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Offline BunKeR

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1032142#msg1032142
« Reply #84 on: January 14, 2013, 11:58:40 pm »
Upped Gravitybow by BunKeR

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4vj 4vj 4vj 4vj 4vj 4vj 5c1 5if 6qq 6qq 6qq 6qq 6qq 6u1 71a 74b 74d 74d 74e 752 752 752 77g 77g 7dr 7n7 7n7 7q4 7tb 80a 8pl


Over 50 games in Bronze:

Wins: 49 - 98%
Losses: 1
EMs: 11
Spins: 9
TTW: Did not calculate  , around 10.2 I believe .

Spoiler for Testing notes:
Result   Record   TTW   Match Notes
win   1-0   9   vs  Aether/Dark Vamp Control
win   2-0   8   vs Death/Entropy Bone Stall
win   3-0   8   vs Graboid Rush
win   4-0   7   vs Darkness Steal Control
win   5-0   10   Spin vs Water Control
win   6-0   11   vs Mono Aether Stall
win   7-0   12   vs Air/Light Wing Rush
win   8-0   12   EM vs Time/Life/Grav Scarab Spam
win   9-0   8   vs Tears Rainbow
win   10-0   9   Spin vs Mono Gravity Denial
win   11-0   6   vs Earth/Entropy/Air Denial
win   12-0   14   vs Aether/Fire Control
win   13-0   11   vs Mono Fire Rush
win   14-0   16   vs Mono Dark Control
win   15-0   1   EM Spin vs 1hp Entropy
win   16-0   8   vs Aether/Fire Control
win   17-0   9   vs Gravity Denial
win   18-0   10   vs Gravity/Light Stallbreaker
win   19-0   12   vs Light/Life Rush
win   20-0   11   EM Spin vs Mono Aether Control
win   21-0   11   EM vs Fire Rainbow Control
win   22-0   9   EM vs Air/Fire Control
win   23-0   14   EM vs Rainbow Heal Stall
loss   23-1   8   vs Graboid Rainbow
win   24-1   18   vs Fire Rush
win   25-1   11   vs Graboid Rush
win   26-1   10   vs Mono Dark
win   27-1   10   vs Entro/Death Stall
win   28-1   13   Spin vs Golem/Graboid Rush
win   29-1   11   vs Death/Water Poison
win   30-1   11   vs Entropy/Death PoisonStall
win   31-1   12   vs Death/Air Poison
win   32-1   10   vs Light/Air SoFre Rush
win   33-1   11   EM Spin vs Time/Life Rush
win   34-1   10   vs Mono Aether
win   35-1   11   vs Entropy Rush
win   36-1   13   vs Time Rush
win   37-1   12   vs Mono Fire Rush
win   38-1   8   Spin vs Air/LifeFFQ
win   39-1   13   EM vs Dark Rainbow Control
win   40-1   15   vs Death Poison Stall
win   41-1   8   vs Death Rush
win   42-1   11   vs Firebow Rush
win   43-1   13   EM Spin vs Mono Aether
win   44-1   10   vs Mono Aether
win   45-1   12   vs Mono Aether + Steal
win   46-1   8   EM vs Life/Light Rush
win   47-1   0   EM vs Fire Rush 1hp
win   48-1   15   Spin vs Time Control
win   49-1   24   vs Darkness/Fire Control

2nd test was by MPots , from Kong .

Spoiler for 2nd test run by MPots:
Result   Record   TTW   Match Notes
Win   1-0   9   vs Gravity/Earth duo, accel armagio momentum
Win   2-0   9   vs Mono dark (with nova(!))
Win   3-0   13   vs mono entropy with six purple nymph, early oty helps
Win   4-0   10   vs mono aether
Win   5-0   8   Spin, EM vs mono life rush
Win   6-0   11   vs firestall with phoenix
Win   7-0   15   vs Grabbow with one pillar start
Win   8-0   10   vs entropy mutation deck
Win   9-0   9   vs mono life rush, two SoFo meant early shut down
Win   10-0   16   Spin, vs mono aether, spent the first eight turns with only mind flayer for damage
Loss   10-1   12   vs mono entropy, well set up then pande rewound three SoFo (One rage
potioned, one GPulled) killed shrieker and mind flayer, and lobo’d opponents two aboms…
Win   11-1   12   death rush with momentum splash, quite close
Win   12-1   11   time gravy, black hole and rewind
Win   13-1   8   Oty > life rush
Win   14-1   9   FFQ deck, stopped before it set up
Win   15-1   9   Spin, outrushed mono death, poison was problematic
Lost   15-2   11   Fire stall, zero creatures in starting hand
Win   16-2   9   Same deck as previous game, only with a standard hand
Win   17-2   10   Fire stall
Win   18-2   10   Life rush
Win   19-2   11   Mono aether
Win   20-2   6   Spin, EM, 150 hp deck, only played two devs and two pends all game
Win   21-2   0   1 hp deck, thunderbolted
Win   22-2   12   Mono time scarab deck without pharaoh, used SoR on scarabs, eaten by oty
Win   23-2   9   grabbow with no grabboids played
Win   24-2   11   Missplay nearly cost me, mono death rush, played arsenic over dagger, no poison            counter
Win   25-2   12   Spin, Gravity bow > grabbow
Win   26-2   11   Nova luci hope, nearly lost O_o Early flayer helped
Win   27-2   0   1hp deck, shockwaved
Win   28-2   12   grav/earth deck with nova for graboids
Win   29-2   8   EM, vs grabbow
Win   30-2   9   Spin, EM, rainbow I didn’t see many cards of
Win   31-2   10   EM, grabboid rush
Win   32-2   10   Light stall, SoFo broke it
Win   33-2   12   Death rush, countered by Gpull SoFo and vamp dagger
Win   34-2   10   EM, devtal
Win   35-2   12   Spin, EM, immo rush
Win   36-2   15   Mono aether
Win   37-2   8   Huge random rainbow
Win   38-2   7   Voodoo Rage potion
Win   39-2   14   Nasty antimatter/bonewall/cat deck
Win   40-2   12   Spin, EM, stallbow
Win   41-2   11   Angel/rage potion
Win   42-2   15   Nasty stallbow
Win   43-2   11   Grabbow
Win   44-2   19   Firestall
Win   45-2   8   spin, mono entropy rush
Win   46-2   7   Catatitans
Win   47-2   13   Death stall
Win   48-2   10   lightstall
Proud member of Team :time in War #6 =]
Gravitybow
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Offline eaglgenes101

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1032191#msg1032191
« Reply #85 on: January 15, 2013, 03:27:37 am »
I did some wrecking ball games back on pg 2.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline mwaetht

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1032255#msg1032255
« Reply #86 on: January 15, 2013, 06:12:15 am »
Let me add my games to the Bone Collector run. Will be updated periodically.

17-4, 3 spins, 3 EMs

Spoiler for Hidden:
Game 1: Mono-light (with Sky Blitz oracle card, which is depressing but not unexpected). I never got 5 :death to play the Bone Wall, but Maxwell's Demon + Eagle Eye kept me alive anyways. WIN
Game 2: Mono-life rush. Early Otyugh slaughtered the deck, though I just barely missed out on EM. WIN
Game 3: Turn 2 Discord. Turn 3 SoFo. Turn 4 SoFo. All their charges got wasted against a Bone Wall, though. No notable threats otherwise. WIN
Game 4: Ghostmare. Oracle card Scarab; guess what kept getting Nightmared? WIN (spin)
Game 5: Weird Air/Darkness/Aether deck. My guess is it was a modified Pestal. Anyways, it had pitifully low damage. WIN
Game 6: Mono-life. Again, Otyugh came out early. WIN
Game 7: Mono-aether. Stealing Dim Shields helped (got both Steals and the Explosion is my opening hand), since SoW came late. WIN
Game 8: Grabbow. The low pillar start and inability to fuel the Bone Wall really, really hurt. (Eagle's Eye got exploded. Otyugh came out in time to meet burrowed Shriekers and 7HP Forest Spirits.) LOSE
Game 9: Mono-aether. All the PC landed at the bottom of the deck, but they had only one creature out so I just waited for the shields to run out. Not the most epic way to win, but... WIN
Game 10: Grabbow. 0 Supernova start, and the surprise copy of Black Hole just when I had accumulated 5 :death didn't help. LOSE
Game 11: Rainbow. The oracle card was Voodoo Doll, and that was indeed all they played until the game was nearly over. Heal brought me to EM. WIN (EM)
Game 12: Ghostmare. They didn't draw any Reverse Time, and I stole two Time Factories early on. WIN
Game 13: Entropy/Aether, based on buffing Psion (Oracle card Chaos Seed). I played a hand of six creatures early and stole the only Phase Shield to come out. WIN
Game 14: Grabbow. They only got one Nova and their single Shrieker was easily outrushed. WIN (spin)
Game 15: Mono-gravity. THAT SHARD appeared but got accelerated after just one Accretion against a Bone Wall. On a side note, I haven't seen unupped Otyughs in a very long time. WIN
Game 16: Oracle card... Earthquake. CENSORED Anyways, looks like a Grabbow. ...That plays four Black Holes. But hey, at least they don't have much damage- What kind of Grabbow uses Firefly Queen!? LOSE
Game 17: Darkness/Earth. The early Devourers taking my Entropy quanta did not help, nor did the inability to get a stalling card up. Bone Wall, when finally played, fell quickly against the subsequent Eclipse. LOSE
Game 18: Mono-light. For some absolutely incomprehensible reason they put in Photons, which screwed their opening mulligan. WIN (EM)
Game 19: Death/water. They got very few creatures out early, while I did not have that problem. WIN
Game 20: Mono-darkness. Everything fell to an early Otyugh. Thanks to a Bone Wall and Heal, I got EM easily. WIN (EM)

And for one extra game to try for the special spin...

Game 21: Fire/Water duo. It looked like it was pulled straight from the starter deck, and performed just as well as one might expect a starter deck would in the Arena (seriously, it had a Dagger). WIN (spin)

Offline Mathematistic

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1032271#msg1032271
« Reply #87 on: January 15, 2013, 07:35:38 am »
Does anybody wants to test this for silver? I'm getting juicy EMs with it.

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PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline MystiK_

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1032272#msg1032272
« Reply #88 on: January 15, 2013, 07:36:40 am »
Seems to be very low on  :entropy and  :gravity
I play games, not girls.

Offline Jenkar

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1032273#msg1032273
« Reply #89 on: January 15, 2013, 07:37:41 am »
Upped Gravitybow by BunKeR

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Wins | 47
Losses | 3

Small mod is upping the forest spirit. Testin'. Finished the testes for bone collector.

Too slow to my tastes.
« Last Edit: January 15, 2013, 10:53:13 am by Jenkar »
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Offline Mathematistic

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1032275#msg1032275
« Reply #90 on: January 15, 2013, 07:45:31 am »
Seems to be very low on  :entropy and  :gravity

Maybe. But you only need to play 1 SoFo to start dominating~ It is crucial that you get this OP card in your starting hand to gain momentum/cripple your opponent.
I don't see a problem with :entropy though. SoSe is for mid-end game potentials where your quanta pools relatively full and your hand is relatively empty. It is the first card to be discarded in the event of clogging.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline neuroleptics

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1032283#msg1032283
« Reply #91 on: January 15, 2013, 08:50:20 am »
Does anybody wants to test this for silver? I'm getting juicy EMs with it.

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Testing it.

currrently
win 9
lose 1
average TTW: 9
EM: 2

I can't say this deck is slow as i'm having bad draws. the weapon just wun come out in early rounds, i wonder why.

But i actually win against plat. LOL
win 2
lose 0
« Last Edit: January 15, 2013, 09:13:26 am by neuroleptics »
Decks | Arena
Gravity#War 6 | Time #Budokan3 #Guild | Life

Offline Afdarenty

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1032461#msg1032461
« Reply #92 on: January 15, 2013, 10:29:19 pm »
Upped Gravitybow by BunKeR

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Over 50 games in Bronze:

Wins: 49 - 98%
Losses: 1
EMs: 11
Spins: 9
TTW: Did not calculate  , around 10.2 I believe .

Spoiler for Testing notes:
Result   Record   TTW   Match Notes
win   1-0   9   vs  Aether/Dark Vamp Control
win   2-0   8   vs Death/Entropy Bone Stall
win   3-0   8   vs Graboid Rush
win   4-0   7   vs Darkness Steal Control
win   5-0   10   Spin vs Water Control
win   6-0   11   vs Mono Aether Stall
win   7-0   12   vs Air/Light Wing Rush
win   8-0   12   EM vs Time/Life/Grav Scarab Spam
win   9-0   8   vs Tears Rainbow
win   10-0   9   Spin vs Mono Gravity Denial
win   11-0   6   vs Earth/Entropy/Air Denial
win   12-0   14   vs Aether/Fire Control
win   13-0   11   vs Mono Fire Rush
win   14-0   16   vs Mono Dark Control
win   15-0   1   EM Spin vs 1hp Entropy
win   16-0   8   vs Aether/Fire Control
win   17-0   9   vs Gravity Denial
win   18-0   10   vs Gravity/Light Stallbreaker
win   19-0   12   vs Light/Life Rush
win   20-0   11   EM Spin vs Mono Aether Control
win   21-0   11   EM vs Fire Rainbow Control
win   22-0   9   EM vs Air/Fire Control
win   23-0   14   EM vs Rainbow Heal Stall
loss   23-1   8   vs Graboid Rainbow
win   24-1   18   vs Fire Rush
win   25-1   11   vs Graboid Rush
win   26-1   10   vs Mono Dark
win   27-1   10   vs Entro/Death Stall
win   28-1   13   Spin vs Golem/Graboid Rush
win   29-1   11   vs Death/Water Poison
win   30-1   11   vs Entropy/Death PoisonStall
win   31-1   12   vs Death/Air Poison
win   32-1   10   vs Light/Air SoFre Rush
win   33-1   11   EM Spin vs Time/Life Rush
win   34-1   10   vs Mono Aether
win   35-1   11   vs Entropy Rush
win   36-1   13   vs Time Rush
win   37-1   12   vs Mono Fire Rush
win   38-1   8   Spin vs Air/LifeFFQ
win   39-1   13   EM vs Dark Rainbow Control
win   40-1   15   vs Death Poison Stall
win   41-1   8   vs Death Rush
win   42-1   11   vs Firebow Rush
win   43-1   13   EM Spin vs Mono Aether
win   44-1   10   vs Mono Aether
win   45-1   12   vs Mono Aether + Steal
win   46-1   8   EM vs Life/Light Rush
win   47-1   0   EM vs Fire Rush 1hp
win   48-1   15   Spin vs Time Control
win   49-1   24   vs Darkness/Fire Control

2nd test was by MPots , from Kong .

Spoiler for 2nd test run by MPots:
Result   Record   TTW   Match Notes
Win   1-0   9   vs Gravity/Earth duo, accel armagio momentum
Win   2-0   9   vs Mono dark (with nova(!))
Win   3-0   13   vs mono entropy with six purple nymph, early oty helps
Win   4-0   10   vs mono aether
Win   5-0   8   Spin, EM vs mono life rush
Win   6-0   11   vs firestall with phoenix
Win   7-0   15   vs Grabbow with one pillar start
Win   8-0   10   vs entropy mutation deck
Win   9-0   9   vs mono life rush, two SoFo meant early shut down
Win   10-0   16   Spin, vs mono aether, spent the first eight turns with only mind flayer for damage
Loss   10-1   12   vs mono entropy, well set up then pande rewound three SoFo (One rage
potioned, one GPulled) killed shrieker and mind flayer, and lobo’d opponents two aboms…
Win   11-1   12   death rush with momentum splash, quite close
Win   12-1   11   time gravy, black hole and rewind
Win   13-1   8   Oty > life rush
Win   14-1   9   FFQ deck, stopped before it set up
Win   15-1   9   Spin, outrushed mono death, poison was problematic
Lost   15-2   11   Fire stall, zero creatures in starting hand
Win   16-2   9   Same deck as previous game, only with a standard hand
Win   17-2   10   Fire stall
Win   18-2   10   Life rush
Win   19-2   11   Mono aether
Win   20-2   6   Spin, EM, 150 hp deck, only played two devs and two pends all game
Win   21-2   0   1 hp deck, thunderbolted
Win   22-2   12   Mono time scarab deck without pharaoh, used SoR on scarabs, eaten by oty
Win   23-2   9   grabbow with no grabboids played
Win   24-2   11   Missplay nearly cost me, mono death rush, played arsenic over dagger, no poison            counter
Win   25-2   12   Spin, Gravity bow > grabbow
Win   26-2   11   Nova luci hope, nearly lost O_o Early flayer helped
Win   27-2   0   1hp deck, shockwaved
Win   28-2   12   grav/earth deck with nova for graboids
Win   29-2   8   EM, vs grabbow
Win   30-2   9   Spin, EM, rainbow I didn’t see many cards of
Win   31-2   10   EM, grabboid rush
Win   32-2   10   Light stall, SoFo broke it
Win   33-2   12   Death rush, countered by Gpull SoFo and vamp dagger
Win   34-2   10   EM, devtal
Win   35-2   12   Spin, EM, immo rush
Win   36-2   15   Mono aether
Win   37-2   8   Huge random rainbow
Win   38-2   7   Voodoo Rage potion
Win   39-2   14   Nasty antimatter/bonewall/cat deck
Win   40-2   12   Spin, EM, stallbow
Win   41-2   11   Angel/rage potion
Win   42-2   15   Nasty stallbow
Win   43-2   11   Grabbow
Win   44-2   19   Firestall
Win   45-2   8   spin, mono entropy rush
Win   46-2   7   Catatitans
Win   47-2   13   Death stall
Win   48-2   10   lightstall

Hmm. One big quote :) Anyway, my tips for playing are pretty simple, vamp dagger > arsenic against rush decks, thanks to the 12 health swing, and poison decks with a lot of health, as they're your only source of healing in the deck. Arsenic > vamp dagger in long games. Hardest games by far were fire stalls, usually wise to play a few less important creatures (i.e. not SoFo) when playing decks you suspect have cc to sponge up damage before playing the more important creatures. Gravity force on a SoFo saved me countless times, so try not to waste gravity force on an opponents creature. Early SoFo is always better than early otyugh.

There are probably faster farmers around, but who cares? Domination is fun :D

Offline Cielo

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1032844#msg1032844
« Reply #93 on: January 17, 2013, 02:20:43 am »
Wrecking Ball by willng3
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 713 713 77f 77f 77f 7ah 7ah 7dq 7gv 7k5 7n8 7n8 7n8 7q5 7q5 7ti 7ti 80g 8pj


Bronze
Wins | 44
Losses | 6

Wins : 96
Losses : 9
TTW : 10.53
EM : 9
Spin : 17
Really lucky for first 50 (48W 2L), coz several times just won with less than 10 hp.
Spoiler for Hidden:
First 50:
11 10 10 9 11em (spin)
8 7 11 loss 9 7 8 8em 11 (spin)
9 9 7 13 14 (spin)
10 14 9 7 15 (spin)
9 7 8em 9 9 (spin)
10 11 9 11 7 (spin)
9 9 7 8 9 (spin)
10 9 9em 10 8 (spin)
9 10 10 7 3(vs a 7-th day deck, 27hp) (spin)
loss

From 51 to 86:
11 11 8 10 9 (spin)
loss loss 14 12 10 9 10 (spin)
loss 16em loss 9 8em 9 11 11 (spin)
11 8 9 7 13 (spin)
loss 9 10 10 9 14em (spin)
10 10 9 9em loss

From 87 to 105
7 8em 11 16 8 (spin)
11 14 9 8 13 (spin)
14 9 8 8 8 (spin)
10 11 11 loss
« Last Edit: January 17, 2013, 09:47:28 am by Cielo »
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Offline eaglgenes101

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1032850#msg1032850
« Reply #94 on: January 17, 2013, 03:29:52 am »
Elbrin ought to see this again.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline kimham8a

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Re: Decks Used Against Arena with Stats 1.32 https://elementscommunity.org/forum/index.php?topic=45840.msg1032857#msg1032857
« Reply #95 on: January 17, 2013, 04:33:42 am »
Elbrin ought to see this again.
Yeah, it's xeno all over again.

Btw, shouldn't only decks with an acceptable winrate be allowed to go on the OP? If so, what should it be for each league?

Hey there

 

blarg: BunKeR,Hyroen