In some rush decks, just clicking on the flashing cards and borders will take a very short time, but in this case, the speed of the animations can slower the play (and Low Quality hurts my eyes).
Cards can still be played fast, but there is this new
clicking delay in Elements which means that there is a delay when
activating abilities. For example before when you had 4 Lava Golems on the table, you could click them all as fast as you could. Now there is a clear delay, and if you click too fast, those clicks do nothing. This is the #1 reason why "click decks" are way slower than ones that don't have any extra clicks (abilities that you have to activate).
i totally got your point (i get it after your first post^^).
i agree there are two different tempi of a deck:
"realtime speed": the time (minutes) you need to win a game
- interesting for grinding money/score gain per hour
"ingame speed": the amount of turns you need to win a game
- interesting for any rush deck
but again this is not a ai3 grinder study (its not in my sight). the ai3 opponent is our indicator for testing the ingame speed and consistency of a rush deck, against a opponent with ordinary cc.
this is meant to be a testing place for all the rush decks out there.
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I decided to start taking statistics to see just how fast various rush decks are.
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Here's the problem as I see it. From the original post:
After talking with some friends on kongregate, I decided to start taking statistics to see just how fast various rush decks are. I've seen people take a few games of statistics here and there, but no mass compilation of deck speeds has been compiled until this one. I decided AI3 was the best location for these statistics as it has 100 hp and a more concrete deck pool than top 50. As of now I have 50 tests with each of these decks versus AI3. As I get time, I am going back and gettting 200 tests for each of these decks, working from fastest to slowest. Unupped decks are located at the top, and unupped decks are located below in the first post..
It uses words like "fast" and "speed", which is kind of misleading. I would bet big bucks that any new player who reads that post, will assume that if he wants to get rich fast, these are the decks he should use because they are
fastest. However that's not what this project is about. This project measures
how you can win in the least amount of turns which is different from real-time speed.
Which one is the true speed of a deck? Turns to win, or how long it takes to win?
Lets say that I make a hypothetical deck that has a turns to win average of 6. Looking at the current data, it would be clearly the #1 "fastest" deck. However, lets say that this hypothetical deck requires so much clicking that it's actually twice as long to win a match. So even though it would have the best ttw, it would be the slowest deck when measuring in real-time.
Think about it. We would have the #1 "fastest" deck that would be ridiculously slow to play. Makes no sense. "No, Billy, don't use the fastest deck because it takes too long to win. Instead use the 2nd fastest deck which helps you win twice as fast."
About that "realtime speed" and "ingame speed" you talked about. You are correct, those are the two main things here. However I disagree with "ingame speed" being all that interesting. Most players want to become rich fast. Who cares if it takes 7 or 8 turns to win? What does it matter? All that matters is
how fast you can gain revenue. That's the cornerstone of grinding in all games, Elements included.
Like I said, I think this study gives very good information because there is a clear correlation between "turns to win" and "time to win". For example if two decks have similar styles and clicking ratio, ttw might show which one is faster. But when decks have completely different click ratios, ttw becomes much less accurate.
To make this project more "scientific", the first post should be rewritten so that it mentions that this is not about measuring real-time speed of a deck, this only measures turns to win which is something different. Furthermore, we should have a topic titled "Time to win study" which would list wins divided by time spent. Comparing data from these two studies would be interesting.
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I'd like to see some data of the top decks here where one player plays for example 1 hour non-stop with one deck. He then would count the number of wins and compare it to number of wins by other decks. So instead of turns to win, it would be wins per hour. The latter is more important for grinders, and it would be interesting to see how it would differ from turns to win.
dont we have The AI3 Farming Challenge (http://elementscommunity.org/forum/index.php/topic,1874.0.html) for exactly the datas you are looking for?
Yes, that would be a more accurate way to measure the true speed of a deck (how I see it). Downside is that one person would have to do all the data gathering because of computer performance and different playing styles, so it's much more difficult do.