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Offline eaglgenes101

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1045598#msg1045598
« Reply #192 on: February 25, 2013, 12:28:17 am »
Can some people go out and test with various decks just to see what sort of card-spin revenues are gotten from decks?

Electrum/hr is not the same as Score/hr, since extra electrum can be made off spins.

Rare spins/hr can be computed this way:
games/hr * rare spins/game = 3600/(sec/game) * (w^n)(w-1)/(w^n-1)

w is winrate.
n is 2 for plat league, 3 for gold league, 4 for silver league, and 5 for bronze league.

I'll add to this post as I go along.
« Last Edit: February 25, 2013, 12:42:56 am by eaglgenes101 »
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Offline ColorlessGreen

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1045600#msg1045600
« Reply #193 on: February 25, 2013, 12:34:28 am »
The efficiency indices I was talking about are entirely things that could be calculated from TTW, EM, and win rate. I'm most of the way convinced that for the purposes of any efficiency index, it's pretty much a best practice to assume TTW=TTL, because TTL is a very weird number.

Also, with regards to the more all-inclusive one I'm working on, I was pretty much planning on using it in terms of turns played rather than time overall, because time per turn varies wildly between various players as well as various connection speeds, and regardless of how complex a deck is, it seems like the time any given turn would take a given player would eventually converge on the same number regardless of deck as they got more used to it.

As far as electrum/score won, I was planning on doing it all on averages, rather than recording every single game, much like FGei assumes 40 electrum per win. Same with card spins, as FGei assumes X% chance of winning a card any given game. Score is nearly the same as electrum, but for the unified EI I was talking about, I was more considering factoring in the value of unupped cards won from rushing bronze or whatever, as well as the sell values for spun upped rares.

Here's a very rough sketch of what I've been thinking about. This is all from memory right now and is in no way complete yet. The constants I mention are things that can probably be reasonably guessed by the community, and if not, I can just start keeping track when I'm testing things and come up with some overall rough averages.

-Start with turns per win, calculate how many games you'll win (and lose) on average over 1000 turns.
-Multiply games won by 2/3rds of the stated reward of the given target (e.g. FGei states ~60 electrum and uses 40 electrum per non-EM win). Multiply this number by (1+(2*EMrate)) to factor in extra money for EM's at the same rate used by FGei.
-Subtract cost for games lost.
-Determine a constant for cards won from regular spins. IIRC, FGs use approximately 0.5 cards per win, so if we used that as a starting place, each win would add 0.25 times whatever constant we came up with for the average value of a spun unupped card. As a shot in the dark, I'd say something around 45, which I believe is a bit above the non-pillar card value average (and given the prevalence of more expensive cards and winning a bonus five electrum from the spun card, I think that'd be fine). I'll verify that number if I ever actually write this up fully.
-Probably otherwise ignore the +5 electrum from two-card spins, because it's pretty minimal.
-Use the tables in the OP to determine average number of special spins over the stated period, and figure out some constant for how often you successfully spin a special spin (I'd probably say 0.66 or 0.75 as a starting point), and add the values of the unupped or upped rare to the total.

That'd give you expected money over 1000 turns, which is a much easier-to-record stat than time. Anyways, that's pretty much just an off-the-top-of-my-head description of what I've been thinking about, so I'm probably missing a point or two in there, but as it stands, it's all calculated entirely off constants, TTW, win rate, and EM rate, so it'd be able to be applied to basically any deck in any (PvE environment) at any point.

That's a lot more than I meant to write just then. If anyone sees any holes in this or has thoughts on values for constants, please let me know. If necessary I'll give this its own whole post sometime.

edit: For the purposes of comparing to FGei, money over 333 turns is money over one hour if one turn takes 10.8 seconds. Money over 250 turns is money over one hour if one turn takes 14.4 seconds.
« Last Edit: February 25, 2013, 12:43:14 am by ColorlessGreen »

Offline kimham8a

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1045602#msg1045602
« Reply #194 on: February 25, 2013, 12:43:03 am »
Some turns are very complicated or hard to play out while others... not so much.  *Points at mono-air rush vs bone collector
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Offline ColorlessGreen

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1045604#msg1045604
« Reply #195 on: February 25, 2013, 12:46:27 am »
I'm currently a bit over a hundred game streak into bone collector, and aside from the extra time it takes to click on an hourglass or target something sometimes (which is tiny), it's effectively the same speed per turn as mono air. After enough games, I'm willing to bet any given deck converges on basically the same amount of time per turn once the player knows it inside and out. However, it wouldn't be hard to add a time-per-turn factor to the formula to tell the difference between decks that otherwise have close scores, though that would require retesting a lot of things while recording time, and would be best done by a single person doing all of the testing to account for wide discrepancies between players and connections and such.

Offline eaglgenes101

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1045609#msg1045609
« Reply #196 on: February 25, 2013, 12:51:57 am »
^ A better example would be comparing voodoo bravery to an afla OTK. The former is very fast, while the second incurs tons of lag.
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Offline Blaze

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1045610#msg1045610
« Reply #197 on: February 25, 2013, 12:52:39 am »
I feel like you can look at a deck and see how much thinking it takes. It's not hard at all to see that bone collector has more strategy than mono air rush, and you don't need a stat to tell you that. I am completely happy with just the win rates, and the TTWs are nice but not needed for me.

Offline bipolars

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1045874#msg1045874
« Reply #198 on: February 25, 2013, 11:49:07 pm »
Are there an SoBe Fire decks anymore? I have been winning Shards of Bravery's way too much and I have no idea if they are still good or not.

Offline kimham8a

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1045885#msg1045885
« Reply #199 on: February 26, 2013, 12:41:50 am »
Are there an SoBe Fire decks anymore? I have been winning Shards of Bravery's way too much and I have no idea if they are still good or not.
They are awesome.
Here's an example:
Hover over cards for details, click for permalink
Deck import code : [Select]
77e 77e 77e 77e 77e 77e 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7du 7du 7ee 7ee 7ee 7ee 8po


And though it's probably rude to ask, +rep me please? :D
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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1045887#msg1045887
« Reply #200 on: February 26, 2013, 12:49:00 am »
Are there an SoBe Fire decks anymore? I have been winning Shards of Bravery's way too much and I have no idea if they are still good or not.

And though it's probably rude to ask, +rep me please? :D
I would but I have no idea how lol

Offline kimham8a

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1045900#msg1045900
« Reply #201 on: February 26, 2013, 01:46:28 am »
Are there an SoBe Fire decks anymore? I have been winning Shards of Bravery's way too much and I have no idea if they are still good or not.

And though it's probably rude to ask, +rep me please? :D
I would but I have no idea how lol
You click the :electrum icon under my name. :)
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Offline 2rider

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1045929#msg1045929
« Reply #202 on: February 26, 2013, 05:27:11 am »
Unupped platinum is really a challenge...

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1046435#msg1046435
« Reply #203 on: February 28, 2013, 12:09:31 am »
Are there an SoBe Fire decks anymore? I have been winning Shards of Bravery's way too much and I have no idea if they are still good or not.

And though it's probably rude to ask, +rep me please? :D
I would but I have no idea how lol
You click the :electrum icon under my name. :)

You need to be a Jr. member to +rep someone (that is, having 30 posts at least)
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