines and rage from the Fire Nymphs on the Steam Machines. in one turn, a single Steam Machine can get a +5|0, a +6|-6, and a +2|+2 if not in a flooded area.
The best buff a single Steam Machine can get in a single turn is +16|-1, assuming it's in a flooded area. That's insane. As you can tell, this is a rush deck.
This deck destroys Hope decks since it's faster and Inundation, while not frequent in appearance, can neuter your ability to play RoL's.
OTK's would have a hard time with the 6 Explosions, making it hard to chain Phase Shields or the like.
Poison Dials have a hard time. Just look at this:
COUNTERSI haven't fully tried to counter this deck but some ideas come to mind as potential counters to this deck. Here's a list:
-Reverse Time. Killer to this deck as Libra can't do anything to stop it. However, with multiple creatures on the board, it doesn't completely destroy her. The maximum amount of creatures that can be reversed is 6 under normal conditions. (If you get two Reverse Times from a Shard of Serendipity you could reverse more)
-Eternity. Not nearly as threatening as Reverse Time as Explosion can get rid of it. But if the Eternity is protected, then she's in trouble.
-Maxwell's Demon. These can destroy any Steam Machine that gets out of hand, provided there's a Fire Nymph lowering it's HP. Maxwell's Demon is a somewhat niche counter as all the conditions must be met (Fire Nymph on field, Steam Machine with high attack.) and it can be easily dispatched with Fire Lance/Ice Lance.
-Voodoo Bravery. With no momentum to bypass the doll, Libra will take massive damage from a Gravity Pulled doll. The doll must have a few BB's on it, or Libra will take it down quickly.
-Electrocutor. Can slow her down by removing steam or rage but that's all it does. It slows her down. She'll destroy the Electrocutor eventually.
-Shard of Sacrifice. Massive healing when played right. She has no Purifies so she has no way around them.
I encourage you to play against it in the Trainer and tell me what you think!
Thoughts? Found a counter I missed? Let me know!