I think another useful thing we could do with this that wouldn't require much more work would be to find what the efficiency index would be if we included autoskips.
Yeah, that's definitely on the agenda after we get more data. Hopefully, 500 games is a realistic goal for removing those skips.
I mean we create a list of autoskips for each deck, and see how much money you would make if you skipped them everytime they came up instead of playing them.
Yeah, so I think we're on the same page, but I'll try and catch you in chat later tonight just in case we're not.
Basically, what Jangoo and I were discussing is:
1. Find some arbitrary god-by-god FGei number to eliminate data for each deck, say... for the sake of discussion 1000 FGei or less.
2. Remove this data and treat it as an autoloss instead, with some number representing the time it takes to identify the god and quit while playing (5 or 6 seconds?)
3. Recalculate the deck's overall FGei with "skips", possibly renaming this value as FGei(s)
4. For each deck, post suggested skips based on data (500 games would be ideal for the reason that perhaps someone has had poor luck with too few data)