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jc14

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FG Proposal: Soulstorm https://elementscommunity.org/forum/index.php?topic=12800.msg162236#msg162236
« on: September 21, 2010, 05:33:28 am »
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The strategy is simple enough. AI needs to know to keep one ball lightning in hand each turn though.



Offline BloodlinE

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Re: FG Proposal: Soulstorm https://elementscommunity.org/forum/index.php?topic=12800.msg162290#msg162290
« Reply #1 on: September 21, 2010, 09:16:50 am »
are you sure the ai can hold 1 bl?according to my experience ai plays all the no cost cards.without holding any.how ever you can modify the deck maybe bonewalls?and aflatoxin
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XellusF

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Re: FG Proposal: Soulstorm https://elementscommunity.org/forum/index.php?topic=12800.msg162306#msg162306
« Reply #2 on: September 21, 2010, 10:46:34 am »
Maybe add some immolation and stuff...Condor + Bonewall + Immolation things would be fine, and then u can add some fire spells like defrag. To delay death, Liquid shadow would be a nice thing for AI to use... they do not care about their own creature's life and stuff...but...yeah, this god looks no harm to me, No CC(Well, Lobotimizer maybe one...but most ppl has quinted creatures...or creatures just with damage), no real burst dmg, no perament control 0_0 I'd like to see some more challanging gods.

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Re: FG Proposal: Soulstorm https://elementscommunity.org/forum/index.php?topic=12800.msg162592#msg162592
« Reply #3 on: September 21, 2010, 10:44:16 pm »
sure, itd be nice to see how silly the ai can be with this one.  "immortal ball lightening bwa ahahaha! ...whered it go?"
moose dont say moo.

Krahhl

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Re: FG Proposal: Soulstorm https://elementscommunity.org/forum/index.php?topic=12800.msg162672#msg162672
« Reply #4 on: September 22, 2010, 12:31:05 am »
A few early fractal sparks with a condor might be a lot of fast damage, but once the opponent gets some defense, this basically becomes Elidnis with no TUs or healing.

sure, itd be nice to see how silly the ai can be with this one.  "immortal ball lightening bwa ahahaha! ...whered it go?"
That sounds pretty AI to me.

jc14

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Re: FG Proposal: Soulstorm https://elementscommunity.org/forum/index.php?topic=12800.msg162735#msg162735
« Reply #5 on: September 22, 2010, 02:20:37 am »
It is a blitz deck :/




Dim Shields and sundial would wreck this fg though...perhaps a dash of fire+ explosions?

Krahhl

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Re: FG Proposal: Soulstorm https://elementscommunity.org/forum/index.php?topic=12800.msg162755#msg162755
« Reply #6 on: September 22, 2010, 03:01:39 am »
It's not fast enough to be a blitz deck unless it gets a lucky draw, as fractals will often be played at far-less-than-optimal-efficiency, meaning it will be like Decay or Eternal Phoenix and use fractal with 2 open slots. Not to guarantee that the AI will even play ball lightning and fractal in the same turn at all, and if there are no ball lightnings it will waste it on a condor instead. Also like you said, most shields (fire buckler probably won't do much good, to name one of the otherwise better shields) will slow down this god enough to get more defense and healing out, as well as control.

Immolation + fire has been suggested, but I don't think this deck should splash in fire just because it needs some permanent control. It should work well enough as just death/aether or it shouldn't be a death/aether-based deck.

Edit:
Also, if it does just become a blitz deck, it may be too hard. FGs tend to be fast, but not so fast that they can't be stopped (though some gods do manage that occasionally). Player rush decks have a massive initial burst, but after that, they pretty much burn out. FG rush decks start manageable, but just keep adding damage until it becomes overwhelming, which is why anti-FG decks have some way to remove the damage through shields (RoL/Hope mostly), healing, and creature control (or just enough stall and quick damage to kill them before they kill you in the case of CCYB).

jc14

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Re: FG Proposal: Soulstorm https://elementscommunity.org/forum/index.php?topic=12800.msg165485#msg165485
« Reply #7 on: September 27, 2010, 05:06:42 am »
ok, what about take out all the condors, and quintessences, and graveyards, change mark to fire and add explosions? And maybe a few phase recluses...making it possibly the simplest fg to play.



A lot of slots would be free if the only cards were ball lightning, aether tower, and fractal (and 2 electocutor), which would up the potential of the fractal.

Krahhl

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Re: FG Proposal: Soulstorm https://elementscommunity.org/forum/index.php?topic=12800.msg165487#msg165487
« Reply #8 on: September 27, 2010, 05:16:45 am »
But then it just becomes annoying to play against, like Eternal Phoenix. Unless they get a bone wall out, if they do, then this god stands no chance.

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Re: FG Proposal: Soulstorm https://elementscommunity.org/forum/index.php?topic=12800.msg165499#msg165499
« Reply #9 on: September 27, 2010, 06:07:42 am »
What you could do is make the mark entropy and add some chaos powers and butterfly effects.

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Re: FG Proposal: Soulstorm https://elementscommunity.org/forum/index.php?topic=12800.msg165520#msg165520
« Reply #10 on: September 27, 2010, 07:10:47 am »
While a Chaos Lightning FG would be fun and all, it would still suck because the CPU plays 0-cost creatures immediately. Even with Chaos Powers -and- Fractal, the odds would be low that it put out the right cards before a Fractal, not to mention it will Fractal other creatures if it thinks it has enough quanta for it.
Fun concept, yes, but the CPU needs some major updates before it'll work.
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