I''d like to help in contributing to these studies.
I've been using a modified version of the deck in this thread:
http://elementscommunity.org/forum/air-34/mono-air-rush-%28gold%29/My modifications can be found in that thread, or if you prefer, the picture below.
Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7mv 7n0 7n0 7n5 7nq 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 7oe 8pr
I practiced a while against Half-Bloods, until I was confident that I knew how to play it well enough, and started on the Bronze arena.
I won my first 25 games, and figured that since I'm new here, no one would believe me. So I played another 25 games, losing but 1 to a horrendous draw.
So, I figured I better play another 50, just to make sure before I post my results, and those went really well too.
I thought about things over night, and decided to play yet more games, this time 100 more, for the reasons stated above.
Well, I'm going to have to move onto other things in my Elements journey, so here is the data:
I did not sell any of the cards gained, nor included their value, in the electrum net calculations. So to whoever maintains this thread, you might want to consider those as well.
The criteria I set for this test was that I would try and win every game, above all else.
Wasn't trying to play as fast as I could, nor end with the most amount of health possible either - just win the game - if possible.
I adopted that approach, because anyone new to the deck, or wanting to grind through the Bronze arena, would likely want to win five games in a row, each and every time, to have a chance at the special spin counter.
Edit: Added more stats and card from spinner information.