*Author

Scaredgirl

  • Guest
Woe Alpha - Skill Feedback - Entropy https://elementscommunity.org/forum/index.php?topic=25353.msg322815#msg322815
« on: April 29, 2011, 06:53:41 pm »

Offline majofa

  • Legendary Member
  • ******
  • *
  • Posts: 6050
  • Reputation Power: 90
  • majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Awards: Forum Brawl #5 Winner - Abyss BrawlersWar #8 - Sportsmanship AwardForum Brawl #4 WinnerROCK-PAPER-SCISSORS-LIZARD-SPOCK Bazinger2012 - PvP World ChampionSapphire Shard of PvP Events6th Trials - Master of WaterCard Idea Decks - Space CreaturesBrawl #1 Winner - Team Nyan SharksWinner of 12 Lives - PvP Event #2Weekly Tournament WinnerWeekly Tournament WinnerPvP Player of the Year - 2011Weekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWinner of Raise the Stakes PvP Event #14th Trials - Master of LightWeekly Tournament WinnerWar #3 Winner - Team FireWeekly Tournament WinnerVictor of the 1st Card Design War24 Club - Most Expensive Players during War AuctionWinner of Team PvP #3Weekly Tournament WinnerWinner of 12 Lives PvP Event #1Weekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament Winner
Re: Woe Alpha - Skill Feedback - Entropy https://elementscommunity.org/forum/index.php?topic=25353.msg322826#msg322826
« Reply #1 on: April 29, 2011, 06:57:19 pm »
Alright Zblader, let's see what we find.

Offline Nepycros

  • Legendary Member
  • ******
  • Posts: 2571
  • Reputation Power: 32
  • Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.
  • My creativity was OP, so I had to nerf it.
Re: Woe Alpha - Skill Feedback - Entropy https://elementscommunity.org/forum/index.php?topic=25353.msg322912#msg322912
« Reply #2 on: April 29, 2011, 08:48:05 pm »
Diversion is, in my opinion, the 6th best card-denial skill in the game (following, in order: Mage Hunter, Cyborg, Champion of Light, Champion of Water, and Find A Weakness), and even though I rank it as such, does not limit its power. The reason I feel it isn't the best is because it can target only one card. That one card, however, may be the most important part of the opponent's deck! I feel that it is a fine skill, if not slightly above average in power level, considering it is a Tier 1 skill.

Entropy has several confusion abilities that are meant to wear and tear at the opponent during and before battle. I feel that this give them a unique advantage. Whereas things like Fire, Darkness, and some others have abilities that affect the gameplay directly, Entropy modifies the ability of the player to use his deck effectively and efficiently. This is a good trait, and I also enjoy the teleportation ability they possess, even if there's a chance one will simply land on the hex next to them, at the cost of a relic.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline ZephyrPhantom

  • Legendary Member
  • ******
  • Posts: 7675
  • Country: aq
  • Reputation Power: 101
  • ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Awards: Slice of Elements 6th Birthday CakeSlice of Elements 4th Birthday CakeFlavour Text Revival Competition - WinnerSlice of Elements 3rd Birthday CakeSlice of Elements 2nd Birthday Cake
Re: Woe Alpha - Skill Feedback - Entropy https://elementscommunity.org/forum/index.php?topic=25353.msg322915#msg322915
« Reply #3 on: April 29, 2011, 08:52:02 pm »
Alright Zblader, let's see what we find.
Yep. The Entropony layout looks very interesting - the top half of the tree looks like it's geared toward flexibility in battle (Moar Rainbows FTW!), while the bottom half is the "really annoying denial" half, and probably the stronger of the two. The Champion skill feels like a disappointment at the moment though - it seems to be no more than a "attack anyone for free" ticket, and you can get attacked much more easily - by your own team even.

Just my :electrum, after quickly reviewing the skills.
Diversion is, in my opinion, the 6th best card-denial skill in the game (following, in order: Mage Hunter, Cyborg, Champion of Light, Champion of Water, and Find A Weakness), and even though I rank it as such, does not limit its power. The reason I feel it isn't the best is because it can target only one card. That one card, however, may be the most important part of the opponent's deck! I feel that it is a fine skill, if not slightly above average in power level, considering it is a Tier 1 skill.

Entropy has several confusion abilities that are meant to wear and tear at the opponent during and before battle. I feel that this give them a unique advantage. Whereas things like Fire, Darkness, and some others have abilities that affect the gameplay directly, Entropy modifies the ability of the player to use his deck effectively and efficiently. This is a good trait, and I also enjoy the teleportation ability they possess, even if there's a chance one will simply land on the hex next to them, at the cost of a relic.
Unique advantage? I'm inclined to believe one half of the skill tree is intentionally less powerful than the other to balance out the extremely strong denial potential - Chaos Jump isn't very reliable and I really can only see the upper half of the tree becoming useful once Shapeshifter is gained - as stated before the Champion skill isn't exactly all that great either. Despite being good at denial and being quick to obtain, you could easily pick a card not even existent in your opponent's planned deck as well - I could almost compare the Entropy skills to a Discord - it's at it's best early but later on it's not as effective because there's quantum in other pools and sancs start coming out.

Offline Nepycros

  • Legendary Member
  • ******
  • Posts: 2571
  • Reputation Power: 32
  • Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.
  • My creativity was OP, so I had to nerf it.
Re: Woe Alpha - Skill Feedback - Entropy https://elementscommunity.org/forum/index.php?topic=25353.msg322929#msg322929
« Reply #4 on: April 29, 2011, 09:01:31 pm »
Diversion is, in my opinion, the 6th best card-denial skill in the game (following, in order: Mage Hunter, Cyborg, Champion of Light, Champion of Water, and Find A Weakness), and even though I rank it as such, does not limit its power. The reason I feel it isn't the best is because it can target only one card. That one card, however, may be the most important part of the opponent's deck! I feel that it is a fine skill, if not slightly above average in power level, considering it is a Tier 1 skill.

Entropy has several confusion abilities that are meant to wear and tear at the opponent during and before battle. I feel that this give them a unique advantage. Whereas things like Fire, Darkness, and some others have abilities that affect the gameplay directly, Entropy modifies the ability of the player to use his deck effectively and efficiently. This is a good trait, and I also enjoy the teleportation ability they possess, even if there's a chance one will simply land on the hex next to them, at the cost of a relic.
Unique advantage? I'm inclined to believe one half of the skill tree is intentionally less powerful than the other to balance out the extremely strong denial potential - Chaos Jump isn't very reliable and I really can only see the upper half of the tree becoming useful once Shapeshifter is gained - as stated before the Champion skill isn't exactly all that great either. Despite being good at denial and being quick to obtain, you could easily pick a card not even existent in your opponent's planned deck as well - I could almost compare the Entropy skills to a Discord - it's at it's best early but later on it's not as effective because there's quantum in other pools and sancs start coming out.
The Champion skill essentially allows you to cause the hex to get less and less competitive over time. The deterioration of order to complete chaos is the true potential Entropy Champions have. Their ability allows them to get rid of elementals they don't want occupying their hex (considering conquering hexes is part of the strategy here).

Anomoly makes Salvaging a beast. Suddenly, you don't have to weed out the cards you don't want, sell them, and buy cards you want. Now, you can just get the cards you want instantly. For a Tier 1 skill, this means that a newbie Entropy elemental can build his deck at astonishing speeds.

The Diversion ability is extremely useful when used with Foresight. Simply ask if they have that card in their deck, and if they do, you get to say, "No, you don't." and laugh. Ultimately, Diversion is useful when you've got tabs on the other guy.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline ZephyrPhantom

  • Legendary Member
  • ******
  • Posts: 7675
  • Country: aq
  • Reputation Power: 101
  • ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Awards: Slice of Elements 6th Birthday CakeSlice of Elements 4th Birthday CakeFlavour Text Revival Competition - WinnerSlice of Elements 3rd Birthday CakeSlice of Elements 2nd Birthday Cake
Re: Woe Alpha - Skill Feedback - Entropy https://elementscommunity.org/forum/index.php?topic=25353.msg322945#msg322945
« Reply #5 on: April 29, 2011, 09:11:47 pm »
Foresight is a Tier 2 skill that is in another element. It's going to take a while before you pull that combo off.

Also, Anomaly doesn't seem as great as you say it is to me. You're only converting 1 of 6 cards that you salvage - that means you still have 5 other dead cards. Astonishing speed only comes if the player can win everytime - and almost no player in elements can win every single time. You have to win at least 10-20 times before you can start building one of the decks you plan to use - and for newbie in WoE it probably isn't as easy as it may look - Entropy's starter deck does lack things like healing and it could be potentially be defeated by a Life Rush Poison, or Immo Rush.

 

blarg: