and mono fire too
I was fooling around with this mono-fire version to check stats a while back (like last summer ish). It kept on falling between 75-80%. Not judging it, just stating the rough approximate I have from a while ago. Of course, it's been a while, so this stat might not be entirely accurate.
I did ~20 tests of that deck in bronze earlier this week. I don't have my stats in front of me, but IIRC it came in around 60-65% in those (few) tests. It was quite quick, though. It's on my list for a full stats run at some point, but I anticipate it will come in somewhere around the monodeath but with a slightly lower win rate.
The addition of a few deflags might significantly boost its stats. Dim shields are
everywhere in bronze these days, and IIRC several of the losses I had in my brief tests would have been wins with a deflag or two.
edit: On the subject of things I tried in bronze that I didn't make it to 50 games for: Please bear in mind that, like I said, I didn't get to 50 games (yet) on these, so I could have just been on streaks of bad luck, but I don't really think I was.
TribalTrouble's Aflatoxin Babies came in as basically completely worthless for bronze. It may actually be a reasonably good deck for silver, though, but I haven't tested it enough anywhere to be sure. Its win rate in bronze wasn't great, and it was quite slow. I say it might be good in silver because slow, middling win rate stuff is about as good as it gets unupped in silver, and I could see it maintaining similar win rates in silver than in bronze. In bronze, though, you're
much better off with something quicker and more stable.
Neuroleptics' Immobow worked acceptably, but less well than more traditional grabbows. It appeared substantially less stable than either antabow or toxic shriekers. Were it not for the existence of multiple similar better decks, I believe it would be a contender for unupped bronze, but given how similar it is to things that perform much better, I didn't really feel the need to continue testing it. Its problems (as compared to antabow) are a lack of PC (since dim shield is everywhere like I said) and a lack of quantum pillars, since monodark is also common in bronze, so I had a few games where I wound up unable to play basically anything but unevolved graboids and lava golems. It's more possible that this was a streak of bad luck (even though I still don't think it was) than the other stuff I've tested, so I may do more runs on this one, but I am basically certain it isn't going to beat antabow.
Toxic Shriekers also worked acceptably. It had a higher win rate (IIRC) than the immobow, but lower than antabow. I would like to complete at least 50 runs with it at some point, but I don't believe it will beat antabow in either win rate or in special spins over time. Again, lack of control is relatively crippling (in terms of being #1 at least). It's still a great deck and a lot of fun, though, and you could definitely do a lot worse than it for grinding bronze.
edit2: As an appeal to anyone else who's interested in doing stats: I cannot bring myself to do really any tests with mono aether or mono dark, since I've played with those decks
far too much over the years. Mono dark has
some stats in bronze (50 games from a while ago), and mono aether has none. If you're looking to contribute stats to the thread but can't afford upped decks/shards/etc, both of these decks are cheap, both of them are likely quite effective, and both of them need stats. Also, note that while both decks mention a rare weapon, neither
need that weapon. Thanks!