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Offline jmdt

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Re: turns to win study 3.0 (version 1.27) https://elementscommunity.org/forum/index.php?topic=17173.msg285684#msg285684
« Reply #24 on: March 07, 2011, 09:39:17 pm »
We request you test 50 games yourself to gauge speed before we give it an 'official' test.
[...]
- Please dont post statistics for decks you designed/posted by yourself. Any statistic will be more trustworthy, if its been tested from a "neutral" player.
I understand that the 200 games must be done by a "neutral" player.  However, if I were to submit my own decklist, does the 50 games speed gauge have to be done by the said "neutral" player or can it be done by myself just for preliminary results ?
You can do the 50 yourself.

Offline willng3

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Re: turns to win study 3.0 (version 1.27) https://elementscommunity.org/forum/index.php?topic=17173.msg286268#msg286268
« Reply #25 on: March 08, 2011, 05:52:13 pm »
Okay, I should have time for My Balls can go BOOOOM!!
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Offline Jappert

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Re: turns to win study 3.0 (version 1.27) https://elementscommunity.org/forum/index.php?topic=17173.msg286273#msg286273
« Reply #26 on: March 08, 2011, 05:58:16 pm »
Want me to try Bootza's EM grinder? I'll have to get familair with the deck a bit to be able to make the most of it while TTW testing though.

I'd like to test that deck but if you have other suggestions (wich are possibly more interesting for this study), I'm available for testing :D

Upgraded AI3 EM Grinder [Ver 1.26]
http://elementscommunity.org/forum/index.php/topic,20936.msg285211#msg285211

Offline badivan1

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Re: turns to win study 3.0 (version 1.27) https://elementscommunity.org/forum/index.php?topic=17173.msg286274#msg286274
« Reply #27 on: March 08, 2011, 06:02:32 pm »
Could you test a Life Rush deck with Epinephrine please ?

http://elementscommunity.org/forum/index.php/topic,11285.0.html

Offline willng3

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Re: turns to win study 3.0 (version 1.27) https://elementscommunity.org/forum/index.php?topic=17173.msg286276#msg286276
« Reply #28 on: March 08, 2011, 06:04:31 pm »
Could you test a Life Rush deck with Epinephrine please ?

http://elementscommunity.org/forum/index.php/topic,11285.0.html
Yeah, that's on the list of decks to test.  If no one else claims it before I get done with my current TTW then I'll do it.
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Re: turns to win study 3.0 (version 1.27) https://elementscommunity.org/forum/index.php?topic=17173.msg286382#msg286382
« Reply #29 on: March 08, 2011, 09:07:50 pm »
sorry guys, forgot about my promise to test V2...
I had a busy weekend last week, and I am indulging (is that right word?) all my time into my 100% unupped FG deck (testing for stats) this week (which I gave up my speed vs EM theory for...)
I might be able to test this this weekend (chance=25%, cuz' I might decide to spend my free time this weekend on that theory)
so... bottom line, if you guys still want me to do it, I will do it, but it will have to wait for a couple of weeks

Offline willng3

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Re: turns to win study 3.0 (version 1.27) https://elementscommunity.org/forum/index.php?topic=17173.msg287314#msg287314
« Reply #30 on: March 10, 2011, 02:47:07 am »
AI setting on high speed.

My Balls can go BOOOOM!! (http://elementscommunity.org/forum/index.php/topic,15069.0.html)
Games: 200Avg. TTW: 5.730Avg. sec/game: 56.705Wins: 189Losses: 11Ems: 31
posted by - willng3
Code: [Select]
4vj 4vj 4vj 4vj 6rl 6u2 6u2 6u2 77g 77g 7ae 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7jv 7qb 809 809 809 809 809 809Games:   200
   
avg. Sec/Game:   56.705
Sec/Turn:   9.498324958
Clicks/Game:   16.015
Clicks/Turn:   2.682579564
Score/Min:   19.78661494
Electrum/Min:   20.60664844
   
Time overall (min.):   189.017
Wins:   189
Ems:   31
Losses:   11
Score:   3740
Electrum:   3895

Avg ttw:   5.730

ttw 3:   0
ttw 4:   41
ttw 5:   66
ttw 6:   32
ttw 7:   23
ttw 8:   19
ttw 9:   2
ttw 10:   2
ttw 11:   3
ttw 12:   0
ttw 13:   1
ttw 14:   0
ttw 15:   0
ttw 16:   0


Bit of a speed decrease here, as to be expected with the AI's intelligence boost.  Interesting that the win rate is higher though; hopefully this trend continues with other decks as well.



Also, beginning testing of Frogs, and Epi's, and Swords, Oh My!!! (http://elementscommunity.org/forum/index.php/topic,11285.0.html)
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Offline jmdt

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Re: turns to win study 3.0 (version 1.27) https://elementscommunity.org/forum/index.php?topic=17173.msg287316#msg287316
« Reply #31 on: March 10, 2011, 02:47:56 am »
Very nice willy.

Looks like wyrms will be faster now.

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Re: turns to win study 3.0 (version 1.27) https://elementscommunity.org/forum/index.php?topic=17173.msg287363#msg287363
« Reply #32 on: March 10, 2011, 04:05:43 am »
Hi guys,

Okay that... was pretty painful, testing definitely is not for me. Much credit to you guys who test multiple decks. 

Totally Upgraded AI3 Mastery Despoiler: (http://elementscommunity.org/forum/index.php/topic,11412.0.html)
Games: 200Avg ttw: 8.249Avg. sec/game: 67.99Wins: 193Losses: 7Ems: 114Win%: 96.5
posted by - MrBlonde
Code: [Select]
7t4 7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7ta 7ta 7tb 7td 7td 7td 7td 7td 7td 7tf 7tf 7tf 7tf 7tf 7um 7um 7um 7um
Score gained: 5138
Electrum gained: 6450
Time overall (min.): 218.7
Sec/Turn: 8.242
Score/Min: 23.493
Electrum/Min: 29.492
ttw 3: 0
ttw 4: 0
ttw 5: 0
ttw 6: 18
ttw 7: 55
ttw 8: 48
ttw 9: 31
ttw 10: 21
ttw 11: 11
ttw 12: 4
ttw 13: 2
ttw 14: 1
ttw 15: 0
ttw 16: 1
ttw 17: 0
ttw 18: 0
ttw 19: 0
ttw 20: 0

Offline badivan1

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Re: turns to win study 3.0 (version 1.27) https://elementscommunity.org/forum/index.php?topic=17173.msg287414#msg287414
« Reply #33 on: March 10, 2011, 05:48:05 am »
AI setting on high speed.

My Balls can go BOOOOM!! (http://elementscommunity.org/forum/index.php/topic,15069.0.html)
Games: 200Avg. TTW: 5.730Avg. sec/game: 56.705Wins: 189Losses: 7Ems: 31
posted by - willng3
Code: [Select]
4vj 4vj 4vj 4vj 6rl 6u2 6u2 6u2 77g 77g 7ae 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7jv 7qb 809 809 809 809 809 809Games:   200
   
avg. Sec/Game:   56.705
Sec/Turn:   9.498324958
Clicks/Game:   16.015
Clicks/Turn:   2.682579564
Score/Min:   19.78661494
Electrum/Min:   20.60664844
   
Time overall (min.):   189.017
Wins:   220
Ems:   31
Losses:   11
Score:   3740
Electrum:   3895

Avg ttw:   5.730

ttw 3:   0
ttw 4:   41
ttw 5:   66
ttw 6:   32
ttw 7:   23
ttw 8:   19
ttw 9:   2
ttw 10:   2
ttw 11:   3
ttw 12:   0
ttw 13:   1
ttw 14:   0
ttw 15:   0
ttw 16:   0


Bit of a speed decrease here, as to be expected with the AI's intelligence boost.  Interesting that the win rate is higher though; hopefully this trend continues with other decks as well.

Would switching the Ball Lightnings with the newly buffed Gnome Gemfinders improve the TTW significantly ?  At the very least, they certainly seem like good alternatives, if not better.

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Re: turns to win study 3.0 (version 1.27) https://elementscommunity.org/forum/index.php?topic=17173.msg287417#msg287417
« Reply #34 on: March 10, 2011, 05:54:51 am »
AI setting on high speed.

My Balls can go BOOOOM!! (http://elementscommunity.org/forum/index.php/topic,15069.0.html)
Games: 200Avg. TTW: 5.730Avg. sec/game: 56.705Wins: 189Losses: 7Ems: 31
posted by - willng3
Code: [Select]
4vj 4vj 4vj 4vj 6rl 6u2 6u2 6u2 77g 77g 7ae 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7jv 7qb 809 809 809 809 809 809Games:   200
   
avg. Sec/Game:   56.705
Sec/Turn:   9.498324958
Clicks/Game:   16.015
Clicks/Turn:   2.682579564
Score/Min:   19.78661494
Electrum/Min:   20.60664844
   
Time overall (min.):   189.017
Wins:   220
Ems:   31
Losses:   11
Score:   3740
Electrum:   3895

Avg ttw:   5.730

ttw 3:   0
ttw 4:   41
ttw 5:   66
ttw 6:   32
ttw 7:   23
ttw 8:   19
ttw 9:   2
ttw 10:   2
ttw 11:   3
ttw 12:   0
ttw 13:   1
ttw 14:   0
ttw 15:   0
ttw 16:   0


Bit of a speed decrease here, as to be expected with the AI's intelligence boost.  Interesting that the win rate is higher though; hopefully this trend continues with other decks as well.

Would switching the Ball Lightnings with the newly buffed Gnome Gemfinders improve the TTW significantly ?  At the very least, they certainly seem like good alternatives, if not better.
In this case with the additional Power-up cards, it's actually very useful to buff the Ball Lightnings and deal a LOT of damage when you can't play Destroyers in their place; I never really had any serious issues with :earth for it to be a major concern.
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Re: turns to win study 3.0 (version 1.27) https://elementscommunity.org/forum/index.php?topic=17173.msg290952#msg290952
« Reply #35 on: March 15, 2011, 11:42:28 am »
Finally done :D

Tested on a semi-functional high speed AI (i.e. computer is not powerful enough to fully utilize the high speed).

Giant Amphibi'EM v2.0 (-1 CP, -1 Phoenix, +2 Explosion variant): (http://elementscommunity.org/forum/index.php/topic,21620.0.html)
Games: 200Avg ttw: 7.836Avg. sec/game: 72.900Wins: 183 (91.50%)Losses: 17EMs: 113 (61.75%)
posted by - pikachufan2164
Code: [Select]
6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 713 77g 7ae 7ae 7ae 7ae 7ae 7ai 7ai 7ai 7dm 7dm 7gm 7jr 7tb 7tb 80g
Score gained: 4946
Score/game: 24.730
Score/min: 20.354

Electrum gained (no spins): 5511
Electrum/game (no spins): 27.555
Electrum/min (no spins): 22.679

Electrum gained (with spins): 6471
Electrum/game (with spins): 32.355
Electrum/min (with spins): 26.630

Time overall (min.): 243.000
ttw 3: 0
ttw 4: 1
ttw 5: 18
ttw 6: 37
ttw 7: 41
ttw 8: 24
ttw 9: 28
ttw 10: 12
ttw 11: 9
ttw 12: 4
ttw 13: 7
ttw 14: 1
ttw 15: 1
Adding Explosions was probably counter-productive to the strategy. If someone else would like to test the 4 Frog, 4 Heal version, I would be happy to hand it off to them -- testing the same variant of the deck for almost 400 games is sort of tiring ^_^"
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