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jc14

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False God Proposal: Reflected Shadow https://elementscommunity.org/forum/index.php?topic=10506.msg128919#msg128919
« on: August 01, 2010, 03:13:43 am »
Reflected Shadow has two copies of each of the following cards:


(http://helltgivre.free.fr/elements/?mark=4su&deck=z96ts6tsz66u1z26u8z36ugz37t4z67t6z47t9z37toz680hz280i)




Creature Control: Purple Nymph x6, Dark Nymph x6, Butterfly Effect x4

Permanent Control: Butterfly Effect x4, Improved Steal x8

Main Damage: Your OWN CREATURES bwahahaha  >:D, Werewolves

The "signature feature" of the deck is the Purple Nymph and Dark Nymph combo to Antimatter+ Liquid Shadow your creatures. Your own creatures are the main damage source...bring some Quintessence.

The computer seems to prefer to fractal cheaper creatures, like Werewolves and Pests. Pests are basically pillars, so thats why there's so few Black Towers.




Andd....if anyone has a better name...please :/

Offline killsdazombies

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Re: False God Proposal: Reflected Shadow https://elementscommunity.org/forum/index.php?topic=10506.msg128922#msg128922
« Reply #1 on: August 01, 2010, 03:16:14 am »
Reflected Shadow has two copies of each of the following cards:


(http://helltgivre.free.fr/elements/?mark=4su&deck=z96ts6tsz66u1z26u8z56ugz67t4z67t6z47t9z67toz980hz380hz280i)



Creature Control: Purple Nymph x10, Dark Nymph x12, Butterfly Effect x4

Permanent Control: Butterfly Effect x4, Improved Steal x8

Main Damage: Your OWN CREATURES bwahahaha  >:D, Werewolves

The "signature feature" of the deck is the Purple Nymph and Dark Nymph combo to Antimatter+ Liquid Shadow your creatures. Your own creatures are the main damage source...bring some Quintessence.

The computer seems to prefer to fractal cheaper creatures, like Werewolves and Pests. Pests are basically pillars, so thats why there's so few Black Towers.




Andd....if anyone has a better name...please :/
you cant have 24 quints....

jc14

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Re: False God Proposal: Reflected Shadow https://elementscommunity.org/forum/index.php?topic=10506.msg128925#msg128925
« Reply #2 on: August 01, 2010, 03:21:02 am »
Thanks. Fixed.

Offline killsdazombies

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Re: False God Proposal: Reflected Shadow https://elementscommunity.org/forum/index.php?topic=10506.msg128926#msg128926
« Reply #3 on: August 01, 2010, 03:23:06 am »
not many FGs have THAT many nymphs, i would suggest maybe cutting them down a bit, try to get the deck as small as possible.

Krahhl

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Re: False God Proposal: Reflected Shadow https://elementscommunity.org/forum/index.php?topic=10506.msg137826#msg137826
« Reply #4 on: August 13, 2010, 09:19:10 pm »
Immortal creatures controlling my creatures, immortal creatures smashing my permanents, immortal creatures draining my quanta, immortal creatures killing my face? No thank you.

Take out the aether cards and obsidian towers and switch the mark to dark. This also eliminates the chance of not drawing 6 towers in a 90 card deck.

But you might still need some towers, since 12 pests and the mark means only 15 quanta per turn. That's enough once reached, but it may be slow to play enough pests to get the nymphs running. And false gods are generally very fast to set up.

It's an interesting idea, nymphs to use your creatures against you, steals to use your permanents against you.

I'd probably call it just Shadow; it's like you but against you. Sounds less clunky than Reflected Shadow.

Edit: Oh and take out the butterfly effects too, 8 steals is already more than anyone wants to deal with.

jc14

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Re: False God Proposal: Reflected Shadow https://elementscommunity.org/forum/index.php?topic=10506.msg137912#msg137912
« Reply #5 on: August 13, 2010, 10:23:09 pm »
Is it really that hard? The AI isn't that smart, so it's not even guaranteed to use liquid shadow on your creatures, or do the antimatter + liquid shadow combination.



Deck is weak to:
Firewall: (Werewolves can't buff, Nymphs are fragile)
Diamond Shield: (The most damage any creature can do is 3)
Poison.

Krahhl

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Re: False God Proposal: Reflected Shadow https://elementscommunity.org/forum/index.php?topic=10506.msg137923#msg137923
« Reply #6 on: August 13, 2010, 10:31:57 pm »
Obviously to make it work, the AI would have to be reprogrammed to do that.

Against false gods..
How many people use fire bucklers?
How many people use diamond shields?
How many people use poison?

Permafrost would shut down this god, but it does that to most gods. That's what permanent control is for anyway, I see eight steals there.

kobisjeruk

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Re: False God Proposal: Reflected Shadow https://elementscommunity.org/forum/index.php?topic=10506.msg137947#msg137947
« Reply #7 on: August 13, 2010, 11:06:18 pm »
Quote
Is it really that hard? The AI isn't that smart, so it's not even guaranteed to use liquid shadow on your creatures, or do the antimatter + liquid shadow combination.
thats the whole concept of your deck or do you not even know that?
why even bother suggesting an FG based on the whole antimatter + vampiric effect if you dont expect the FG to at least can be programmed to do the combo?

honestly, some people are just too trigger happy about creating new ultra difficult FG deck without taking serious consideration about huge details like that
if you think making a new FG is about building the hardest, most difficult, unfun to play against FG, then you need to go back to the drawing board

Quote
Andd....if anyone has a better name...please :/
total garbage recall

jc14

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Re: False God Proposal: Reflected Shadow https://elementscommunity.org/forum/index.php?topic=10506.msg140717#msg140717
« Reply #8 on: August 17, 2010, 06:14:14 pm »
Look at Elidnis, the AI sometimes gets lucky and make an immortal Forest Spectre.

I obviously know the concept of my deck, I'm just saying its not as hard as say, Rainbow or Octane.

kobisjeruk

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Re: False God Proposal: Reflected Shadow https://elementscommunity.org/forum/index.php?topic=10506.msg140743#msg140743
« Reply #9 on: August 17, 2010, 06:55:31 pm »
AI do not just 'get lucky', they're programmed to do that

Quote
I obviously know the concept of my deck
Quote
Is it really that hard? The AI isn't that smart
Quote
Obviously to make it work, the AI would have to be reprogrammed to do that.
and the cycle keeps on repeating...

jc14

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Re: False God Proposal: Reflected Shadow https://elementscommunity.org/forum/index.php?topic=10506.msg140988#msg140988
« Reply #10 on: August 18, 2010, 12:49:52 am »
I didn't say the last quote, that was somebody else. Please read before posting...


A lot of FGs dont do the combinations theyre supposed to (example Gemini will often use Unstoppable after TU, or Paradox will use Blessing after Deja Vu).


If anybody has some actual advice on the deck, (like adding Antimatter and Liquid Shadows), or SoRs, advice would be appreciated.

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Re: False God Proposal: Reflected Shadow https://elementscommunity.org/forum/index.php?topic=10506.msg141163#msg141163
« Reply #11 on: August 18, 2010, 08:11:48 am »
I didn't say the last quote, that was somebody else. Please read before posting...


A lot of FGs dont do the combinations theyre supposed to (example Gemini will often use Unstoppable after TU, or Paradox will use Blessing after Deja Vu).


If anybody has some actual advice on the deck, (like adding Antimatter and Liquid Shadows), or SoRs, advice would be appreciated.
The point is that Gemini draws the unstoppable AFTER the various Parallel Universe, and use it later. It is an AI problem.
Same for Paradox.
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