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JotS3

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Re: False God Proposal: Ares https://elementscommunity.org/forum/index.php?topic=9969.msg122351#msg122351
« Reply #12 on: July 23, 2010, 09:48:04 pm »
Several worthless weapons, limited creature control, limited permanent control, no shields... this false god wouldn't stand a chance.
What are you talking about?  This FG would do great.  It may not be the best but EE, Lobotimizer,  and Eternity are CC also Pulverizer and Poseidon are Permanent Control, Discord is a great stall, Jade and Vampire Dagger heal you, and the rest are heavy hitters
I think this deck would rate just under neptune and miracle in terms of degree of difficulty. No shield, only one card for perm control. Only 3 cards for creature control, which might never be played...

For crying out loud, it is possible for the FG to have an opening hand of 2 towers, 3 quint, and 3 animate weapon. It could just as easily draw nothing but weapons and quintessence... it just doesn't work, IMO.

I could be wrong.


Offline TheOwnerTopic starter

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Re: False God Proposal: Ares https://elementscommunity.org/forum/index.php?topic=9969.msg122360#msg122360
« Reply #13 on: July 23, 2010, 09:52:20 pm »
Poseiden is Perm Control... so is Pulverizer...  With double draws and triple mark its pretty easy to get the required quantum

Offline TheOwnerTopic starter

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Re: False God Proposal: Ares https://elementscommunity.org/forum/index.php?topic=9969.msg122368#msg122368
« Reply #14 on: July 23, 2010, 10:00:41 pm »
Are most anti-FG decks rush decks?  I would like to test it out before its rejected and if you think its to easy please offer suggestions.

Lluis83

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Re: False God Proposal: Ares https://elementscommunity.org/forum/index.php?topic=9969.msg122550#msg122550
« Reply #15 on: July 24, 2010, 12:28:38 am »
It would be a lot very boring to play against , like Divine Glory, unidirectional and a farm for rares.

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Re: False God Proposal: Ares https://elementscommunity.org/forum/index.php?topic=9969.msg122551#msg122551
« Reply #16 on: July 24, 2010, 12:30:27 am »
It would be a lot very boring to play against , like Divine Glory, unidirectional and a farm for rares.
Please read.  If you don't like it offer suggestions.  I just want to try to make a weapon based god.

JotS3

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Re: False God Proposal: Ares https://elementscommunity.org/forum/index.php?topic=9969.msg122632#msg122632
« Reply #17 on: July 24, 2010, 02:50:04 am »
I do like the idea of a flying weapon deck, I just don't think it should include ALL of the weapons. It also needs to have shields, and a little more permanent control.

I had a rainbow deck centered around card drawing, stall, life gaining, and my first nymph (the queen, which puts good use to the many towers in the deck late game). One variation of this deck included 2 x eternity 2x pulvy 2x poesidon, 1 arsenic 1 discord 4 flying weapons, 3 shards of readiness, 3 quintessence. It also had 3 phase shield, 2 thorn carapace, and a shield with reflect.

I had a lot of luck with that deck in pvp, but draws were too random as it was a 60 card deck. It also took forever to win, and I had to hustle to kill my oponent before they decked out.

I think eternity, pulvy, and poesidon are three really strong, really good weapons. Discord is incredigood, but too situational and was the first weapon i dropped from the deck.

Titan is great, so is miracle, so is lobo and EE, but you don't need them if you have eternity, pulvy, and poesidon in play. Opponent can be deprived of towers, creatures, and permanents with eternity, pulvy, and poesidon... you really don't need more than them.

I suggest you build a deck like that, focusing on two or three good weapons and make them fly. Ensure that there is synergy between the weapons that you pick, as there is with eternity, pulvy, poesidon. A good shield is going to be necessary for any good deck, there is no reason this FG can't have a permafrost or thorn carapace... or both.

