Pretty cool data.
thanks -- i hope more datas are coming soon (im working on it and no im not jmdt
)
There's one slight problem though.. "turns to win" shouldn't be the variable here. If we wanted to make this scientific, it should be "time to win", because that's what the pro grinders are interested in.
i think there is no way to make this "sientific" because every data is collected and postet by players -- means there is no objectiv observer, you have to decide to trust a data or not.
(i was searching for stats-script. didnt found anything that would work for this-- if someone have the skills/time or knowledge of a stats-script/programm for this propose, he could have a "2-month-choose-your-t50-farm-ticket")
also this thread should be more then just a way to find the best ai3-grind deck. its actually a survey of speedy decks.
if you look at the spreading of the ttw you have also a idea how vulnerable a deck is to bad draws and moderate cc.
Nobody cares how many turns it takes to win, we only care how much time it takes to win.
turns to win can be interresting for every pvp-rush or for t50 decks. also you have a premonition of the consistent of a deck (e.g. compare details for unupgraded light and death rushes) -- data that can be usefull for more then ai3 grinding
.
Might I suggest that when the 'time to win' study happens that 'clicks per turn' be used to record the time? As such things as low/high quality, CPU speed, individual clicking speed can affect a strictly time test. And clicks per turn is more objective...
not gonna happen that i count
every click. of corse i would be interested in the results (and in all the "argh", &%"#! and **** recorded on my little spy micro
)