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Offline Time_lord_victoriusTopic starter

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Havoc https://elementscommunity.org/forum/index.php?topic=24470.msg312107#msg312107
« on: April 15, 2011, 03:04:30 am »
Hey ya'll, this is my first FG proposal and i thought of starting with a big, badass boom.

without further ado

meet Havoc, the lord of anoyance, the master of CC and PC, the Übermench of stalling

here's the deck image:

(http://helltgivre.free.fr/elements/?deck=zB6qqz16u0z56u3z16u96ugz1712z1718z171az171bz174f74oz177fz177jz17doz17guz17gvz17qez17thz180fz180i8pj)
now here's the code

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u0 6u0 6u3 6u3 6u3 6u3 6u3 6u3 6u9 6u9 6ug 712 712 718 718 71a 71a 71b 71b 74f 74f 74o 77f 77f 77j 77j 7do 7do 7gu 7gu 7gv 7gv 7qe 7qe 7th 7th 80f 80f 80i 80i 8pj This guy has twice this pack of cards.

This FG is based around making you go nuts, mad... bassically he's an internet troll rolled up in a FG costume.

the deck:
this guy is as rainbow stall as it gets, and as much a nuker as possible.
QT: mana quanta generation, same for supernovas
Diss. field: in top 3 most annoying shields in game. lots of mana production= lots of protection, you mad?
retrovirus, firestorms, pandemonium: Nuking the field and getting rid of anything that stands
bonewall: to take abuse of all the death going around.
ulitarid: whats more useless than a lobo'd anubis? a lobo'd red nymph!
puffer fish, arsenic, deadly poison: DPT (damage per turn). just to piss off some more!
gravity nymph, black hole: quanta denial!!! say goodbye to your playing ability chuckle head! -the scout (scout from TF2 playing elements in PVP 2)
GotP, nightmare: no need to explain myself here do I?
dejà-vu quicksand: More quantum denial!!!
fractal: while at it, why not use your stuff? might as well, i got all the quantum in the world!
purple nymph: healing off of your pushing, large critters (dragons and stuff)
pulverizer: the Queen of weapons, this deck cant be the most annoying FG without a good ol' pulvy, now can it?
                                  ^
this is for you GG------^

*EDIT* I changed the déja-vue for 2 quicksands, for more efficient annoyance
Feedback bros, you mad?
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LStanley82

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Re: Havoc https://elementscommunity.org/forum/index.php?topic=24470.msg312242#msg312242
« Reply #1 on: April 15, 2011, 01:49:13 pm »
solid unupped fire deck with a mix of phoenix and fire storm would kick this deck's butt.  :))
Fire generates enough damage to beat the dissipation shield, or quanta strangle the opponent in consequence... 


the deck can't stop a mono-quanta generation machine fire/aether/even life.. needs earthquake instead of dejavu.
There's really only one critter it has that can pose trouble to a fire deck, the elite phase dragons... and they still fall victim to the fire shield.  ::)

The deck would be really really annoying, yes, I see its purpose, and yes, I feel that it would beat alot fo decks.. but I also think that an unupped fire could win.. might have "too big" of weakness... I'll test this theory later today and letcha know what I come up with.

I might consider adding some fallen elves/druids to this deck for the mutation ability to cast on the powerful opponent critters or dejavu if you leave it in there....   ;)


edit 1:
hmmmm, unuppped monofire isn't doing too piss hot.. takes too long to get enough quanta... trying an upped monofire

edit 2:
Won 2 Lost 7 on an upped monofire..

