Hi,
I practiced with this deck against Half-Bloods to familiarize myself with it, before testing it in the arena and then posting in the appropriate thread.
Link:
http://elementscommunity.org/forum/air-34/mono-air-rush-%28gold%29/My modifications can be found there, or if you prefer, to reference the picture below.
Hover over cards for details, click for permalink
7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7mv 7n0 7n0 7n5 7nq 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 7oe 8pr
Then I saw there was a thread dedicated to Half-Bloods themselves.
I'm happy about this, as the AI4 level offers a good challenge and presents the player with many different types of different card combinations to make each game feel fresh and different (as opposed to the never ending amount of mono aether decks found while grinding Bronze / Silver arenas).
There is no real creature control, apart from the improved fog and the eagle eye, and no permanent control. So I play it in a "tempt and rush" manner. Other times, as a "calculated alpha strike" when I know I can't just place creatures at will.
So I played 200 games and the results are coded below...
What is curious from the data, is how the games lost seem to be bunched, as if they came at certain intervals (?). Leads one to wonder how much the opponent selection is actually random, or not.
I did not list the reasons I lost, as compared to the arena stats thread. But it almost invariably revolves around me either losing all my creatures in one or two turns, or taking a chance at an alpha strike, before my health was going to run out. Many games (yes, quite a few) were won the turn before I died, or lost the turn before the computer opponent died.
I did not sell any of the cards gained at the Bazaar, not keep track of their values, besides if they were rare or upped. Therefore, whoever may be maintaining this thread, can perhaps figure some average value for them, if they want that to be included in the electrum / time figures.
I'm quite pleased about the final results, I was hoping to achieve at least an 80% win rate, so as to qualify this deck as a viable option for grinding Half-Bloods.