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Offline PlayerOaTopic starter

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False God Proposal: Space Rift https://elementscommunity.org/forum/index.php?topic=12369.msg154593#msg154593
« on: September 08, 2010, 04:36:34 pm »
Double cards, 3x mark.
Code: [Select]
  744 744 744 744 744 744 744 744 74b 74b 74b 74b 74c 74c 74c 74c 74c 74c 7n2 7n2 7n2 7n2 7n2 7n2 7t9 7t9 7t9 7t9 808 808 808 808 808 808 808 808 808 808 80a 80a 80b 80b 80b 80b 80d 80d 80d 80h 80h 80h 80h 80h
An idea that just came to my mind.
Otyughs and Lightning for CC, Steal for PC, and Phase Shields for defence.
Flying, TU'ed Quinted (hopefully)Titans for the kill.
What do you think?

EDIT: Mindgate removed, removed one quint.
Problem is, ?? is in the deck, but i have not added a "??"... Just think it's not there ;)
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Krahhl

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Re: False God Proposal: Space Rift https://elementscommunity.org/forum/index.php?topic=12369.msg154691#msg154691
« Reply #1 on: September 08, 2010, 07:46:33 pm »
I think this is too hard. The only way to counter immortal Titans is massive healing, which is difficult to maintain against permanent control and creature control. The other option is to outdamage the Titans, which isn't made any easier by phase shields.

$$$man

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Re: False God Proposal: Space Rift https://elementscommunity.org/forum/index.php?topic=12369.msg154714#msg154714
« Reply #2 on: September 08, 2010, 08:48:26 pm »
O.O at triple CARDS and 2x mark. O.o o.O

IcyChill

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Re: False God Proposal: Space Rift https://elementscommunity.org/forum/index.php?topic=12369.msg154735#msg154735
« Reply #3 on: September 08, 2010, 09:20:54 pm »
Looks tough  :-\. Why the random mind gate though? It doesn't seem relative to the general strategy.

Offline Pwnator

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Re: False God Proposal: Space Rift https://elementscommunity.org/forum/index.php?topic=12369.msg155010#msg155010
« Reply #4 on: September 09, 2010, 05:53:34 am »
I think this is too hard. The only way to counter immortal Titans is massive healing, which is difficult to maintain against permanent control and creature control. The other option is to outdamage the Titans, which isn't made any easier by phase shields.
Plague/Antimatter and lobotomy should do the trick, but this deck might be too controlling for someone to pull that off in time.

Offline PlayerOaTopic starter

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Re: False God Proposal: Space Rift https://elementscommunity.org/forum/index.php?topic=12369.msg155120#msg155120
« Reply #5 on: September 09, 2010, 12:36:43 pm »
O.O at triple CARDS and 2x mark. O.o o.O
Oops :P
Of course 3x mark and double cards...
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Offline Higurashi

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Re: False God Proposal: Space Rift https://elementscommunity.org/forum/index.php?topic=12369.msg155197#msg155197
« Reply #6 on: September 09, 2010, 04:29:16 pm »
I'd skip the Steals. It's hard enough, and AI fails with it. It's going to Steal when it has a Titan/Shield played and be all dumb about it. Also gonna Quint before TU a lot, but Aether mark would help with that due to gaining enough quanta to play TU as early as Quint.
It's very hard. I can only see Quinted Purple Nymph being a consistent counter. Eternity would sorta work if it doesn't have Steals, and Squids could possibly work, though you'd have to Quint them. Horrible quanta strain on your ass. It'd be like Hermes; requires a specific deck to beat, except this is easier to specialise against. I can't condone more FG's like that, 'cause I want general anti-FG decks to work.
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Offline TheonlyrealBeef

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Re: False God Proposal: Space Rift https://elementscommunity.org/forum/index.php?topic=12369.msg155231#msg155231
« Reply #7 on: September 09, 2010, 05:42:59 pm »
Such a large deck and so few Mindgates...

Maybe add a few more? Right now it's more an extremely rare appearing card that seldom gets drawn, even by an fg.

Offline PlayerOaTopic starter

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Re: False God Proposal: Space Rift https://elementscommunity.org/forum/index.php?topic=12369.msg155235#msg155235
« Reply #8 on: September 09, 2010, 05:52:20 pm »
Such a large deck and so few Mindgates...

Maybe add a few more? Right now it's more an extremely rare appearing card that seldom gets drawn, even by an fg.
Thought about it, but I'm trying to not get 120 cards (or 116, 118 etc.).
Might remove steals, as people think it's too hard.
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Re: False God Proposal: Space Rift https://elementscommunity.org/forum/index.php?topic=12369.msg155243#msg155243
« Reply #9 on: September 09, 2010, 06:23:43 pm »
Such a large deck and so few Mindgates...

Maybe add a few more? Right now it's more an extremely rare appearing card that seldom gets drawn, even by an fg.
Thought about it, but I'm trying to not get 120 cards (or 116, 118 etc.).
Might remove steals, as people think it's too hard.
But without steals it would be another average weak (having no speed at all, unlike most fgs) FG, since good fgs all have permanent control, flying quinted Titans are very unlikely to appear already, because of stupid ai  :(

Krahhl

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Re: False God Proposal: Space Rift https://elementscommunity.org/forum/index.php?topic=12369.msg155247#msg155247
« Reply #10 on: September 09, 2010, 06:50:56 pm »
I think this is too hard. The only way to counter immortal Titans is massive healing, which is difficult to maintain against permanent control and creature control. The other option is to outdamage the Titans, which isn't made any easier by phase shields.
Plague/Antimatter and lobotomy should do the trick, but this deck might be too controlling for someone to pull that off in time.
Plague won't do much against 50 health. Antimatter and lobotomy will work, but only if you get it before the Titan is quinted. If the AI is smart, it will play Titan, animate, and quint in the same turn. Fortunately it isn't, but this deck still has a lot of control.

Offline PlayerOaTopic starter

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Re: False God Proposal: Space Rift https://elementscommunity.org/forum/index.php?topic=12369.msg157038#msg157038
« Reply #11 on: September 12, 2010, 06:54:57 am »
I could remove Otyughs, maybe that will do the trick if you think it's hard?
Just thoughts...
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