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Offline TStar

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Re: Woe Alpha - Action Feedback https://elementscommunity.org/forum/index.php?topic=25361.msg342922#msg342922
« Reply #12 on: May 30, 2011, 12:07:05 am »
I'm not entirely sure this event is going to be PvP focused.  I think there is a clear tug-of-war right now between players who want it to be more of a fighting game with some RPG flavor versus players who want it to me an RPG game where fighting isn't the main focus.  Personally, I prefer the latter as the RPG-style interactions and playing the markets and forming alliances etc. is far more enjoyable and engaging to me than simply trying to kill every person and crush every town to "win" the event.
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Offline YoungSot

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Re: Woe Alpha - Action Feedback https://elementscommunity.org/forum/index.php?topic=25361.msg343036#msg343036
« Reply #13 on: May 30, 2011, 05:04:08 am »
I'm not entirely sure this event is going to be PvP focused.  I think there is a clear tug-of-war right now between players who want it to be more of a fighting game with some RPG flavor versus players who want it to me an RPG game where fighting isn't the main focus.  Personally, I prefer the latter as the RPG-style interactions and playing the markets and forming alliances etc. is far more enjoyable and engaging to me than simply trying to kill every person and crush every town to "win" the event.
Seconded!

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Re: Woe Alpha - Action Feedback https://elementscommunity.org/forum/index.php?topic=25361.msg343059#msg343059
« Reply #14 on: May 30, 2011, 05:54:12 am »
I'm not entirely sure this event is going to be PvP focused.  I think there is a clear tug-of-war right now between players who want it to be more of a fighting game with some RPG flavor versus players who want it to me an RPG game where fighting isn't the main focus.  Personally, I prefer the latter as the RPG-style interactions and playing the markets and forming alliances etc. is far more enjoyable and engaging to me than simply trying to kill every person and crush every town to "win" the event.
Lets have a call on this. Is it A or B.

Scaredgirl

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Re: Woe Alpha - Action Feedback https://elementscommunity.org/forum/index.php?topic=25361.msg343075#msg343075
« Reply #15 on: May 30, 2011, 06:54:51 am »
We don't have to make that choice.

The basic philosophy of WoE has always been to try to give something for everyone. This means that to advance in the event, you can choose either fighting or questing, or any combination of the two.

Saying that current rules are preventing PvP, is simply false because we've had plenty of PvP already. Safe zone city/town rule is only in place to ensure that those players who do not want to fight 24/7, have a place where they can be without someone constantly attacking them. Like I've said before, this is the same system that most MMO's use, and it's there for a good reason. Anyone who has ever played free-for-all type of games where you can attack players who are in town shopping for something, know what kind of problems and drama it can lead to.

Main problem now is the fact that since you can now move 2 hexes (or more) per round, it's way too easy to jump from one town to the next without anyone being able to attack you. There are a couple of options to make this problem smaller, one of which I will implement for next round.

Offline Avenger

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Re: Woe Alpha - Action Feedback https://elementscommunity.org/forum/index.php?topic=25361.msg359071#msg359071
« Reply #16 on: July 01, 2011, 06:07:17 am »
What about some support functions about evaluating the results of a duel?
This form could take parameters like, what kind of deck i used, (mono/mixed deck), what was the color/level of the enemy (could be easily added if i just point it to the opponent), etc.

Offline TimerClock14

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Re: Woe Alpha - Action Feedback https://elementscommunity.org/forum/index.php?topic=25361.msg359220#msg359220
« Reply #17 on: July 01, 2011, 03:33:55 pm »
What about some support functions about evaluating the results of a duel?
This form could take parameters like, what kind of deck i used, (mono/mixed deck), what was the color/level of the enemy (could be easily added if i just point it to the opponent), etc.
While a good idea, this is; that's too much work for too little gain.

Duels are to be managed mainly by the players involved. If one player fails to fulfill his responsibility to the other, consequences shall be given out; whether it is in the form of a loss or a penalty. If players can't fulfill that duty, or feel that they will not be able to, consult an organizer about it.
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Offline Avenger

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Re: Woe Alpha - Action Feedback https://elementscommunity.org/forum/index.php?topic=25361.msg359421#msg359421
« Reply #18 on: July 01, 2011, 09:54:40 pm »
What about some support functions about evaluating the results of a duel?
This form could take parameters like, what kind of deck i used, (mono/mixed deck), what was the color/level of the enemy (could be easily added if i just point it to the opponent), etc.
While a good idea, this is; that's too much work for too little gain.

Duels are to be managed mainly by the players involved. If one player fails to fulfill his responsibility to the other, consequences shall be given out; whether it is in the form of a loss or a penalty. If players can't fulfill that duty, or feel that they will not be able to, consult an organizer about it.
I think you misunderstood me. I didn't say anywhere that the form should evaluate the decks and give a duel result  :o
I wrote that the winner (after the duel), could calculate the xp/reputation using the form. I fail to see the benefits of manual calculation.

Offline TimerClock14

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Re: Woe Alpha - Action Feedback https://elementscommunity.org/forum/index.php?topic=25361.msg359473#msg359473
« Reply #19 on: July 01, 2011, 11:31:00 pm »
What about some support functions about evaluating the results of a duel?
This form could take parameters like, what kind of deck i used, (mono/mixed deck), what was the color/level of the enemy (could be easily added if i just point it to the opponent), etc.
While a good idea, this is; that's too much work for too little gain.

Duels are to be managed mainly by the players involved. If one player fails to fulfill his responsibility to the other, consequences shall be given out; whether it is in the form of a loss or a penalty. If players can't fulfill that duty, or feel that they will not be able to, consult an organizer about it.
I think you misunderstood me. I didn't say anywhere that the form should evaluate the decks and give a duel result  :o
I wrote that the winner (after the duel), could calculate the xp/reputation using the form. I fail to see the benefits of manual calculation.
Ah...you have a point...

Well...as I said, it's possible. I can't really say yes or no, though.
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Offline YoungSot

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Re: Woe Alpha - Action Feedback https://elementscommunity.org/forum/index.php?topic=25361.msg359504#msg359504
« Reply #20 on: July 02, 2011, 01:03:09 am »
What about some support functions about evaluating the results of a duel?
This form could take parameters like, what kind of deck i used, (mono/mixed deck), what was the color/level of the enemy (could be easily added if i just point it to the opponent), etc.
While a good idea, this is; that's too much work for too little gain.

Duels are to be managed mainly by the players involved. If one player fails to fulfill his responsibility to the other, consequences shall be given out; whether it is in the form of a loss or a penalty. If players can't fulfill that duty, or feel that they will not be able to, consult an organizer about it.
I think you misunderstood me. I didn't say anywhere that the form should evaluate the decks and give a duel result  :o
I wrote that the winner (after the duel), could calculate the xp/reputation using the form. I fail to see the benefits of manual calculation.
Ah...you have a point...

Well...as I said, it's possible. I can't really say yes or no, though.
Well, if it's a question of whether or not it's worth doing, I'd side with "worth it". From what little I've seen of other people's attempts at manual calculation of earned xp/rep, it's very error prone. There are several different bonuses and variables, so it's relatively easy to forget something.

Offline TimerClock14

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Re: Woe Alpha - Action Feedback https://elementscommunity.org/forum/index.php?topic=25361.msg359508#msg359508
« Reply #21 on: July 02, 2011, 01:14:13 am »
What about some support functions about evaluating the results of a duel?
This form could take parameters like, what kind of deck i used, (mono/mixed deck), what was the color/level of the enemy (could be easily added if i just point it to the opponent), etc.
While a good idea, this is; that's too much work for too little gain.

Duels are to be managed mainly by the players involved. If one player fails to fulfill his responsibility to the other, consequences shall be given out; whether it is in the form of a loss or a penalty. If players can't fulfill that duty, or feel that they will not be able to, consult an organizer about it.
I think you misunderstood me. I didn't say anywhere that the form should evaluate the decks and give a duel result  :o
I wrote that the winner (after the duel), could calculate the xp/reputation using the form. I fail to see the benefits of manual calculation.
Ah...you have a point...

Well...as I said, it's possible. I can't really say yes or no, though.
Well, if it's a question of whether or not it's worth doing, I'd side with "worth it". From what little I've seen of other people's attempts at manual calculation of earned xp/rep, it's very error prone. There are several different bonuses and variables, so it's relatively easy to forget something.
Well...let's just go with the new Character Sheets for a few rounds, and after that we will decide.
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Scaredgirl

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Re: Woe Alpha - Action Feedback https://elementscommunity.org/forum/index.php?topic=25361.msg359607#msg359607
« Reply #22 on: July 02, 2011, 06:43:14 am »
What about some support functions about evaluating the results of a duel?
This form could take parameters like, what kind of deck i used, (mono/mixed deck), what was the color/level of the enemy (could be easily added if i just point it to the opponent), etc.
Yes, this would definitely be useful and it's something I have been planning on doing after all he basic features have been finished.

Here's the plan:

1. Organizer edits a "who fights who" spreadsheet which is included in the round topic. This is different to the current, really tedious, system where the organizers has to manually add and edit all the battles.

2. After the battle is over, winner submits the results using a Battle Result Submitting Form. This form will include several drop-down menus which include:

- Player ID's (like Air 4 vs.Darkness 2)
- Winner and loser
- Deck used
- Other modifiers
- etc.

3. Once the result is submitted, the spreadsheet would automatically calculate and add XP to players character sheet AND would update the "who fights who" spreadsheet to show the winner.


This kind of system would be clearly superior to the current one because it would mean less work and chance of failure for both the organizers and the players. We'll look into this after getting alpha up and running again.

Offline Avenger

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Re: Woe Alpha - Action Feedback https://elementscommunity.org/forum/index.php?topic=25361.msg360090#msg360090
« Reply #23 on: July 03, 2011, 10:02:11 am »
That's great. The new sheet works, except i couldn't figure out how to add completed quests (i just edited the completed quest counter).

 

anything
blarg: