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Phobos https://elementscommunity.org/forum/index.php?topic=35862.msg451164#msg451164
« on: January 21, 2012, 07:04:34 pm »
(http://helltgivre.free.fr/elements/?deck=7q3z17q57q8z57qezB7riz57tcz57thz57ti8pt)
Generic ghostmare with cloaks.
for who doesn't know, phobos was the greek God of fear.

Offline furballdn

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Re: Phobos https://elementscommunity.org/forum/index.php?topic=35862.msg451168#msg451168
« Reply #1 on: January 21, 2012, 07:13:42 pm »
Probably vampire stiletto would be better than eternity, since you're not really abusing RT, although I do see it have some synergy with turtle shield. I'd advise to add some steals, since sanctuary counters this completely. You also really don't need 12 cloaks. That's just way too much.

Offline willng3

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Re: Phobos https://elementscommunity.org/forum/index.php?topic=35862.msg451258#msg451258
« Reply #2 on: January 21, 2012, 09:50:38 pm »
Well I wouldn't exactly call this a generic Ghostmare since it has Siphons, Turtle Shield and Hourglasses, but it's still got that feel to it.

I have a few personal modifications I would make to this deck, but I'm not going to just throw tips at you if they're not what interests you in this deck.  So I'll ask you a question:  Is your goal with this deck to make it as successful (kill all the players it faces) as possible or to create a challenging, but also fun opponent for players to face?
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Offline mwaetht

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Re: Phobos https://elementscommunity.org/forum/index.php?topic=35862.msg451413#msg451413
« Reply #3 on: January 22, 2012, 07:28:16 am »
Hmm. I'd normally question the use of Siphon Life, but between the lack of RT spam and the triple mark (and all the pendulums), you could definitely get it to work. Speaking of the lack of RT, it's considerably weaker than the usual Arena Ghostmare in the sense that it has 12-14 anti-draw cards instead of 24.

Ghostmare uses somewhat fragile 4-HP creatures. You get past this with the rather unconventional but effective use of Cloak.

Given that a boosted Siphon Life will kill almost anything and Eternity's there to get rid of the rest, do you really need Turtle Shield? If you need a shield, Dusk Mantle blocks the same amount of damage in the long-term but works better in the short-term.

With the large amount of Darkness at your disposal, Steals would be nice. You could probably actually run Dragons with this much :darkness, though whether that's a good thing or not is for you to decide. Steals remove one of Ghostmare's weaknesses, Wings and Dimensional Shield, and help against an early Sanctuary.

I'd disagree with furballdn; as anyone playing Jezebel can testify, the more Cloaks, the better (for the FG). They allow the FG to cheat their way past an Elite Otyugh or Maxwell's Demon, they protect the quite helpful Eternity and shield from Pulvy, and they stop the opponent from stealing back their own Sanctuary (although most of these are probably bigger concerns of Arena than FGs).

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Re: Phobos https://elementscommunity.org/forum/index.php?topic=35862.msg452657#msg452657
« Reply #4 on: January 25, 2012, 03:40:05 pm »
Another FG that can be destroyed by a sanctuary? (decay is the other one)

Why not changing 3 syphons for rewinds?
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Re: Phobos https://elementscommunity.org/forum/index.php?topic=35862.msg452681#msg452681
« Reply #5 on: January 25, 2012, 05:28:39 pm »
Speaking of the lack of RT, it's considerably weaker than the usual Arena Ghostmare in the sense that it has 12-14 anti-draw cards instead of 24.
Quite the opposite, actually. FG farmers generally don't care one bit about CC, but Arena farmers do to a much larger extent. That said, pump spells like Siphons aren't used as CC against FG farmers, so it doesn't matter. They're used to give the player less time before they're dead :>

6 Cloaks might sound useful for their original purpose, but with 2 HG's it doesn't gain anything from having more copies than 5 (due to its size). Since AI is dumb, additional copies aren't even useful for keeping several Cloaks up in case of things like Pulvy.

That brings me to one of the only two things I find necessary to change about this FG proposal: it needs Steals to be anything but easy for the vast majority of FG farmers. Even just 2 of them makes it viable.

The second thing I'd change is the quanta balance. With only getting :time from 12 pends, it's either going to waste Siphons on player HP early or get clogged draws, as well as make it very susceptible to being quanta-denied by any form of PC.

Of course, if you want Phobos to be easy you don't need to change these two things. I just don't think it would fit him.
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Re: Phobos https://elementscommunity.org/forum/index.php?topic=35862.msg453213#msg453213
« Reply #6 on: January 27, 2012, 12:53:43 am »
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did some modifications

Offline Skotadi Phobos

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Re: Phobos https://elementscommunity.org/forum/index.php?topic=35862.msg470510#msg470510
« Reply #7 on: March 13, 2012, 09:02:03 pm »
I can't put my finger on it but I like this FG... odd. :P  Anyways, I'm not the best with deck building, but I would replace some pendulums with towers so you would have a more steady flow of time quanta to power the eternity.
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