Yay, this is here!
Anyways, here are some pointers for building FG decks for any people willing to participate:
- A False God should have a theme and at least one core unique card
This means that the FG shouldn't just be a standard Grabbow. There should be a theme (like how Dark Matter's theme is being like an "advanced creature that has learned how to separate light from a black hole, keeping his own light alight while all other light is sucked in by the black hole" or something like that). Also, the theme generally should have a core card that isn't used very much by other FGs. They should be unique because honestly, having separate FGs for Fate Eggs, Mitoeggs, SoR eggs, Eggtal, etc. would be very boring and repetitive.
- False Gods shouldn't be able to do everything
FGs are not meant to be indestructible; they're meant to be challenging, not impossible. And having a FG with extensive CC, PC, quanta denial, healing, and fast unblockable damage is not a challenge; it is near impossible. Try to purposely leave a weakness that can be exploited. Maybe leave any PC out so that Dim OTKs can win, or maybe get rid of all CC and healing so that a rush could potentially be used as a counter. Just leave a way to win somehow.
- Don't use overly powerful decks
This should be a given, but please don't make a FG that uses Ghostmare or Firestall or decks like those. They aren't fun and will almost always be skipped simply because it isn't worth facing such a powerful and frustrating deck when you could be facing fun, interesting FGs like Destiny or Chaos Lord.
That's all for now, may add some later. Good luck to all participants!