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Scaredgirl

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WoE Alpha - Major Skill/Action Change? https://elementscommunity.org/forum/index.php?topic=26491.msg336975#msg336975
« on: May 19, 2011, 05:40:32 pm »
I talked to Kael today in chat and he made a good point about players not being able to use their Action Points for moving multiple times. Currently, a player who Trades, Captures and Moves, travels at the same speed as a player who only Moves. It makes no sense.

I thought about this some more, and I think I've found a pretty good solution.

Everyone can perform up to 2 Actions per round.

This means that we would get rid of Action Points and have each action cost the same to perform. You can perform two actions, any actions.

Advantages:
- Makes more sense
- Simpler
- No more counting AP's and failing
- Balancing actions will be easier
- players who focus all their energy on traveling, could now move 2 hexes per round

Disadvantages:
- we would have to make a LOT of changes (but that's what alpha is for, right?)

There might be some obvious flaw to this idea. If you can find it, please let me know. Post opinions and suggestions here, thanks.

Kael Hate

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Re: WoE Alpha - Major Skill/Action Change? https://elementscommunity.org/forum/index.php?topic=26491.msg336978#msg336978
« Reply #1 on: May 19, 2011, 05:47:58 pm »
Awesome.
I like this alot.

Some actions will be free now I presume like trade and accepting quests.
Actions like capture&move will now rate properly when compared to players who just want to move.

And the best one of all, players who slow down to fiddle are going to finally get caught by the predator, no longer do you get that free move away.

Offline the dictator

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Re: WoE Alpha - Major Skill/Action Change? https://elementscommunity.org/forum/index.php?topic=26491.msg336981#msg336981
« Reply #2 on: May 19, 2011, 05:54:19 pm »
At first thought, this idea seems nice, but the action points were quite usefull for balancing actions, especially actions that are supposed to take multiple turns to complete (building different types of buildings for example).

On the other hand, it will make skills like: your default stance is now attack/fortify/etc more usefull. With the old system you would be using 1 action point for moving, one of something specific, and the other to alter your battle stance, now you will actually have to choose: alter your battle stance, or move.

Few questions:

What to do with the fast travel, will it stay the same?
It feels a little unbalanced now: water, fire and darkness fast travel options are quite open, while light can only use one route?
For example, you could use the following for light: Stallion: when moving those times in one turn, you can move up to three hexes.

And, take a look at this 'map':
     :water :fire
 :darkness :darkness :darkness
     :fire :water

Lets say a fire player (with default stance attack) moves between the two fire 'hexes' and a water player moves between the two water 'hexes', will they battle in the middle?
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Kael Hate

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Re: WoE Alpha - Major Skill/Action Change? https://elementscommunity.org/forum/index.php?topic=26491.msg336985#msg336985
« Reply #3 on: May 19, 2011, 06:02:35 pm »
Lets say a fire player (with default stance attack) moves between the two fire 'hexes' and a water player moves between the two water 'hexes', will they battle in the middle?
If its the way we originally discussed, then no.
You attack from the hex you end up in, unless you are aggressive attacking a player.

Offline Wizardcat

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Re: WoE Alpha - Major Skill/Action Change? https://elementscommunity.org/forum/index.php?topic=26491.msg336993#msg336993
« Reply #4 on: May 19, 2011, 06:19:17 pm »
Not sure about the change. In theory, it sounds viable, simpler and I like it, but I'm just foreseeing some kind of major problem arising from it.

Aggressive Attack would need some changes. With the ability to move two spaces, it won't always stop an opponent from evading the action, anymore. So would some Fast Travels, such as Death's Death March. I imagine simply increasing the distance traveled would work, though.

Lets say a fire player (with default stance attack) moves between the two fire 'hexes' and a water player moves between the two water 'hexes', will they battle in the middle?
I'd think both would just pass each other. For simplicity's sake, I'd think we'd count players as moving 'directly' from start hex to end hex.
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Offline Shantu

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Re: WoE Alpha - Major Skill/Action Change? https://elementscommunity.org/forum/index.php?topic=26491.msg336998#msg336998
« Reply #5 on: May 19, 2011, 06:32:02 pm »
Doesn't seem bad. However, would taking and finishing quests be a full action? If yes, you might have to spend a lot of time in cities (trading, questing, then finally moving out).

Scaredgirl

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Re: WoE Alpha - Major Skill/Action Change? https://elementscommunity.org/forum/index.php?topic=26491.msg337000#msg337000
« Reply #6 on: May 19, 2011, 06:37:05 pm »
At first thought, this idea seems nice, but the action points were quite usefull for balancing actions, especially actions that are supposed to take multiple turns to complete (building different types of buildings for example).
I takes one round to activate the skill, but nothing stops us from putting a duration on them. For example I can Move and start building a fortress during the same round, but it still takes 3-4 rounds for that fortress to be complete.


Few questions:

What to do with the fast travel, will it stay the same?
It feels a little unbalanced now: water, fire and darkness fast travel options are quite open, while light can only use one route?
For example, you could use the following for light: Stallion: when moving those times in one turn, you can move up to three hexes.
Fast Travel would naturally see the biggest changes. Also skills like :air Cloud Rider are a bit of a problem.

Kael already responded to that other question.


Doesn't seem bad. However, would taking and finishing quests be a full action? If yes, you might have to spend a lot of time in cities (trading, questing, then finally moving out).
I was thinking about the same thing. Taking and Finishing quests seems like a waste of good actions, then again it shouldn't happen that frequently. I'll have to think about this some more.

Kael Hate

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Re: WoE Alpha - Major Skill/Action Change? https://elementscommunity.org/forum/index.php?topic=26491.msg337005#msg337005
« Reply #7 on: May 19, 2011, 06:45:42 pm »
Doesn't seem bad. However, would taking and finishing quests be a full action? If yes, you might have to spend a lot of time in cities (trading, questing, then finally moving out).
I was thinking about the same thing. Taking and Finishing quests seems like a waste of good actions, then again it shouldn't happen that frequently. I'll have to think about this some more.
I'd make these free actions.
Like dropping off or picking up a parcel at the post, its insignificant of the time it takes out of your day.

Scaredgirl

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Re: WoE Alpha - Major Skill/Action Change? https://elementscommunity.org/forum/index.php?topic=26491.msg337007#msg337007
« Reply #8 on: May 19, 2011, 06:47:47 pm »
Doesn't seem bad. However, would taking and finishing quests be a full action? If yes, you might have to spend a lot of time in cities (trading, questing, then finally moving out).
I was thinking about the same thing. Taking and Finishing quests seems like a waste of good actions, then again it shouldn't happen that frequently. I'll have to think about this some more.
I'd make these free actions.
Like dropping off or picking up a parcel at the post, its insignificant of the time it takes out of your day.
Yea I thought about that option, but the problem is that they still have to submit those actions so that lore team knows which quests have been completed etc.

It might get confusing, I don't know..

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Re: WoE Alpha - Major Skill/Action Change? https://elementscommunity.org/forum/index.php?topic=26491.msg337008#msg337008
« Reply #9 on: May 19, 2011, 06:54:31 pm »
Maybe have 'Quest actions' that are free to use (with some exceptions perhaps) and Other actions separated.

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Re: WoE Alpha - Major Skill/Action Change? https://elementscommunity.org/forum/index.php?topic=26491.msg337013#msg337013
« Reply #10 on: May 19, 2011, 07:27:40 pm »
Seems simple to me.  Just need to separate actions into 'Actions' and 'Free Actions' and have a section for each in the submission form. The Action section would have two input fields and then there would be an area for Free Actions. Maybe a checklist of the possible Free Actions (I'm thinking something like the forum polls that allow more than one selection) with input fields next to each choice for details. (Such as, checking off 'Take Quest' and typing in 'Wanted: Scaredgirl the Scary' in the adjacent text box. Might want more than one instance of some of them, like 'Take Quest', since you could conceivably take more than one in one round.)
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Re: WoE Alpha - Major Skill/Action Change? https://elementscommunity.org/forum/index.php?topic=26491.msg337025#msg337025
« Reply #11 on: May 19, 2011, 07:52:25 pm »
I find it a bit humorous that I can now use a Stone of Return, and begin Sieging on the same turn. Unless, of course, we can't Siege after teleporting.
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