FG doesn't really need life gaining, as he starts with 200, he needs less card drawing since he already gets 2 per turn.
How about 15 Towers, 6 Supernova, 2 pulvy, 2 eternity, 2 poesidon, 1 discord, 1 arsenic, 6 flying weapon, 4 quint, 2 permafrost, 2 thorn carapace, 2 Nymph Queen 2 hourglass. 2 steal. Double it.

I think this deck would be lightyears harder.

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Re: False God Proposal: Ares https://elementscommunity.org/forum/index.php?topic=9969.msg122816#msg122816
« Reply #18 on: July 24, 2010, 12:30:03 pm »
I do like the idea of a flying weapon deck, I just don't think it should include ALL of the weapons. It also needs to have shields, and a little more permanent control.

I had a rainbow deck centered around card drawing, stall, life gaining, and my first nymph (the queen, which puts good use to the many towers in the deck late game). One variation of this deck included 2 x eternity 2x pulvy 2x poesidon, 1 arsenic 1 discord 4 flying weapons, 3 shards of readiness, 3 quintessence. It also had 3 phase shield, 2 thorn carapace, and a shield with reflect.

I had a lot of luck with that deck in pvp, but draws were too random as it was a 60 card deck. It also took forever to win, and I had to hustle to kill my oponent before they decked out.

I think eternity, pulvy, and poesidon are three really strong, really good weapons. Discord is incredigood, but too situational and was the first weapon i dropped from the deck.

Titan is great, so is miracle, so is lobo and EE, but you don't need them if you have eternity, pulvy, and poesidon in play. Opponent can be deprived of towers, creatures, and permanents with eternity, pulvy, and poesidon... you really don't need more than them.

I suggest you build a deck like that, focusing on two or three good weapons and make them fly. Ensure that there is synergy between the weapons that you pick, as there is with eternity, pulvy, poesidon. A good shield is going to be necessary for any good deck, there is no reason this FG can't have a permafrost or thorn carapace... or both.

FG doesn't really need life gaining, as he starts with 200, he needs less card drawing since he already gets 2 per turn.
How about 15 Towers, 6 Supernova, 2 pulvy, 2 eternity, 2 poesidon, 1 discord, 1 arsenic, 6 flying weapon, 4 quint, 2 permafrost, 2 thorn carapace, 2 Nymph Queen 2 hourglass. 2 steal. Double it.

I think this deck would be lightyears harder.
Please post pictures next time.

JotS3

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Re: False God Proposal: Ares https://elementscommunity.org/forum/index.php?topic=9969.msg122860#msg122860
« Reply #19 on: July 24, 2010, 02:19:22 pm »
Fine, threw this together in trainer.
Double it:

(http://imageplay.net/)

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Re: False God Proposal: Ares https://elementscommunity.org/forum/index.php?topic=9969.msg122968#msg122968
« Reply #20 on: July 24, 2010, 05:11:59 pm »
I like it but don't you know how to use the deck builder?  Also there are too many weapons so it wont animate them all it will be a big waste.

JotS3

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Re: False God Proposal: Ares https://elementscommunity.org/forum/index.php?topic=9969.msg122998#msg122998
« Reply #21 on: July 24, 2010, 05:47:43 pm »
I don't get it... You don't like it because it has more weapons than animate weapon? That makes it a waste?
 :o

I just don't get it. You make a proposal for a deck that would be horrible in practice and breaks rules with numbers of cards (pre double). You tell people who tell you that the deck isn't pheasable that they aren't being helpful because they aren't making suggestions. I give you some suggestions, that it needs walls, more control, and less of the weaker weapons. You criticize my response because you think my suggestions are still criticisms and that people aren't suggesting how to fix it. I suggest how to fix it and include a deck list. This is criticized because it doesn't include a picture. I give you a picture, and now the deck is a waste because the weapon to animate weapon ratio isn't even, which makes the whole deck a waste? The FG isn't going to draw every card in the deck anyway.

So the ratio is bad? Take out discord and arsenic. They are completely unnecessary, I only put them in because you wanted lots of weapons and I thought it would be nice to have a spare weapon or two to play early or keep in weapon slot, plus there is a little synergy with the discord and most decks have no answer to poison.

-arsenic and -discord
Now there is an even ratio of animate weapon to weaon... now they can all fly.
As an aside, the nymphs are there because they can create other nymphs with the towers and because you have no use for quanta after early part of game.

I know that this deck would win because I played a very similar version of this deck (except I had phase shields instead of permafrosts, I had sogs, and I had a few shards of readiness... also the entropy nymph). My verson was great in PVP (except against pillarless rush decks, which it still won against sometimes). My version could also kill several FGs.

You might not like my suggestied deck, but mine could win and doesn't break rules with numbers of cards (i.e. 6 per type pre double).


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Re: False God Proposal: Ares https://elementscommunity.org/forum/index.php?topic=9969.msg123001#msg123001
« Reply #22 on: July 24, 2010, 05:51:05 pm »
I don't get it... You don't like it because it has more weapons than animate weapon? That makes it a waste?
 :o

I just don't get it. You make a proposal for a deck that would be horrible in practice and breaks rules with numbers of cards (pre double). You tell people who tell you that the deck isn't pheasable that they aren't being helpful because they aren't making suggestions. I give you some suggestions, that it needs walls, more control, and less of the weaker weapons. You criticize my response because you think my suggestions are still criticisms and that people aren't suggesting how to fix it. I suggest how to fix it and include a deck list. This is criticized because it doesn't include a picture. I give you a picture, and now the deck is a waste because the weapon to animate weapon ratio isn't even, which makes the whole deck a waste? The FG isn't going to draw every card in the deck anyway.

So the ratio is bad? Take out discord and arsenic. They are completely unnecessary, I only put them in because you wanted lots of weapons and I thought it would be nice to have a spare weapon or two to play early or keep in weapon slot, plus there is a little synergy with the discord and most decks have no answer to poison.

-arsenic and -discord
Now there is an even ratio of animate weapon to weaon... now they can all fly.
As an aside, the nymphs are there because they can create other nymphs with the towers and because you have no use for quanta after early part of game.

I know that this deck would win because I played a very similar version of this deck (except I had phase shields instead of permafrosts, I had sogs, and I had a few shards of readiness... also the entropy nymph). My verson was great in PVP (except against pillarless rush decks, which it still won against sometimes). My version could also kill several FGs.

You might not like my suggestied deck, but mine could win and doesn't break rules with numbers of cards (i.e. 6 per type pre double).
I wasn't trying to shoot down your idea I was just saying that I think it may be better with a more equal or Animates, Quints and Weapons.  I pre-doubled the deck because 30*2=60.  With it pre-doubled there can be a wider variety of weapons.

I do like your idea on the shields and nymphs but I still think it needs some adjustments.

Re: False God Proposal: Ares https://elementscommunity.org/forum/index.php?topic=9969.msg123020#msg123020
« Reply #23 on: July 24, 2010, 06:10:00 pm »
IMO, remove the Hourglasses, Discord, Steals, Water Nymphs, and maybe a third of the Quantum Pillars.  Replace some if not all of the Quints with Aether Nymphs, and if you want to be really nasty, toss in a couple Protect Artifacts for those shields.

That will make this FG much more purposive and trim a lot of the fat.  Steals are overkill if you have pulvies, water nymphs are unpredictable, and with so many supernovas he'll have no quanta troubles.  If you don't mind me trying my hand, here's what I would do.  Feel free to disregard or tweak this to your liking, it's your thread.

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 71a 74c 77f 77f 77i 77i 7aj 7aj 7gp 7gp 7gs 7n2 7n2 7n2 7n2 7n2 7n5 7n5 7q8 7q8 80e 80e 80h 80h 80s 80s

 

blarg: