I've been testing plastiqe's No Land Stompy deck (fastest unupped rush atm in this study) against Ai3 another 26 times. Here is the ttw block (losses=15):
7
6
7
6
11
8
7
7
9
7
7
15
8
9
6
6
7
15
6
7
8
9
8
9
9
9
5
11
6
5
7
6
7
6
7
6
7
7
6
8
6
6
8
6
8
6
8
5
7
6
First 24 tests were done late at night; the last 26 were down a few minutes ago when I was a little more awake and had more experience with the deck. (see Strategies below) Ttw for First 24 Tests=~8.13; Ttw for last 26 Tests=~6.85. Ttw for all 50=7.46.
This deck is excellent. It exceeds the competition with the new concepts it brings - Mark of Fire instead of Mark of Earth for the Lava Golems. Sick of having 4 quanta but still have 1 Lava Golem left to play? Just wait until next turn and BAM! Lava Golem. The lack of any Dragons may seem bad at first, but this deck finishes off the opponent usually before 10 fire quanta can be collected (and there are no other cards to play). Also, the concept of Novas + Lycanthropes and Arsenic make for more survivable damage. But that's not all. Take a look at my Strategies for this deck:
1. Fire Spirits aren't just a weak growing creature. In a pinch, they can be used for immolation if, say, a Lava Golem is waiting on deck. (one Immolation provides enough quanta for 1 Lava Golem and 1 Fire Spirit, which is very nice) Don't need it for Immolation? That's alright too. Unlike Photons, which only deal 1 damage, you can pump a fire quanta that you don't need at the moment into it and BAM! 2 damage.
2. Fire Potion works great on a Lycanthroped Lycanthrope, since you only need to wait 1 turn for the Lycanthrope to use it, while you have to wait 3 turns to use it on Lava Golem.
3. Obvious for people who have used this type of deck before: a) Only Deflag stuff that will hurt your offense, like shields. If the opponent has a Fahrenheit out that could potentially hurt you, it doesn't matter, because you can easily outrush your opponent. (unless for some reason you're down to like 20 health) b) Play Photons but don't Immolate them if you don't need the quanta that turn (except against Fire Shield/Buckler). They are a free 1 damage. The worst that can happen to them is getting killed or reverse timed/rewound. If they get killed, at least you wasted one of your opponent's CC spells that could have hurt your other, more important creatures. If they get reverse timed/rewound, well, it's a free creature (versus 1-3 time quanta), albeit preventing you from drawing one card.
4. I highly recommend NOT using this deck for anything but Ai3 (level 3). This deck can be countered fairly easily outside of Ai3.
I may have more strategies, but I can't seem to remember at the moment. I like how the deck works at the moment, and see no way to change it.