Here's the deck I used... with a little tweaking I think it could deck Ferox out pretty consistently.
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With the huge damage totals Ferox is capable of, and the massive healing this deck brings, the Shards were meaningless. I'd drop them, add one more EB (very important to get a few out asap) and if you have more than 1 upgraded carapace it will really help in the early game where things are the most dicey.
It should work without any upgrades though. I just threw the few upgraded cards I had in there for that extra feeling of confidence, but they weren't necessary - especially those shards.
Absolutely the most boring match I ever played though...
Added: In repeated tries with a modified streamlined version of this deck, I haven't been able to get the Carapace out fast enough to survive the onslaught. I think I just got lucky that first time out. Seems like this deck should work, but it just doesn't.