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Offline Keolino

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Re: Arena's Metagame Monitoring Project (AMMP) https://elementscommunity.org/forum/index.php?topic=53601.msg1126971#msg1126971
« Reply #48 on: February 21, 2014, 09:23:22 pm »
Instead of listing Ghostmare seperately, you could group it as hand-lock decks (which would refer to silence decks as well as nightmare decks). Well, I don't really care, I just wanted to state that there isn't only one option and we should choose which one we want before we get serious.

Also, just wanted to state that I am still here. Well, it's late right now, and I will take a good look over your spreadsheet tomorrow to point out the important cards you may have missed, and will try out how easy/or annoying the statsheet of yours is when collecting some stats. (Also, it's time that I join the fun, now that it's finally starting)
What's the speed of dark?

Offline Atom_heart

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Re: Arena's Metagame Monitoring Project (AMMP) https://elementscommunity.org/forum/index.php?topic=53601.msg1126972#msg1126972
« Reply #49 on: February 21, 2014, 09:23:44 pm »
02/21/2014

League: Gold
Total games: 26
Won: 12  Lost: 14  :(

League: Plat
Total games: 10
Won: 5  Lost: 5

Link to my spreadsheed below. Data from past days are in hidden cells.

Link

Fixed
« Last Edit: February 21, 2014, 10:05:30 pm by Atom_heart »

Offline LeodipTopic starter

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Re: Arena's Metagame Monitoring Project (AMMP) https://elementscommunity.org/forum/index.php?topic=53601.msg1126975#msg1126975
« Reply #50 on: February 21, 2014, 09:51:30 pm »
02/21/2014

League: Gold
Total games: 26
Won: 12  Lost: 14  :(

League: Plat
Total games: 10
Won: 5  Lost: 5

Link to my spreadsheed below. Data from past days are in hidden cells.

Link
Don't have access to the spreadsheet (well, you did say you were a GDocs illitterate, didn't you?). There should be a blue button (dunno how it's called in English, most likely "Share). Click on it, and try it on from there (I wouldn't really know what is written in the english version, however you should click on "change" or "modify" or something along the lines of that, written in blue, and choose "everyone with the link can see it", or something like that).

Instead of listing Ghostmare seperately, you could group it as hand-lock decks (which would refer to silence decks as well as nightmare decks). Well, I don't really care, I just wanted to state that there isn't only one option and we should choose which one we want before we get serious.

Also, just wanted to state that I am still here. Well, it's late right now, and I will take a good look over your spreadsheet tomorrow to point out the important cards you may have missed, and will try out how easy/or annoying the statsheet of yours is when collecting some stats. (Also, it's time that I join the fun, now that it's finally starting)
Yay, I like hand-lock, this way we can refer to various Nightmare decks. Thanks, and, yeah, tomorrow I'll be trying this spreadsheet and see how it works.


Also, I wanted to introduce one more thing and ask for feedback:
Do you think we should account half a Purify for each Rainbow/Water in which we didn't see one in a game (only for Platinum). I think it's safe to assume that, if a deck can play purify, it most likely will, even if only in a couple of copies, but exceptions can be made. What if we accounted for half a purify (or one every two decks) for each deck which could play it?

Offline Zergva

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Re: Arena's Metagame Monitoring Project (AMMP) https://elementscommunity.org/forum/index.php?topic=53601.msg1126983#msg1126983
« Reply #51 on: February 21, 2014, 11:32:15 pm »

Momentum is a deck which can deal enough damage to win a game (it's not accounted to be a "momentum" deck if it only plays one sapphire charger, although it is if it plays Dune Scorpion with Momentum);

It is not 'Poison'? And I'm not really get what that type of deck means. :/ Because a Gravity rush can use a lot of Momentum or Momentum effect (as like Flying Titan deck).

Offline Zergva

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Re: Arena's Metagame Monitoring Project (AMMP) https://elementscommunity.org/forum/index.php?topic=53601.msg1126989#msg1126989
« Reply #52 on: February 22, 2014, 12:24:18 am »
Well, you'll forgive a double post, will you?
Jumpto

Done with ~87% accuracy (Sorry, but I don't have a good memory and remembering every card of 52 match 3-5 hours later is a bit too much for me :D ). But now I see how the card should be listed, so I'll do it tomorrow better (and making place to some other card too).


Offline eljoemo

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Re: Arena's Metagame Monitoring Project (AMMP) https://elementscommunity.org/forum/index.php?topic=53601.msg1126992#msg1126992
« Reply #53 on: February 22, 2014, 12:44:19 am »
League: Plat
Day: 21-02-14
Deck used: 30 Card PDials
Played: 20
Won: 12

Spoiler for Hidden:
MarkHPOracle CardDeck StyleKey cardsW/L
:water170ChrysaoraPoisonChysaora, Deadly PoisonW
:entropy190BoneyardRush? Stall? UnsureSchrodinger's Cat, Soul Catcher, SoPa, Purify, SoSac, Graveyard, CondorL
:darkness57Black DragonDenial/RushPest, Earthquake, Improved Steal (saw on the spin)W
:time168SeraphRainbow/Control/StallPulverizer, Elite Otyugh, Sanctuary, Feral Bond, Improved Steal, PurifyL
:gravity165Phase DragonDenial/Spell DamageSoFo, Black Hole, Elite Otyugh, Silence, SoWW
:entropy163Water PillarRainbow/Denial (Deck 12, Feb 20)Discord, Black Hole, Nymph's TearsL
:gravity186Amethyst PillarDenialElite Otyugh, SoFo, Black Hole, Discord (didn't see but assuming)W
:life180AdrenalineRush/HealingSoG, Feral BondW
:air72Azure DragonRushSoFreW
:entropy172Flying WeaponDenialDiscord, SoFo, Black HoleL
:life155Empathic BondRush/HealingCremation, Feral BondL
:fire175Red NymphRush/ControlVoodoo Doll, Improved Steal, Liquid ShadowW
:entropy198PrecognitionRainbowLava Destroyer, Forest Spectre, Elite Queen, Bone Wall, Twin UniverseW
:entropy200Golden HourglassRainbow/ControlSilence, Improved Steal, Elite OtyughL
:time200AnubisCreature Control? UnsureFate Egg, Rewind? (didn't see but AI always had a full hand, what else could it be?)W
:darkness1Minor VampireDenial (Deck 1, Feb 20)SoFo, Vampire, Black Hole, PestW
:entropy153PandemoniumControlDiscordL
:entropy196Hematite GolemDenial/ControlQuicksand, Discord (saw on spin), Improved Antimatter (saw on spin)W
:time200AnubisUnsure (Deck 15, today)Fate Egg, Elite Anubis, Rewind? (See Deck 15, today)W
:water200Nymph's TearsRainbow/ControlImproved Steal, SoFoL

Favourite Deck of the day: Deck 2. It was just so unexpected. Schrodinger's Cat + Water pends for SoPa and Purfiy was a nice twist. And it worked!

Doing this is a great way to make electrum, I won 3300 from Deck 9 (Was rank 3) with a 148HP EM
« Last Edit: February 22, 2014, 09:14:56 pm by eljoemo »
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Offline LeodipTopic starter

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Re: Arena's Metagame Monitoring Project (AMMP) https://elementscommunity.org/forum/index.php?topic=53601.msg1127016#msg1127016
« Reply #54 on: February 22, 2014, 06:33:53 am »

Momentum is a deck which can deal enough damage to win a game (it's not accounted to be a "momentum" deck if it only plays one sapphire charger, although it is if it plays Dune Scorpion with Momentum);

It is not 'Poison'? And I'm not really get what that type of deck means. :/ Because a Gravity rush can use a lot of Momentum or Momentum effect (as like Flying Titan deck).
From your following post I believe you understood it, but one more explanation cannot hurt, can it?
As I said, if playing momentum means that it achieves the main win condtion (dune scorpion, for example), it is a momentum deck. If this win condition is poison, it belongs to both Poison and Momentum.

Offline Zergva

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Re: Arena's Metagame Monitoring Project (AMMP) https://elementscommunity.org/forum/index.php?topic=53601.msg1127070#msg1127070
« Reply #55 on: February 22, 2014, 02:51:32 pm »
From your following post I believe you understood it, but one more explanation cannot hurt, can it?
As I said, if playing momentum means that it achieves the main win condtion (dune scorpion, for example), it is a momentum deck. If this win condition is poison, it belongs to both Poison and Momentum.

Okay, now I get it.

And I made the first part of the today tests. Some of the data will be needless (as like 1 Cockatrice), but the staffers will decide, which:

Jump

Offline LeodipTopic starter

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Re: Arena's Metagame Monitoring Project (AMMP) https://elementscommunity.org/forum/index.php?topic=53601.msg1127076#msg1127076
« Reply #56 on: February 22, 2014, 03:22:22 pm »
From your following post I believe you understood it, but one more explanation cannot hurt, can it?
As I said, if playing momentum means that it achieves the main win condtion (dune scorpion, for example), it is a momentum deck. If this win condition is poison, it belongs to both Poison and Momentum.

Okay, now I get it.

And I made the first part of the today tests. Some of the data will be needless (as like 1 Cockatrice), but the staffers will decide, which:

Jump
Well, there was no need to record cards one by one, I only wrote the problematic ones to the main farming decks that came to my mind. I see no reason, for example, for Guardian Angel to be a problem.
Here's an example (although I didn't play many games because of my crappy internet, it's even hard to play Arena).
Also, you may notice I added Area of Effect and, maybe (don't really remember), a couple of cards I considered to be problematic. Recording Mass destruction (rain of fire, thunderstorm, plague) is expecially useful if you are valuing whether to use MonoAir, so I figured I should get that.

Offline Keolino

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Re: Arena's Metagame Monitoring Project (AMMP) https://elementscommunity.org/forum/index.php?topic=53601.msg1127117#msg1127117
« Reply #57 on: February 22, 2014, 08:49:55 pm »
Well, got only 12 games today, because some unexpected real-life stuff got in the way. Here's my sheet

Some quick questions came up during the test:
Does SoSac count as healing? (If so, it should be added to the instructions that it is so, since it really is unusual healing)
Mummy Rush+Poison = Poison deck? (Mummy rush, small deck, 6 mummys, 6 poison, probably some dragons. Main damage source are creatures, but poison is important once shields come up, so I don't really now.)
Is a ghostmare a stall? (Well, I guess so)

Other than that, I noted some cards in the deck which might be added. First Pulvy: It is a repeatable pc card, which can be permanent controlled. And since steal is added and Pulvy isn't a rarity in gold/platin, he might be added as well. Second, Otyugh and Arcitc Squid. They are the both most used unique+strong CC-creatures.

One last thing, I would change some things in the instructions. specifically, I would add which cards make you recognize a stall and a control deck, for the purpose of this study. (Stall: SoG, Miracle, SoSac, DimShield, Arctic Squid?, defensive gravity pulls, basilisk bloods, etc...;     Control: Otyugh, Lightning, Fire Bolt, offensive Gravity Pulls, SoFo, Steals, etc...)
What's the speed of dark?

Offline LeodipTopic starter

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Re: Arena's Metagame Monitoring Project (AMMP) https://elementscommunity.org/forum/index.php?topic=53601.msg1127167#msg1127167
« Reply #58 on: February 23, 2014, 09:41:05 am »
Well, got only 12 games today, because some unexpected real-life stuff got in the way. Here's my sheet

Some quick questions came up during the test:
Does SoSac count as healing? (If so, it should be added to the instructions that it is so, since it really is unusual healing)
No, SoSac doesn't count as healing. Healing was added in order to know whether a deck could try to outheal you or reduce the damage you inflicted on them, and is important expecially for low-damage output decks. SoSac doesn't interfere with this kind of decks.
Mummy Rush+Poison = Poison deck? (Mummy rush, small deck, 6 mummys, 6 poison, probably some dragons. Main damage source are creatures, but poison is important once shields come up, so I don't really now.)
Although I was pretty undecided about this before, it's pretty subjective. I, IMHO, would account it as rush and poison if the poisons were upped and if the deck has dexterity, otherwise, with unupped poisons it definitely is only a rush. However this may cause troubles if someone wanted to play a DimShield deck or something like this. As of now, I'd keep what I just said unless someone provides a really good counterargument.
Is a ghostmare a stall? (Well, I guess so)
I added a definition by itself because I couldn't come to it. Basically, Stalls are beaten by stalls breaker, decks with an incredibly high damage output (or even OTKs with SoPa or likes) and possibly a couple of PC. Ghostmare is beaten by Sanctuary and, what's more, a Stall Breaker doesn't really have an advantage over Ghostmare (if anything, a disadvantage because it is generally slower). Let's say that there are, in the 500 decks of the arena, 400 Ghostmares (yeah, bear with it). If we categorized it as Stall we'd all play a stall breaker and be killed by them. If anything, it's denial, but I'm still undecided on this.

Other than that, I noted some cards in the deck which might be added. First Pulvy: It is a repeatable pc card, which can be permanent controlled. And since steal is added and Pulvy isn't a rarity in gold/platin, he might be added as well. Second, Otyugh and Arcitc Squid. They are the both most used unique+strong CC-creatures.
Thanks for the input, I think I'll add Pulverizer and Otyugh, kind of forgotten them. I was undecided on arctic squid and finally decided not to, but if you think it's needed, I may easily add it.

One last thing, I would change some things in the instructions. specifically, I would add which cards make you recognize a stall and a control deck, for the purpose of this study. (Stall: SoG, Miracle, SoSac, DimShield, Arctic Squid?, defensive gravity pulls, basilisk bloods, etc...;     Control: Otyugh, Lightning, Fire Bolt, offensive Gravity Pulls, SoFo, Steals, etc...)
Remember that that's a draft, when this will go really live, the instructions will be much more user friendly (not the interface, though, I don't think it can be easier than this, except adding the definitions in a note in the deck's trait's cell).
Also, this is to everyone, don't stress yourselves, expecially now, by playing much only in order to gather stats. Right now it isn't needed. What I (we) really need is feedback on the Spreadsheet that will be most likely used to gather data so, even if you only play 10 or so games, as long as you insert them in that spreadsheet and write here about more ideas or troubles you're having, it'll be okay.

EDIT: a changelog has been added to the second post. Also, deck size has been added to the spreadsheet.
It'll ask you to write whether the deck had or not dexterity and look at the number of cards it has in the deck. I totally forgot about Stall decks which may want to know how big their opponent's deck is.

Offline Zergva

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Re: Arena's Metagame Monitoring Project (AMMP) https://elementscommunity.org/forum/index.php?topic=53601.msg1127275#msg1127275
« Reply #59 on: February 23, 2014, 10:08:45 pm »
Done with the today amount in a few match.

Jump

But something what is irritating me: DisHole (6 SoFoc, 6 Otyurg, 4 Discord, 2 Black Hole/Nymph, 4 Overdrive + pillars/pends for example) is really counted to Healing (because of Discords, it's actually 4-12 per turn), to massive PC (SoFocs destroy everything), to Denial (really everything, pillars too and the they become Black Hole), to CC (6 otyurg+dexterity and 4 Overdrive can act like that too) and by composition it could be rush too O.o Does this not need an own category?

 

blarg: