Turn Orders
Intitive values need to be applied.
Work in progress.
Menial (Train, Craft, Trade)
Move (May Move to an adjacent hex)
AttackMove (May move up to 1 hex to Engage the named Target)
Attack (Engage with a non-friendly target in the hex you end)
Free Action (Take Quest, Complete Quest)
Protect (Move up to 1 Hex and accept any Engagements to the target, follow the target, If the target is fortified, so are you.)
Capture (Capture the hex you are in, if prevented devolves to an engagement with the preventing party)
Fortify (Forego movement for a combat bonus)
Defend (Engage any non-friendly party attempting to move through this hex)
DAWDLE = Menial + Menial + (Free)
WANDER = Move + Menial + (Free)
MARCH = Move + Move + (Free)
PURSUE = Move + AttackMove
xxx = Menial + AttackMove
xxx = Menial + Attack
PATROL = Move + Attack
PROTECT = Move + Protect
CAPTURE = Move + Capture
xxx = Fortify + Attack
FORTIFY = Fortify + Menial
DEFEND = Fortify + Defend