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Offline TheonlyrealBeef

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg230565#msg230565
« Reply #72 on: December 22, 2010, 12:34:28 am »
Upgraded Darkness Rush (http://elementscommunity.org/forum/index.php/topic,18088) by TheonlyrealBeef
Code: [Select]
5ul 5ul 5ul 5ul 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t9 7t9 7ta 7ta 7tb 7tb 7tf 7tf 7tf 7tf 7tf 7tf 7um 7um 7um 7um 7um 7um 7umCandidate for ttw study :)
Preliminary results showed an average ttw of 7.260
Make sure you get used to it before running stats :P

Offline GG

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg230722#msg230722
« Reply #73 on: December 22, 2010, 04:17:05 am »
@Warriorforge

The two decks look awfully similar but mine should be a bit more efficient, as you can take out a crusader out first then daggers so that crusaders can endow them immediately. Your deck takes out daggers first instead, then crusaders, having to wait another turn for the endow.
Ex-Master of :gravity, still a fervid supporter! GO GRAVY!

Offline willng3

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg230781#msg230781
« Reply #74 on: December 22, 2010, 06:50:33 am »
My Balls can go BOOOOM!! (http://elementscommunity.org/forum/index.php/topic,15069.0.html)
Code: [Select]
4vj 4vj 4vj 4vj 6rl 6u2 6u2 6u2 77g 77g 7ae 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7jv 7qb 809 809 809 809 809 809Games:   200
   
avg. Sec/Game:   61.605
Sec/Turn:   10.54880137
Clicks/Game:   16.425
Clicks/Turn:   2.8125
Score/Min:   17.54078403
Electrum/Min:   17.95471147
   
Time overall (min.):   205.350
Wins:   194
Ems:   17
Losses:   6
Score:   3602
Electrum:   3687
Avg ttw:   5.634
ttw 3:   1
ttw 4:   41
ttw 5:   59
ttw 6:   44
ttw 7:   22
ttw 8:   16
ttw 9:   8
ttw 10:   1
ttw 11:   1
ttw 12:   1
ttw 13:   0
ttw 14:   0
ttw 15:   0
ttw 16:   0

The 3TTW was this deck's saving grace.  For some reason my Excel Sheet refused to add that in to the average, so it's a good thing I noticed it before posting this.  I was astonished by the fact that this deck experienced little to no change from the 1.26 update, but I suspect this is because of the power-ups allowing it to withstand CC better than its predecessor, V2.  Impressive, if I do say so myself.
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7wavemaster

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg230786#msg230786
« Reply #75 on: December 22, 2010, 07:08:41 am »
HOLY nothing in original post and already 7 pages of posts.

Offline Ryli

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg230815#msg230815
« Reply #76 on: December 22, 2010, 09:52:33 am »
HOLY nothing in original post and already 7 pages of posts.
The thread has only been around a few days. Give jmdt some more time and data, and he will get it done.

Offline jmdtTopic starter

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg230880#msg230880
« Reply #77 on: December 22, 2010, 01:47:33 pm »
HOLY nothing in original post and already 7 pages of posts.
The thread has only been around a few days. Give jmdt some more time and data, and he will get it done.
Busy at the university the last bit.  Don't worry, it will get updated soon. :)

Offline Higurashi

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg230920#msg230920
« Reply #78 on: December 22, 2010, 03:31:31 pm »
I'd gladly test the Healbow, though I think -1 Precog, +1 Explosion could help it against the new Elders. It has a Charger and Unstable gas to get past shields, but I fear it's not enough. Can't make the tweak myself though, since it wouldn't be the original anymore. jmdt, do you agree with the tweak?
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Offline thatnewguy

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg231001#msg231001
« Reply #79 on: December 22, 2010, 07:39:25 pm »
Mono-earth Shrieker rush (http://http://elementscommunity.org/forum/index.php/topic,482.0.html):

Code: [Select]
4t4 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 591 591 591 591 591 591Games: 200
   
avg. Sec/Game:   78.355
Sec/Turn:   9.33
Clicks/Game:   17.450
Clicks/Turn:   2.08
Score/Min:   9.90876128997675
Electrum/Min:   10.04276694884429
   
Time overall (min.):   261.183
Wins:   177
Ems:   10
Losses:   23
Score:   2588
Electrum:   2623


Avg ttw:   8.090


ttw 3:   0
ttw 4:   0
ttw 5:   1
ttw 6:   24
ttw 7:   54
ttw 8:   53
ttw 9:   27
ttw 10:   18
ttw 11:   5
ttw 12:   7
ttw 13:   3
ttw 14:   0
ttw 15:   4
ttw 16:   3
ttw 19:     1

Shriker rush well, it took a beating. Mono aether, pandemonium, CC everywhere. Just an incredible increase, PC is becoming a must have in these new grinders.
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Offline TimerClock14

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg231008#msg231008
« Reply #80 on: December 22, 2010, 07:53:32 pm »
Antlions, Golems, Hammers, and Dragons!? MADNESS!!! (http://elementscommunity.org/forum/index.php/topic,18011.0.html)(v1.10) by TimerClock14
Code: [Select]
6rl 6rl 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 779 779 779 779 779 779 77a 77a 77a 77a 77a 77a 77b
Candidate for ttw.

EDIT:
Preliminary Stats: 6.52 ttw, games 50, losses 2, EM 1
Submitted by Terroking
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Offline thatnewguy

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg231010#msg231010
« Reply #81 on: December 22, 2010, 08:02:39 pm »
Ji412jo's poisonbow (http://elementscommunity.org/forum/index.php/topic,15675.0.html)
Code: [Select]
4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 52o 52o 52o 52o 52q 52q 5bu 5bu 5f6 5f6 5i5 5i5 5og 5og 5rp 5rp 61q 61qGames:   50
   
avg. Sec/Game:   94.540
Sec/Turn:   9.38
Clicks/Game:   20.920
Clicks/Turn:   2.08
Score/Min:   7.65
Electrum/Min:   7.78
   
Time overall (min.):   78.783
Wins:   48
Ems:   2
Losses:   2
Score:   603
Electrum:   613

Avg ttw:   9.680

ttw 3:   0
ttw 4:   0
ttw 5:   0
ttw 6:   0
ttw 7:   3
ttw 8:   10
ttw 9:   6
ttw 10:   7
ttw 11:   14
ttw 12:   7
ttw 13:   2
ttw 14:   0
ttw 15:   1
ttw 16:   0

Whenever you feel alone and nobody is there, you can't feel more alive.

Dieing is easy, living is hard.

warriorforge

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg231102#msg231102
« Reply #82 on: December 22, 2010, 10:18:03 pm »
@Warriorforge

The two decks look awfully similar but mine should be a bit more efficient, as you can take out a crusader out first then daggers so that crusaders can endow them immediately. Your deck takes out daggers first instead, then crusaders, having to wait another turn for the endow.
Ohh sorry for the almost copy of your deck. I was actually going for light pends but i just thought that dark would be better so i could add some siphon life. Believe it or not but my 2-6 damage i usually get from each siphon life has saved me a turn multiple times. My TTW would be around 7.6 without it. And my thinking is that getting daggers first would pay off more damage wise and you are forgetting about something important- flying weapon. With a good hand i get out 2 vamp daggers in my first turn and almost always get 2 out by my second turn. Once i even had 4 out in 4 turns. With your version you prob wont get out two for 3-5 turns. Yes i know that crusader has a higher damage rate once endowed but overall it wont make much of a difference b/c the games usually wont last long.

But once again sorry for basically reposting your deck, but before others complain (i know you wont GG but others would), just know how many almost exact copies of rainbow decks there are out there.

warriorforge

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg231103#msg231103
« Reply #83 on: December 22, 2010, 10:20:58 pm »
Ji412jo's poisonbow (http://elementscommunity.org/forum/index.php/topic,15675.0.html)
Code: [Select]
4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 52o 52o 52o 52o 52q 52q 5bu 5bu 5f6 5f6 5i5 5i5 5og 5og 5rp 5rp 61q 61qGames:   50
   
avg. Sec/Game:   94.540
Sec/Turn:   9.38
Clicks/Game:   20.920
Clicks/Turn:   2.08
Score/Min:   7.65
Electrum/Min:   7.78
   
Time overall (min.):   78.783
Wins:   48
Ems:   2
Losses:   2
Score:   603
Electrum:   613

Avg ttw:   9.680

ttw 3:   0
ttw 4:   0
ttw 5:   0
ttw 6:   0
ttw 7:   3
ttw 8:   10
ttw 9:   6
ttw 10:   7
ttw 11:   14
ttw 12:   7
ttw 13:   2
ttw 14:   0
ttw 15:   1
ttw 16:   0
Umm wouldnt 9.680 be way too much, especially for a speedbow? Im no deck making pro but even i can do maybe 2.5 turns better than that.

 

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