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Evan20000

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Re: Hyperion https://elementscommunity.org/forum/index.php?topic=33236.msg426692#msg426692
« Reply #12 on: November 17, 2011, 05:14:16 pm »
Looks like it has an overproduction of :light; I think - 3-5 light towers + that many grav are better  for draw chance.
You're probably right given that it has a x3 mark of light.

I'll probably toy around with tower ratios soon.

RagidyRock

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Re: Hyperion https://elementscommunity.org/forum/index.php?topic=33236.msg426812#msg426812
« Reply #13 on: November 17, 2011, 09:44:26 pm »
My only question here is:  why six Overdrives?

The main use I can see for the Overdrives is for the Golden Dragons, and there's only three of them compared to the six Overdrives, which seems like a rather large difference to me (considering it's a FG, the difference would be even greater, since it'd be six Dragons against twelve Overdrives).  Sure, the Archangels are still awesome for using Overdrives on, I feel that their primary uses are for healing the Overdriven dragons and serving as cannon fodder for spells like Reverse Time/Rewind, Freeze/Congeal, etc.

I suppose I could ask why there's only one Chimera as well, but it's clearly an optional card with a specific purpose.  Although I can't ignore that an extra Chimera would benefit Hyperion immensely. 

If I had to make any changes to the deck, it would have to be something like:

+1 Gravity Tower
+1 Chimera

-2 Light Tower
-1 Overdrive

Don't get me wrong; I'm not saying it's a bad deck (lord knows it would kick my arse any day 8) ).  I just see Hyperion having some efficiency issues when he shouldn't be. :P

EDIT

I'll give Hyperion a try in the Trainer and see if I can't come up with any better idea or suggestions for you.

EDIT II

After playing against Hyperion with the deck I felt hit him in the weak point for massive damage ten times(5 Wins, 5 Losses), I now feel an extra Chimera or two would benefit Hyperion IMMENSELY; lets just say that, if Hyperion DID have a Chimera in his hand, my win count would almost be zero (Chimeras also happen to fit his description quite nicely as well). >_>  I'll see if I fair better (or worse) against Hyperion if he has more Chimeras in his deck.

Evan20000

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Re: Hyperion https://elementscommunity.org/forum/index.php?topic=33236.msg428756#msg428756
« Reply #14 on: November 21, 2011, 04:33:19 pm »
The reason there is only a single chimera is because of the way the AI uses it. The AI will almost never play a chimera if it isn't able to kill you right then and there. And the reasoning behind 6 overdrives is because I wanted to be able to overdrive 66% of the creatures in the deck. Also keep in mind that the effectiveness of Chimera varies greatly depending on what deck it is fighting against. Against some decks, it is more or less a dead card.

Offline Pineapple

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Re: Hyperion https://elementscommunity.org/forum/index.php?topic=33236.msg428758#msg428758
« Reply #15 on: November 21, 2011, 04:39:26 pm »
it'd be cool if you added some blessings and titan...
It's pretty one-dimensional now, i mean.

Evan20000

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Re: Hyperion https://elementscommunity.org/forum/index.php?topic=33236.msg428815#msg428815
« Reply #16 on: November 21, 2011, 08:03:35 pm »
I want to try to fit a Titan in there, but I don't know what adding blessings would accomplish that the overdrives don't.

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Re: Hyperion https://elementscommunity.org/forum/index.php?topic=33236.msg429162#msg429162
« Reply #17 on: November 22, 2011, 11:20:35 am »
Not only do blessings go perfectly with overdrives (3 more turns and 12 more attack at the end), but the complaint I had was that it was basically using 6 copies of two key cards to win.

Evan20000

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Re: Hyperion https://elementscommunity.org/forum/index.php?topic=33236.msg429415#msg429415
« Reply #18 on: November 22, 2011, 11:09:03 pm »
Doing some testing. I'll post results later. More suggestions/thoughts are welcome.

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Re: Hyperion https://elementscommunity.org/forum/index.php?topic=33236.msg429421#msg429421
« Reply #19 on: November 22, 2011, 11:19:26 pm »
Probably an over production of :light. Why not remove the gravity towers altogether and use a mark of :gravity? Chimera doesn't seem really good in my opinion, so I'd remove it. That many gravity pulls is unnecessary. I personally think momentum would be better.

Evan20000

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Re: Hyperion https://elementscommunity.org/forum/index.php?topic=33236.msg429435#msg429435
« Reply #20 on: November 22, 2011, 11:35:30 pm »
But then it would completely lack CC and a can be shut down by a myriad of creatures. The gravity mark is certainly worth testing.

RagidyRock

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Re: Hyperion https://elementscommunity.org/forum/index.php?topic=33236.msg429580#msg429580
« Reply #21 on: November 23, 2011, 06:01:37 am »
But then it would completely lack CC and a can be shut down by a myriad of creatures. The gravity mark is certainly worth testing.
The problem I noticed with Hyperion and Gravity Force is that, if Hyperion cannot use it on an enemy creature, once you can inflict enough damage, he began using Gravity Force on HIS OWN creatures, thus killing his own offense. >_>  A grain of salt is necessary, however, since I was using a mono-aether with 6x Phase Shields for my test deck; and I had little trouble chaining them as well (my biggest enemy proved to be the Miracles :)) ).  I was honestly hoping the Chimera would kill me more often, but in the test runs I did with the original deck, it never happened once; again, Miracle being the main  culprit of my losses.

I don't see Quantum denial being too much of an issue against Hyperion, unless it gets out ridiculously fast, or Hyperion has an awful starting hand. :P  I haven't tried that yet, however, as I've been focused on modifying Hyperion around what I feel is the greater weakness; Phase and Rewind stalling.

Evan20000

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Re: Hyperion https://elementscommunity.org/forum/index.php?topic=33236.msg431439#msg431439
« Reply #22 on: November 27, 2011, 04:59:18 pm »
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This is the new build that I am happiest with. I was tempted to try to work a crusader in there to potentially use the Titan's ability, but that ended up being a little inconsistent. The blessings are neat, but part of me feels that Sanctuaries would benefit the deck more. Thoughts?

RagidyRock

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Re: Hyperion https://elementscommunity.org/forum/index.php?topic=33236.msg431509#msg431509
« Reply #23 on: November 27, 2011, 08:18:29 pm »
Sanctuaries would shut down any chance at Quantum denial, providing it gets out fast enough. :P  I'd say the Sanctuaries are better than the Blessings; even if they're easier to remove than the blessings, Sanctuaries serve multiple purposes at once, which generally outweigh the derogative aspects of it. ^-^

I'm tempted to say -3 Dragons, +3 Chargers, since Chargers can bypass shields, but that's gonna strain the  :gravity way too much.  I'll test the new build and see what I can come up with.

 

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