Right now, it actually basically does give output in terms of electrum per turn (or, as written, electrum per 333 turns). The only reason I bother with attempting to convert turns to hours is for easy comparison to FGEI. IMO, tracking data in terms of turns is the most transferrable between people, since there is a huge variation in the way individual players play as everyone has noted. Number of turns, however, should (mostly) be relatively constant between players, at least aside from fundamental shifts in the way the deck is played such as withholding a killing blow in hopes of drawing a card you need for an EM instead of going for quicker kills without regard to EM.
The formula as written uses 333 turns for the reasons I've mentioned in the OP and elsewhere, because this seems to be the closest thing to a sweet spot based on the preliminary surveys I've done of average time per turn in studies that record both TTW and average game time, but I do hope to get a better system for it as the discussion (and studies) move forward.
Right now, for individual use purposes, I *absolutely* recommend that if you feel you play a specific deck much slower than other decks, that you either replace the 333 with another number (250, 300, 200, whatever) or that you multiply the UEI number by 0.9 or 0.8 or 1.1 or whatever you feel represents how much slower it is used. This will give you personal information that will be more suited to your personal play styles and is a good idea when choosing a deck. If you don't feel comfortable guessing at it, play ~5 games with a deck and figure out your average seconds/game, divide by TTW for seconds/turn, and then calculate turns/hour from your personal seconds/turn.
I believe that for now, though, using a standard turns/hour to discuss overall performance (not tied to a specific player) of a deck is the most objective way to handle it, as you then do not have to attempt to account for the timing play style of the person(s) who did the testing. You still have to account for their skill and their general play style and such, but you have to do that either way, and speaking in terms of turns just eliminates one factor you need to account for.
Thank all of you who are participating in this discussion. The more input we have, the better the final result will be.