It's an on going joke about how the RNG might like you or might not... But after years of of playing I've noticed patterns in what should be random events.
Mutation special abilities come in groupings each game (That is if the ability devour shows up on first mutation, and steal shows up on 2nd mutation, more than a fair share of creatures will have devour and steal versus any other ability if you continue mutating creatures.)
TUing mutated creatures consistently mutates to a different ability in what appears to be an order and not random. (Like it's pulling from the same seed.)
Chaos Seed -> More often then any other ability I see a 3 point arrow strike as the first attack.
Card Draws -> When I've played a deck, I've noticed large groupings occur what appears far to often, enough that I can more consistently then what should be possible predict certain cards when playing some decks.
More often then not, I've noticed having one SoFr on the field can go upwards of 20 attacks before a special attack far too often, but 2 SoFr results in consistently 50% of attacks. However the next game 1 SoFr and almost all attacks get the bonus.
We've had bugged RNG events several times in this game.
I've played many games like good old CiV2, worked on a pre-generated seed. Because of this, if you immediately rolled back to the previous turn and did everything the same, the same events would occur. These kind of semi-predictable elements, makes me think the EtG RNG works like it's pulling from a pre-generated seed and where it falls on the seed is generated by a random number at the very beginning. Making it possible to reverse engineer the seed and given a few starting events, it's possible to predict the outcomes of all future random events for that game.
Now all these could be in my head, from simply playing too much. But the question comes up far too often, to end my curiosity and any future speculation from fellow members, I propose an RNG Test to search for bias.
We can set the AI to have specific decks, and build specific decks to do testing of various 'random' abilities events to see if patterns emerge.
Anyone interested in participating in such a test?