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All of the False Gods I created - And continue to create. https://elementscommunity.org/forum/index.php?topic=53174.msg1118967#msg1118967
« on: January 03, 2014, 02:25:36 pm »
Infinity - The god of infinite Skeletons... And random things...

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716 716 716 716 716 72i 72i 72i 72i 72i 72i 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q4 7q4 7q4 7q4 7q4 7q5 7q5 7q5 7q5 7q8 7q8 7q8 7ri 7ri 7ri 7ri 80i 80i 80i 80i 8pu


To see why each card is used in the deck, click on this spoiler!
Spoiler for Hidden:
Skeletons - To get some little damage on and also combo with Rewind and Eternity for bigger and badder creatures.

Rewind - Used to rewind either a Skeleton or an enemy creature.

Eternity - Used as an infinite Rewind, obviously. =p

Fractal - Makes more Skeletons to Rewind / use Eternity on.

Electrum Hourglasses - Helps Infinity draw faster and rush better.

*Another Time+Aether deck
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7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q4 7q4 7q4 7q4 7q5 7q5 7q6 7q6 7q6 7q6 7q7 7q7 816 816 816 8pu

Morwena - The god that spams Angels and makes them huge. Watch out for her dragons too. ;)

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7dg 7dg 7dg 7dg 7dk 7dk 7dk 7dk 7dm 7dm 7dn 7dn 7dr 7dr 7dr 7dr 7e4 7ee 7ee 7ee 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jq 7jq 7jt 7jt 7ju 7ju 7ju 7ju 7ju 7k5 7k5 7k5 7la 7la 7la 7la 7la 7la 7la 7la 8po


To see why each card is used in the deck, click on this spoiler!
Spoiler for Hidden:
Archangel - Main creature in this deck - used to heal damaged creatures from anything, including it's Rage Elixirs.

Crusader - Used to deal some extra damage off the Fahrenheits it gets in play.

Fire Lance - Takes out the small creatures and later on, deals a bunch of damage.

Explosion - Trololol.

Rage Elixirs - Major part of this deck - helps deal a bunch of damage fast, or simply take out some of the enemies creatures.

Shard of Bravery - Makes the deck extremely fast if it can draw them, Also helps deck out Poison Dials (PDials).

Light Dragon - Deals a lot of damage, late game creature, good target for Rage Elixirs.

Fire Nymph - Infinite Rage Elixir.

Solar Buckler - Helps bring on the late game creatures.

Fahrenheit - If Morwena has a lot of Fire quanta, this card will be very useful when combo'd Crusader.

I didn't want to make a bunch of different topics so I decided to throw every False God I create, into this one Topic...
Here is another :fire :light that I wanted to add - but thought twice - as it wouldn't be right to use the same elements twice =p
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7dh 7dh 7dh 7dh 7dh 7dh 7do 7do 7do 7dp 7dp 7dp 7dp 7dp 7dp 7du 7du 7du 7du 7du 7du 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7k1 7k1 7k3 7k3 7k3 7k3 7k4 7k4 8pq

Escapeion - Holding the same Bonewall up since 1997!

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6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tt 6tt 6tt 6u4 6u4 6u4 6u9 6u9 6u9 6ua 6ua 6ua 6ua 6ua 711 711 711 711 711 711 717 717 717 71b 71b 71b 71b 71b 71f 71f 71f 71f 71f 71f 80i 80i 80i 80i 8pu


Reason for the cards!
Spoiler for Hidden:
Maxwells Demon - Helps make the Bonewall bigger and also gets rid of big offensive creatures.

Improved Mutation - Used on Skeletons from Graveyard or on Schrodinger's Cat.

Pandemonium - Keeps the Bonewalls high, removes invisibility, and sometimes, creatures. Can turn the game around in an instant... Sometimes.

Schrodinger's Cat - The third most important card of the deck... Without this card, the deck wouldn't run properly. Keeps the Bonewalls high and the Death quanta coming. ;)

Ivory Dragon - Big hitter, base attack of this deck.

Graveyard - When in doubt, spam Skeletons.

Bonewall - The second most important card in this deck... The defense of this deck.

Soul Catcher - The most important card of this deck, since it creates the Death quanta of the deck.

Fractal - Not very helpful whatsoever, except it spams any creature it wants, and makes the deck unlike any other false god. =)

Cynitone - You can try to kill her, but she is invincible...

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779 779 779 779 77j 77j 77m 77m 77m 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jq 7jq 7jq 7jv 7jv 7jv 7jv 7jv 7jv 7k2 7k2 8pm


Reason for cards!
Spoiler for Hidden:
Elite Antlion - Fast earth card, for being a 4|4 it's pretty nice. She never has enough Earth to actually burrow them, so they are a nice Blessing target.

Quicksand - Trolol, say bye bye to your Pillars and Pends...

Vanadium Warden - Good target for Blessing, keeps the Earth quanta low, so she doesn't use Burrow on the Antlions, and also is good creature control.

Light Dragon - Late game smasher, if she can get one out.

Improved Blessing - The most important card in the deck, since it keeps the creatures big, and speeds the deck up insanely.

Improved Miracle - Heh. Nice try though.

Comments, Suggestion, and Approval is wanted! Thank you! =)
« Last Edit: January 03, 2014, 09:12:54 pm by Scars »
Never, ever play leap frog with a unicorn.

 

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