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Scaredgirl

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Woe Alpha - Skill Feedback - Light https://elementscommunity.org/forum/index.php?topic=25357.msg322821#msg322821
« on: April 29, 2011, 06:55:01 pm »

Offline Nepycros

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Re: Woe Alpha - Skill Feedback - Light https://elementscommunity.org/forum/index.php?topic=25357.msg322954#msg322954
« Reply #1 on: April 29, 2011, 09:19:15 pm »
Now this be my worst nightmare. Chosen One + Stall. Essentially, this prevents you from discarding 12 cards, if you have 41 or more cards. This combo is in my book as OP, and I intend to prove it, after I achieve my Nihility form (Find a weakness, cyborg, and mage hunter).

By reducing the amounts of cards they can potentially lose to near 0, it becomes harder and harder to get rid of them. Eventually, no matter how hard you try, they are simply too resilient to be removed from the game.

Most of their other skills are balanced enough, but since Champion of Light locks down around half the creatures one can have... I'd love to add that to my Nihility form.
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Offline Korugar

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Re: Woe Alpha - Skill Feedback - Light https://elementscommunity.org/forum/index.php?topic=25357.msg323047#msg323047
« Reply #2 on: April 29, 2011, 11:15:10 pm »
Chosen One seems to powerful. I mean, ignore all negative skill effects? Really? I'd be ok if it negated all negative Tier 1-3 skills(or even 1-2), but for a Tier 3 skill to allow you to ignore Champion skills is too powerful. Especially when combined with their other skills.

Oh, and what exactly does "flee in panic" mean, from their champion skill. Is that just the flavor text for their card-denial, or is it another effect?

Scaredgirl

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Re: Woe Alpha - Skill Feedback - Light https://elementscommunity.org/forum/index.php?topic=25357.msg325766#msg325766
« Reply #3 on: May 03, 2011, 01:13:45 pm »
Chosen One seems to powerful. I mean, ignore all negative skill effects? Really? I'd be ok if it negated all negative Tier 1-3 skills(or even 1-2), but for a Tier 3 skill to allow you to ignore Champion skills is too powerful. Especially when combined with their other skills.

Oh, and what exactly does "flee in panic" mean, from their champion skill. Is that just the flavor text for their card-denial, or is it another effect?
You are right. My only explanation is that during design process, we forgot to add the "Tiers 1-2" part. Rule of thumb is that no skill can cancel any skill that is same Tier or above.

"flee in panic" was just flavor. I made it more clear.

Offline the dictator

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Re: Woe Alpha - Skill Feedback - Light https://elementscommunity.org/forum/index.php?topic=25357.msg338196#msg338196
« Reply #4 on: May 21, 2011, 09:03:44 pm »
Another nice combo: Repentance + :life Predator
Just make sure you win the first battle with EM, and you are set. Might be something to test for a life elemental.
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Offline kev

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Re: Woe Alpha - Skill Feedback - Light https://elementscommunity.org/forum/index.php?topic=25357.msg395807#msg395807
« Reply #5 on: September 19, 2011, 09:38:43 pm »
Should Horseback Riding be 1 AP?  As is, it's the same as the Move action, and I'm wondering why I took the skill. :)

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Re: Woe Alpha - Skill Feedback - Light https://elementscommunity.org/forum/index.php?topic=25357.msg396320#msg396320
« Reply #6 on: September 20, 2011, 08:45:52 pm »
Should Horseback Riding be 1 AP?  As is, it's the same as the Move action, and I'm wondering why I took the skill. :)
I think it had the old description.

Currently you can use it to move up to 3 hexes along the White Stallion path.

Offline the dictator

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Re: Woe Alpha - Skill Feedback - Light https://elementscommunity.org/forum/index.php?topic=25357.msg398427#msg398427
« Reply #7 on: September 24, 2011, 12:38:44 pm »
Do you still have to start a route on the white stallion path at one of the stallions.

Also, It might be a nice idea to add a direct connection between 177 and 193. That would make travel between hex 088 and hexes 118 and 200 a whole turn faster. (for the route 088 and 118 not usefull, normal move will get you there in 3 days too)
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