The deck isn't bad... it really does pretty well.. I think a mono aether would do better probably tho.. :-/  maybe..

edit 3:
added 6 SoG's to the upped monofire deck (defeat poison and allow enough healing for massive fire quanta generation to win)... almost 100% victories
Won 6 Lost 3;  EM's 2
It was funny because the AI kept nightmaring my minor phoenixes and I could play 6 at a time... it was great!

deck used:
Code: [Select]
6rn 6rn 6rn 6rn 6rn 6rn 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dl 7dl 7dm 7dm 7dm 7dn 7dn 7do 7do 7dp 7dp 7dp 7dp 7dp 7dp 7dr 7dr 7ds 7ds 7ds 7ds 7ds 7ds

Offline Time_lord_victoriusTopic starter

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Re: Havoc https://elementscommunity.org/forum/index.php?topic=24470.msg312396#msg312396
« Reply #2 on: April 15, 2011, 08:08:17 pm »
i agree, i could replace the deja vu with quick sand, now that will piss off the mono decks...big time.

I'll fix it on monday, cuz i'm gone for the weekend
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ztormtrooper

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Re: Havoc https://elementscommunity.org/forum/index.php?topic=24470.msg312402#msg312402
« Reply #3 on: April 15, 2011, 08:16:51 pm »
Well the thing is can the computer use it correctly, they might or might not.I 'm thinking it can.

Offline Time_lord_victoriusTopic starter

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Re: Havoc https://elementscommunity.org/forum/index.php?topic=24470.msg312455#msg312455
« Reply #4 on: April 15, 2011, 09:44:31 pm »
i think that each FG has it's own playing code. this one would need it's own as well, like nightmareis only useable with GotP
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Offline Xenocidius

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Re: Havoc https://elementscommunity.org/forum/index.php?topic=24470.msg312852#msg312852
« Reply #5 on: April 16, 2011, 10:18:25 am »
I'm fairly sure they all use the same - importing an FG's deck into the trainer is the same as playing it. And so far, they only use Nightmare when the opponent has below a certain number of cards. I don't know if they'd prioritize GotP ... maybe.
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Offline Time_lord_victoriusTopic starter

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Re: Havoc https://elementscommunity.org/forum/index.php?topic=24470.msg314121#msg314121
« Reply #6 on: April 17, 2011, 09:36:15 pm »
i cant say for sure, but maybe kael hate could enlighten us on this matter since he knows about programing more than i do (which is none).

still, i want some feedback onj how you like (or not) this FG. also, i'm making another FG(then i'm going to leave that for a while)
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Offline Time_lord_victoriusTopic starter

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Re: Havoc https://elementscommunity.org/forum/index.php?topic=24470.msg315924#msg315924
« Reply #7 on: April 20, 2011, 02:27:44 am »
*bump*

i just want to know what peolpe think of this FG i made. what works, what doesn't, what could be fixed, how well does it compares to other FG?

feedback hungry otyugh demands it!
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Offline Newbiecake

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Re: Havoc https://elementscommunity.org/forum/index.php?topic=24470.msg315926#msg315926
« Reply #8 on: April 20, 2011, 02:28:39 am »
Definately annoying. Might try to play it on Trainer.
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twixy10

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Re: Havoc https://elementscommunity.org/forum/index.php?topic=24470.msg321080#msg321080
« Reply #9 on: April 27, 2011, 11:09:40 am »
I like the idea. A FG based on CC and PC :D

CCYB doens't stand a chance. the gravity nymph and black holes provide healing while the mass CC prevents major damage.

I would change the supernova's in Quantum Towers otherwise the dissipation shield can consume to much quanta.

And i would use plague in stead of retrovirus.

Offline Time_lord_victoriusTopic starter

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Re: Havoc https://elementscommunity.org/forum/index.php?topic=24470.msg321177#msg321177
« Reply #10 on: April 27, 2011, 03:07:05 pm »
it's the same quanta cost of the same effect but retrovirus can do 1 dmg a turn if not opposed. its a choice between immidiate and on standby.
this deck doesn't have much creatures in the deck, so it fills both spots well enough in my oppinion
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Offline Pineapple

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Re: Havoc https://elementscommunity.org/forum/index.php?topic=24470.msg321199#msg321199
« Reply #11 on: April 27, 2011, 03:47:43 pm »
add a giant frog...for lulz?

 

blarg: