This is 100% the opposite of what surveying the various studies over the years that have recorded both time per win and turns per win has shown. When I looked into it, the variation between person A and person B both playing essentially identical decks was far greater than the variation between person A playing one type and person A playing another type. What target you're facing has some impact on things, as FG is more likely to result in full-field battles than, say, ai3 is, but within a given target, the variation is relatively tiny (not nonexistent, but much smaller than variation between people).
Not sure I understand what you mean. Lets take Keolino and his brother (as mentioned on the page before). Keolino says his brother his ~20% slower than he himself is. Are you saying that his brother might just be even slower when he plays a deck generally considered to be fast? I would think that he may be slow playing CCYB but he will still be notably faster when playing Rol/Hope ... the reference of course is he himself. But this CCYB-Rol/Hope speed-relation will probably also be valid for Keolino himself and the majority of all other players.
Hence we would have two different players, one fast one slow, playing two different decks, one fast one slow. Outcome would be: Rol/Hope is a faster deck. ? ?
I'm saying that when I did a survey of the studies with data, I found a bunch of stuff like:
Person A w/ Rush A: 10.2 sec/turn
Person A w/ Domination A: 10.7 sec/turn
Person B w/ Rush A: 16.0 sec/turn
Person B w/ Domination A: 17.5 sec/turn
(numbers are arbitrary, not actual, just illustrating my point)
Basically, individual was a
faaaaar bigger factor than deck archetype. Again, note that I'm talking
time per turn. Turns to win is
very important, naturally, and from TTW we calculate aggregate time per game (and games/wins per hour) based on an average time/turn (which, at least for UEI, is fixed at about 11 sec/turn for various reasons which I don't feel like repeating here, though I still eventually want to actually run a study and get a less arbitrary average).
Also, note that I'm not saying there is
no variation between decks, just that it's a lot smaller than people generally seem to think it is, and that it's substantially smaller than the variation between players from what I've seen. The huge variation between players means that aggregating data based on this heavily skews decks based on the playstyle, attention, and computer speed of the person who did that individual test and makes it extremely difficult to accurately compare decks played by different people.
In the example above, say Person A only tested Deck B (10.7 sec/turn) and Person B only tested Deck A (16 sec/turn). Deck B would be regarded as
significantly faster and better than Deck A due to a difference in playstyle/computer/etc, while in reality (according to the numbers above), Deck A is faster. Abstracting away time/turn solves this problem. It does create the additional problems of time/turn not being captured between decks, but this is a smaller problem (and is easier to personalize by just finding a personal time/turn) than the playstyle/computer/etc problem.