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xKelevra

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg128811#msg128811
« Reply #84 on: July 31, 2010, 10:58:24 pm »
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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5lb 5lb 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lf 5lf
6 Turns: 10
7 Turns: 20
8 Turns: 15
9 Turns: 5
=7.3 TTW.

This is my best attempt at making an unupped speed light deck. It has a QI of 5.2.

Offline jmdtTopic starter

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg128945#msg128945
« Reply #85 on: August 01, 2010, 04:11:56 am »
Unupped mono time rush.  I did some experimentation, and this is the fastest build I could come up with.  Time isn't the best rush element, but this is decently fast and a pretty good grinder for those who choose to play time.

In my testing I find the fastest way to play this deck is to always play the dragons first.  Count up quanta before using precognition or hourglass and make sure you will have 10 quanta to play a dragon as quickly as possible.  On an idea draw you can play a dragon turn 3,5 and 6 winning on turn 7.  if you have 2 extra quanta play precog and if 4 extra play hourglass.

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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rl 5rl 5rm 5rm 5rm 5rm 5rm 5rm 5rr 5rr 5rr 5rr 5rr 5rr
ttw 8.675

losses: 10

7 ttw: 5
8 ttw: 13
9 ttw: 11
10 ttw: 5
11 ttw: 3
12 ttw: 1
13 ttw: 0
14 ttw: 1

guolin

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg128948#msg128948
« Reply #86 on: August 01, 2010, 04:18:49 am »
I tested No Land Stompy in Ai3: ttw for 25 games so far has been 8.125. This might be due to me getting used to the deck, however. When you hit "End Turn" for the first time right after the coin flip, I count that as one turn. If plastiqe counts one turn as every draw, not counting the first draw, then my results actually aligh with his results.

Offline Bluesky

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg128953#msg128953
« Reply #87 on: August 01, 2010, 04:25:34 am »
Upped Fractal Abyss Crawler. I got a little lucky that the AI3 with gravity shield never draw/play it.

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7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gm 7gm 7gm 7gm 7gm 7gm 808 808 808 808 808 80i 80i 80i 80i
ttw       : 7,25 ttw
EM        : 1
Losses : 1


Unnuped Mono-Dark..

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5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5uq 5uq 5uv 5uv 5uv 5uv 5uv 5uv
ttw        : 8,526
EM        : 4
Losses  : 2

hrmmm

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg129091#msg129091
« Reply #88 on: August 01, 2010, 12:01:19 pm »
upgraded "time-rush" with unupgraded dragons.
its the similar deck layout like jmdt unupped version, but towers and precognitions speed it up
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5rm 5rm 5rm 5rm 5rm 5rm 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7qb 7qb 7qb 7qb 7qb 7qbstats:
avg. ttw: 7.42 (50 games)
losses: 2
em: 0

ttw 6: 6
ttw 7: 24
ttw 8: 13
ttw 9: 3
ttw 10: 1
ttw 11: 1

hard to say if i was lucky or unlucky in this serie. i run trough this deck like crazy. 1 loss was a deck out btw. (stupid freeze ^^).

...
When you hit "End Turn" for the first time right after the coin flip, I count that as one turn. If plastiqe counts one turn as every draw, not counting the first draw, then my results actually aligh with his results.
hitting space counts as one turn. eg.: 6 x clicking "DONE" or hitting space  = 6ttw

jplar523

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg129105#msg129105
« Reply #89 on: August 01, 2010, 01:03:05 pm »
@Bluesky: With the exact pillar/creature/fractal ration, fractal flesh spiders is faster, there is no need to use crawlers

Offline jmdtTopic starter

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg129110#msg129110
« Reply #90 on: August 01, 2010, 01:06:28 pm »
@Bluesky: With the exact pillar/creature/fractal ration, fractal flesh spiders is faster, there is no need to use crawlers
Yeah I told him so too, but he had upped crawlers and not spiders so he went that direction.  I can run fractal spiders leter if you'd like.

xKelevra

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg129319#msg129319
« Reply #91 on: August 01, 2010, 09:05:15 pm »
Quote from: jmdt
I finally got around to running statistics with Selenbrant's EM life deck to compare. Here's what I found.
 
Before
Score - 173,724
Electrum - 4,794
Time - 12:35
 
After
Score - 175,108
Electrum - 6,623
Time - 1:48
 
Net
Score - 1,384
Electrum - 1,829
Time - 77 minutes
24 cards won
36 EM
 
23.75 electrum/minute
17.97 score/minute
 
So in conclusion, the EM deck averages 4.8 more score per minute, but averages 1 less electrum per minute than the fire rush.  Running the math, that's essentailly 1K score and an upped card every hour with the EM deck versus AI 3.
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6rk 6rk 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ag 7ai 7ai 7ai 7ai 7ai 7ai
Here are the results for Jm's speed EM deck: 6.34 ttw, 3 losses.

Start:
Score - 62173
Electrum - 551
12:35 - 12:43; started again at 12:50

End:
Score - 63937
Electrum - 2315
1:48

Net:
+1764 Score
+1764 Electrum
66 minutes
26.73 score/min
26.73 electrum/min


Note: I skipped the spins.

Stay tuned for another study by me and Jm! ;D

guolin

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg129472#msg129472
« Reply #92 on: August 02, 2010, 01:20:05 am »
I've been testing plastiqe's No Land Stompy deck (fastest unupped rush atm in this study) against Ai3 another 26 times. Here is the ttw block (losses=15):

7
6
7
6
11
8
7
7
9
7
7
15
8
9
6
6
7
15
6
7
8
9
8
9
9
9
5
11
6
5
7
6
7
6
7
6
7
7
6
8
6
6
8
6
8
6
8
5
7
6
First 24 tests were done late at night; the last 26 were down a few minutes ago when I was a little more awake and had more experience with the deck. (see Strategies below) Ttw for First 24 Tests=~8.13; Ttw for last 26 Tests=~6.85. Ttw for all 50=7.46.

This deck is excellent. It exceeds the competition with the new concepts it brings - Mark of Fire instead of Mark of Earth for the Lava Golems. Sick of having 4 quanta but still have 1 Lava Golem left to play? Just wait until next turn and BAM! Lava Golem. The lack of any Dragons may seem bad at first, but this deck finishes off the opponent usually before 10 fire quanta can be collected (and there are no other cards to play). Also, the concept of Novas + Lycanthropes and Arsenic make for more survivable damage. But that's not all. Take a look at my Strategies for this deck:

1. Fire Spirits aren't just a weak growing creature. In a pinch, they can be used for immolation if, say, a Lava Golem is waiting on deck. (one Immolation provides enough quanta for 1 Lava Golem and 1 Fire Spirit, which is very nice) Don't need it for Immolation? That's alright too. Unlike Photons, which only deal 1 damage, you can pump a fire quanta that you don't need at the moment into it and BAM! 2 damage.
2. Fire Potion works great on a Lycanthroped Lycanthrope, since you only need to wait 1 turn for the Lycanthrope to use it, while you have to wait 3 turns to use it on Lava Golem.
3. Obvious for people who have used this type of deck before: a) Only Deflag stuff that will hurt your offense, like shields. If the opponent has a Fahrenheit out that could potentially hurt you, it doesn't matter, because you can easily outrush your opponent. (unless for some reason you're down to like 20 health) b) Play Photons but don't Immolate them if you don't need the quanta that turn (except against Fire Shield/Buckler). They are a free 1 damage. The worst that can happen to them is getting killed or reverse timed/rewound. If they get killed, at least you wasted one of your opponent's CC spells that could have hurt your other, more important creatures. If they get reverse timed/rewound, well, it's a free creature (versus 1-3 time quanta), albeit preventing you from drawing one card.
4. I highly recommend NOT using this deck for anything but Ai3 (level 3). This deck can be countered fairly easily outside of Ai3.

I may have more strategies, but I can't seem to remember at the moment. I like how the deck works at the moment, and see no way to change it.

guolin

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg129542#msg129542
« Reply #93 on: August 02, 2010, 03:44:14 am »
xKev was asking me to make a unupped Gravity (not necessarily mono) rush that had a ttw of less than 8.5. I tried to create this sort of thing:

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55q 55q 55q 55q 55q 55u 55u 55u 55u 55u 55u 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fb 5fb 5fb 5fb 5fb 5l9 5l9 5l9 5l9 5l9 5l9
Can someone help improve and test the deck? I can no longer do it for the purpose of preserving my sanity.

Offline bucky1andonly

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg129562#msg129562
« Reply #94 on: August 02, 2010, 04:48:14 am »
someone test my deck for me, i dont have the time to do it myself.  please and thanks!!

(http://helltgivre.free.fr/elements/?mark=4ss&deck=z45fcz65l9z67dpz67dqz67qbz27tb)

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5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7qb 7qb 7qb 7qb 7qb 7qb 7tb 7tb

Offline jmdtTopic starter

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg129595#msg129595
« Reply #95 on: August 02, 2010, 06:21:10 am »
Mono Life Adrenaline Rush Ver. 2

Since I love life, I did some experimentation to come up with faster upped mono life rush.  The old build came in at 6.36 and had no 4 turn win possibility.  After testing, I came up with a slightly faster build that has a small 4 turn win potential like a shrieker rush.  The change allowed me to shave 0.24 ttw from the fastest mono life deck.

This is probably the fastest possible build life can make.  I tried it with unupped frogs and it was not as fast.

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6rk 6rk 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ag 7an 7an 7an 7an 7an 7an
ttw: 6.120

losses: 0

4 ttw: 1
5 ttw: 17
6 ttw: 16
7 ttw: 10
8 ttw: 3
9 ttw: 3

 

blarg: