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6rn 6rn 6rn 6rn 6rn 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q7 7q8 7q8 7q8 7q8 7qe 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 80b 80d 80d 80d 80d 80d 80d 80h 80h 80i 8pu
I know that this deck has been significantly nerfed lately, but I can farm Gold league fairly successfully with it. It could be a bit more efficient, but all of the extra cards have a use. So far I'm 27-14 with it, with 3 rare spins. 90% of my victories are EM's as well. (I know 3 out of ~50 isn't much, but it's a lot of gold, and is funding my next farming deck.)
I'm sure most are familiar with the deck, but I'll give a few notes.
Ideally, I want to play the Anubis and a Quint. Then fly an Eternity, twin universe it, and quint both with the Anubis and 2nd Quint. With another Eternity as your weapon, that lets you rewind 4 creatures per turn.
With your phase shields to stall, that's usually enough to rewind the opponent to less than 15 damage per turn, which you can heal.
Never, ever, ever play your GotP until you can fractal it and do a lot of damage quickly. If it dies, you can't stall with Phase Shield/Rewind the GotP.
I've won several games by letting my shield's lapse for a few turns, then letting my shards heal me up. This is how I generally outlast decks that have their own Phase Shields.
Don't be afraid to take damage, don't play the shield right away. You can heal up later and save your shields for when you really need them.
Use the Anubis to test the waters if you don't have a decent setup. You can still fly and quint 2 Eternity's, giving you 3 total.
This deck is slower than many of the rush decks, but I don't mind longer games if I win more often. 8)
- However, after getting used to playing the Deck, there will be a point fairly early one when you know how the game will turn out. Most of the time, you know you will win, you just have to wait until you have the right cards to finish them off. Sometimes, you'll know you will lose. But! Until you've played ~50 or so games with it, don't quit too early. With the amount of stalling/rewinding in the Deck, I've made a comeback in many games.
Decks with a lot of poison are hard to deal with, but if you can rewind them/stall them long enough, you can outheal/outdamage them enough to win.
Decks with quicksand, or a lot of PC cards will hurt you. But again, if you can stall/rewind them enough, you can win.
Decks that don' take the "draw 2 cards" perk are extremely hard to lose to.
Don't twin universe/fractal a Pharoah or Scarab, since you don't have any quanta to have the scarabs eat anything. I do this once a week.