I mentioned in chat a partially thought out idea.
Underworld Skill points working the same way the Mark does.
While in an unbiased hex you may upgrade any card.
While in a biased hex you may only use underworld skill points to upgrade Other cards or cards of the Element of the hex.
This promotes underworlds need to balance out the map rather than let everyone else fight over it.
Like i said in chat, I like the idea, but I'm a bit worried that it might make hex ownership the deciding factor of a battle.
Lets say I have spent 12 Skill Points in UW Skill Tree.
If I fight in a hex controlled by
, I have to use Mark of
and 12 upped
cards. This limits my options dramatically, and it's easy for my opponent to guess what deck I will be using, especially since I've previously had to post those decks in "Battle Results" section.
But if I fight in a neutral hex, I can use
any Mark and
any 12 upped cards. That's a HUGE advantage.
This would lead to things like UW players always running away from a fight unless it happens on neutral soil, or UW players getting wiped out later in the game when all the hexes have ownership.
But maybe it works, I don't know. We can test it at some point.
I was also thinking about doing it the opposite way. When I'm in a
hex, I can use any cards BUT
cards. So I could use and upgrade any non-time cards, but couldn't use
cards at all, not even the unupped ones. That would fit better mechanically imo, but it would be kind of weird seeing how the mark works.
If we have any other ideas, lets hear them.