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runesword03

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False God Proposal: Rampage https://elementscommunity.org/forum/index.php?topic=12570.msg158264#msg158264
« on: September 14, 2010, 08:43:42 am »
This is my first post as a member  ;D and I'm starting this off
as an appreciation of our FG's..  ;D
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Triple the mark, double the draw...

I came up with this while having classes..  :)) The idea is to animate a titan, use a rage elixir unto it
and then TU it several times. Then quint some of them for protection...

Perma Control = Explosions ( 8 )
Creature Control = Rage Elixir ( 12 )
But of course, the elixirs are prioritized on the animated titans..

feel free to comment.. :))

Thanks for killergame for noticing a noobish mistake..
Thank you!

Re: False God Proposal: Rampage https://elementscommunity.org/forum/index.php?topic=12570.msg158265#msg158265
« Reply #1 on: September 14, 2010, 08:59:37 am »
take the gravity forces out. you don't have a monster without momentum and the AI isn't smart enough to use it on a titan.

runesword03

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Re: False God Proposal: Rampage https://elementscommunity.org/forum/index.php?topic=12570.msg158268#msg158268
« Reply #2 on: September 14, 2010, 09:04:40 am »
take the gravity forces out. you don't have a monster without momentum and the AI isn't smart enough to use it on a titan.
well what i propose is that the Gravity forces are meant for the opponent's monsters, not on the titans...

Re: False God Proposal: Rampage https://elementscommunity.org/forum/index.php?topic=12570.msg158270#msg158270
« Reply #3 on: September 14, 2010, 09:08:57 am »
take the gravity forces out. you don't have a monster without momentum and the AI isn't smart enough to use it on a titan.
well what i propose is that the Gravity forces are meant for the opponent's monsters, not on the titans...

runesword03

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Re: False God Proposal: Rampage https://elementscommunity.org/forum/index.php?topic=12570.msg158273#msg158273
« Reply #4 on: September 14, 2010, 09:24:30 am »
oh i see... sorry for not noticing that... what a noobish mistake...  :(

Re: False God Proposal: Rampage https://elementscommunity.org/forum/index.php?topic=12570.msg158491#msg158491
« Reply #5 on: September 14, 2010, 06:13:51 pm »
oh i see... sorry for not noticing that... what a noobish mistake...  :(
no problem.

Krahhl

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Re: False God Proposal: Rampage https://elementscommunity.org/forum/index.php?topic=12570.msg158558#msg158558
« Reply #6 on: September 14, 2010, 07:50:11 pm »
There are too many gravity towers.

I had actually used the exact same idea as a fun deck in trainer (starting with 100 of each quanta), basically animated a Titan, raged it a ton, twinned it a ton, got 300something damage in one turn (had hourglasses to draw more cards).

The only problem with it in the hands of the AI is that the AI isn't going to wait until it has a Titan, animate, and quint and play them all in the same turn. And until that Titan is quinted, it's vulnerable to control every step along the way. Destroy while it's a permanent; mutate, antimatter, rewind, lobotomize while it's a creature. That's probably not a problem seeing as there are 12 Titans and 8 twin universes, but it should be something to think about as once those are controlled, there's no more damage.

On the other hand, the speed at which Titans come out may be too fast. Titans are like Morning Glories, except with momentum instead of immortality. Divine Glory can spam those swords pretty fast sometimes, and it's rare to get a shield without it being exploded. Titans are basically immune to otyughs, which are the main CC in most decks. And since they go through shields, it's hard to stop them. So this may be harder than Divine Glory, which is pretty rough.


Also, there's already a similar FG proposal here (http://elementscommunity.org/forum/index.php/topic,12369.0.html).

Offline Higurashi

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Re: False God Proposal: Rampage https://elementscommunity.org/forum/index.php?topic=12570.msg158592#msg158592
« Reply #7 on: September 14, 2010, 08:35:39 pm »
Except this has no Phase Shields, making it quite a bit easier. Flying Titans is still very hard, but what an FG like this would do is encourage faster decks. Principally, I like that concept, but it's probably still a bit too hard nonetheless.
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Re: False God Proposal: Rampage https://elementscommunity.org/forum/index.php?topic=12570.msg194858#msg194858
« Reply #8 on: November 06, 2010, 10:04:08 am »
a very great idea for a false god.
good job!
i think a good number of RoL plus the upped hope and a protect artifact + lobotomizer can stop it.
but the flying titans may come out too fast.
the life of the upped titan is makes it "invincible or nearly invincible"
almost critter-proof. requires 3-5 fire lance to take down in earlygame.
but 2 card combo will kill it fast enough: the congeal + shockwave combo
:P
a great false god. but still NOT unbeatable :))

 

anything
blarg: