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natelyst

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False God Proposal: Zeus https://elementscommunity.org/forum/index.php?topic=12128.msg151219#msg151219
« on: September 03, 2010, 03:08:28 am »
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7ms 7ms 7ms 7ms 7ms 7n1 7n1 7n1 7n1 7n1 7n1 7n2 7n2 7n7 7n7 7n7 7n7 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 809 809 80a 80a 80a 80a 80a 80a 80c 80c 80c 80d 80d 80d 80d 80e 80e 80e 80i 80i 80i 80i 80i 80i 80s 80s 80s
Deck is fairly simple, fractal ball lightnings, spam thunderbolts at enemy health, fractal some of the nymphs, dimensional shields for protection. thunderstorms and shockwaves for creature control, animate weapons for the electrocutors which will also control creatures. The nymphs should protect the animated weapons and each other.

I feel with it having the triple mark, and double card drawing that it would be a nasty thing to come up against. Without a 6 card limit on fractals and ball lightning it would be able to cast a fractal everyturn. If they put up boneshields then the thunderbolts would eat away their health. If they put up an anti spell shield then all the ball lightnings would destroy them.

Any suggestions on what to add would be appreciated.


Offline jmizzle7

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Re: False God Proposal: Zeus https://elementscommunity.org/forum/index.php?topic=12128.msg151235#msg151235
« Reply #1 on: September 03, 2010, 03:43:06 am »
I changed your topic title. It was vague.

Hodari

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Re: False God Proposal: Zeus https://elementscommunity.org/forum/index.php?topic=12128.msg151246#msg151246
« Reply #2 on: September 03, 2010, 04:56:33 am »
Thunderbolt and lightning?
Very, very frightening...

Offline RavingRabbid

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Re: False God Proposal: Zeus https://elementscommunity.org/forum/index.php?topic=12128.msg151337#msg151337
« Reply #3 on: September 03, 2010, 11:30:22 am »
Code: [Select]
7ms 7ms 7ms 7ms 7ms 7n1 7n1 7n1 7n1 7n1 7n1 7n2 7n2 7n7 7n7 7n7 7n7 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 809 809 80a 80a 80a 80a 80a 80a 80c 80c 80c 80d 80d 80d 80d 80e 80e 80e 80i 80i 80i 80i 80i 80i 80s 80s 80s
Deck is fairly simple, fractal ball lightnings, spam thunderbolts at enemy health, fractal some of the nymphs, dimensional shields for protection. thunderstorms and shockwaves for creature control, animate weapons for the electrocutors which will also control creatures. The nymphs should protect the animated weapons and each other.

I feel with it having the triple mark, and double card drawing that it would be a nasty thing to come up against. Without a 6 card limit on fractals and ball lightning it would be able to cast a fractal everyturn. If they put up boneshields then the thunderbolts would eat away their health. If they put up an anti spell shield then all the ball lightnings would destroy them.

Any suggestions on what to add would be appreciated.
I like it. But AI isn't smart enough to play it right.
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Offline BloodlinE

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Re: False God Proposal: Zeus https://elementscommunity.org/forum/index.php?topic=12128.msg151387#msg151387
« Reply #4 on: September 03, 2010, 03:02:13 pm »
Code: [Select]
7ms 7ms 7ms 7ms 7ms 7n1 7n1 7n1 7n1 7n1 7n1 7n2 7n2 7n7 7n7 7n7 7n7 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 809 809 80a 80a 80a 80a 80a 80a 80c 80c 80c 80d 80d 80d 80d 80e 80e 80e 80i 80i 80i 80i 80i 80i 80s 80s 80s
Deck is fairly simple, fractal ball lightnings, spam thunderbolts at enemy health, fractal some of the nymphs, dimensional shields for protection. thunderstorms and shockwaves for creature control, animate weapons for the electrocutors which will also control creatures. The nymphs should protect the animated weapons and each other.

I feel with it having the triple mark, and double card drawing that it would be a nasty thing to come up against. Without a 6 card limit on fractals and ball lightning it would be able to cast a fractal everyturn. If they put up boneshields then the thunderbolts would eat away their health. If they put up an anti spell shield then all the ball lightnings would destroy them.

Any suggestions on what to add would be appreciated.
I like it. But AI isn't smart enough to play it right.

i agree with his opinion..the ai isnt smart enough to play the deck right..
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Krahhl

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Re: False God Proposal: Zeus https://elementscommunity.org/forum/index.php?topic=12128.msg151456#msg151456
« Reply #5 on: September 03, 2010, 06:29:59 pm »
Definitely, there's no way the AI will hold onto Ball Lightnings until they can be fractaled. If it could be programmed to, it would be scary. Assuming the AI empties its hand before fractaling, that would be 40 damage + 5 for the original. Two fractals and two thunderbolts = death.

120 is a lot of cards though, especially without hourglasses. Rainbow will draw through it quickly, but this might take a while. I guess it makes it easier though, like Hermes, who would be spamming another Destroyer every turn if he had less cards.

edunavas

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Re: False God Proposal: Zeus https://elementscommunity.org/forum/index.php?topic=12128.msg151459#msg151459
« Reply #6 on: September 03, 2010, 07:00:39 pm »
Liked the idea. I think the nymphs aren´t necessary. Occupy space for only to immaterial the weapons.
And liked others said, AI won´t be able to do this strategy yet.
But very good idea

 

anything
blarg: