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hermantheowl

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg134709#msg134709
« Reply #132 on: August 09, 2010, 09:53:18 pm »
I'm up to 75 games in my test. (it is in a earleir post) I wanted to see how much faster upgrades make decks. I took a lava golem deck  and upgraded Immolation, Lava Golem, and pillars.


Offline kev

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg135383#msg135383
« Reply #133 on: August 10, 2010, 09:27:51 pm »
I managed to get a 3 turn win with this deck :D
Code: [Select]
6rk 6rk 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ag 7ai 7ai 7ai 7ai 7ai 7ai
I'm not able to wrap my head around how that's possible.  Would you mind sharing your starting hand and draws?

Offline bucky1andonly

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg135385#msg135385
« Reply #134 on: August 10, 2010, 09:29:36 pm »
It's not possible, even if he somehow got all of those things out first turn, thats only 26 dmg, and that takes 4 turns.

Offline jmdtTopic starter

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg135387#msg135387
« Reply #135 on: August 10, 2010, 09:42:07 pm »
It's not possible, even if he somehow got all of those things out first turn, thats only 26 dmg, and that takes 4 turns.
Yeah, I made that deck.  4 turns is the absolute floor on a perfect draw.

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg135392#msg135392
« Reply #136 on: August 10, 2010, 09:48:17 pm »
It's not possible, even if he somehow got all of those things out first turn, thats only 26 dmg, and that takes 4 turns.
Yeah, I made that deck.  4 turns is the absolute floor on a perfect draw.
What's a perfect draw for it? 4 towers, 3 frogs, 1 sword?  That's about the only way I can come up with a 4 turn win....

Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg135395#msg135395
« Reply #137 on: August 10, 2010, 09:49:28 pm »
I dont know how you say its not a 3 turn win but the picture doesnt lie.

Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg135396#msg135396
« Reply #138 on: August 10, 2010, 09:50:31 pm »
It's not possible, even if he somehow got all of those things out first turn, thats only 26 dmg, and that takes 4 turns.
Yeah, I made that deck.  4 turns is the absolute floor on a perfect draw.
What's a perfect draw for it? 4 towers, 3 frogs, 1 sword?  That's about the only way I can come up with a 4 turn win....
I dont know i never remembered what the draw was but i won the coin toss.

Offline jmdtTopic starter

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg135403#msg135403
« Reply #139 on: August 10, 2010, 10:09:55 pm »
It's not possible, even if he somehow got all of those things out first turn, thats only 26 dmg, and that takes 4 turns.
Yeah, I made that deck.  4 turns is the absolute floor on a perfect draw.
What's a perfect draw for it? 4 towers, 3 frogs, 1 sword?  That's about the only way I can come up with a 4 turn win....
I'm actually starting to wonder if 4 is possible with this build.  I haven't actually gotten one, but have been told they happen.  Assuming 3 towers, 4 frogs, 1 sword: You could play sword and frog turn 1, 2 frogs turn 2, 2 frogs turn 3 and a frog or cockatrice turn 4.  The damage total would be 11 + 21 + 31 + 36 = 99.  If someone finds a 4 turn kill let me know how.  Either way, its still faster than the traditional upped adrenaline rush, as its max damage potential in 4 turns is 96.  I may have to do more testing with this deck, lol.

sSethia

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg135408#msg135408
« Reply #140 on: August 10, 2010, 10:20:32 pm »
I managed to get a 3 turn win with this deck :D
Code: [Select]
6rk 6rk 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ag 7ai 7ai 7ai 7ai 7ai 7ai (http://imageplay.net/view/m7Gbd79386/3_turn_win)
That AI3 has reverse times. It used one on one of his creatures so it looks like a 3 turn kill.

MrBlonde

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg135411#msg135411
« Reply #141 on: August 10, 2010, 10:32:02 pm »
That AI3 has reverse times. It used one on one of his creatures so it looks like a 3 turn kill.
The detective skills are strong in this one, yes?

Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg135429#msg135429
« Reply #142 on: August 10, 2010, 10:59:35 pm »
That AI3 has reverse times. It used one on one of his creatures so it looks like a 3 turn kill.
The detective skills are strong in this one, yes?
Well it was my problem form not realizing that when i won the spin and had 20 cards left in deck that i had already had 4 turns done. so it was a 4 turn win.

CB!

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg135466#msg135466
« Reply #143 on: August 10, 2010, 11:45:43 pm »
It's not possible, even if he somehow got all of those things out first turn, thats only 26 dmg, and that takes 4 turns.
Yeah, I made that deck.  4 turns is the absolute floor on a perfect draw.
What's a perfect draw for it? 4 towers, 3 frogs, 1 sword?  That's about the only way I can come up with a 4 turn win....
I'm actually starting to wonder if 4 is possible with this build.  I haven't actually gotten one, but have been told they happen.  Assuming 3 towers, 4 frogs, 1 sword: You could play sword and frog turn 1, 2 frogs turn 2, 2 frogs turn 3 and a frog or cockatrice turn 4.  The damage total would be 11 + 21 + 31 + 36 = 99.  If someone finds a 4 turn kill let me know how.  Either way, its still faster than the traditional upped adrenaline rush, as its max damage potential in 4 turns is 96.  I may have to do more testing with this deck, lol.
4 towers
3 frogs
1 sword

4 :life
play frog (-2 :life, 2 :life remaining)
play sword (-1 :life, 1 :life remaining)
11 damage
generate 5 :life (6 :life remaining)
draw frog
play 3 frogs (-6 :life, 0 :life remaining)
26 damage (37 total)
generate 5 :life (5 :life remaining)
draw frog (or cockatrice)
play 1 frog (-2 :life, 3 :life remaining)
31 damage (68 total)
generate 5 :life (8 :life remaining)
draw frog (or cockatrice)
play 1 frog (-2 :life, 6 :life remaining)
36 damage (104 total)
:)

 

blarg: