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Offline the dictatorTopic starter

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Re: [1.32] False Gods Stats Thread https://elementscommunity.org/forum/index.php?topic=53573.msg1125301#msg1125301
« Reply #36 on: February 08, 2014, 11:20:19 am »
Added an example of the formatting of the results. Let's see some suggestions/critique.

(and yes, the data is accurate)
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Offline Keeps

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Re: [1.32] False Gods Stats Thread https://elementscommunity.org/forum/index.php?topic=53573.msg1125619#msg1125619
« Reply #37 on: February 10, 2014, 03:01:25 am »
The only thing I don't understand is how you are going to calculate the final TTE, from TTW + Skips, part of what I figure figuring out what to skip would be based on TTL.

For example,
Lets say you have two FGs each with a 60% WR the deck goes against, lets say the average TTW is 10 for both the the average TTL for one is 5 (The FG out rushes the deck) and the FG gives a better spin chance, versus the  the other FG, has a TTL of 11 (The FG can outlast the other deck) and does not have as good of a spin chance. 

It might fall that this is the dividing line between a FG you should skip versus on you don't. 

Offline the dictatorTopic starter

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Re: [1.32] False Gods Stats Thread https://elementscommunity.org/forum/index.php?topic=53573.msg1125716#msg1125716
« Reply #38 on: February 10, 2014, 05:59:55 pm »
While this CAN most certainly come up, the formulae currently don't (can't) consider your example, because the TTL is ignored, it is set to equal the turns to wins. Because of this, both gods would be considered to have a 10 TTF, with a slight difference in spin chance.

So, yes while part of figuring out what to skip would ideally be based on TTL, it currently isn't, though TTF per god does mimic TTL. (If you have very long, drawn out wins, even if you can lose quickly, you need wins to make games against that god profitable). The final average TTF is simply the average of the (TTF per played god + 1 per skipped god).
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Offline Zawadx

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Re: [1.32] False Gods Stats Thread https://elementscommunity.org/forum/index.php?topic=53573.msg1125820#msg1125820
« Reply #39 on: February 11, 2014, 05:12:21 pm »
Yay! First person to post some data!

A modification of My RoL/Hope (mostly) unupped by Krathos. Modification and Testing by Zawadx

My RoL/Hope (mostly) unupped (More Upgrades, Yay! Mod)
Hover over cards for details, click for permalink
Deck import code : [Select]
5la 5la 5lk 5lk 5lk 5lk 61o 61o 61o 61o 61o 61o 61u 61u 622 622 622 622 63a 63a 63a 63a 63a 63a 7jp 7jp 7jp 7jp 7jp 7jp 80e 80i 8pu


A total of 116 Games played:

GodWinsLossesEMsTTWTTL
Total34822500717
Akebono1201613
Chaos Lord1201413
Dark Matter1701345
Decay1301733
Destiny1201721
Divine Glory3115225
Dream Catcher1201620
Elidnis1302227
Eternal Phoenix030029
Ferox030015
Fire Queen5316942
Gemini030030
Graviton030018
Hecate2402336
Hermes030018
Incarnate3203818
Jezebel030037
Lionheart2103213
Miracle1201614
Morte040030
Neptune040038
Obliterator2302426
Octane040026
Osiris1201215
Paradox510716
Rainbow1501340
Scorpio030036
Seism1202415
Serket1201118

I included TTL because it was significantly different from TTW. Average TTW is 14.71, while average TTL is just 8.74. This might be good to consider for future UEI formulae.

The following FGs were played in the Trainer to get 3 games per God:

Akebano x2
Chaos Lord x1
Destiny x1
Dream Catcher x3
Eternal Phoenix x1
Ferox x3
Graviton x2
Jezebel x1
Osiris x1
Seism x1

Please point out any inconsistencies as the data was not automated and might be subject to error.
« Last Edit: February 12, 2014, 05:48:38 am by Zawadx »
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Offline Keolino

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Re: [1.32] False Gods Stats Thread https://elementscommunity.org/forum/index.php?topic=53573.msg1126080#msg1126080
« Reply #40 on: February 14, 2014, 07:47:21 am »
Playing with (and testing) Poison Dials vs FGs right now, some quick questions came up...

Will it help anybody if I record extra HP per EM (per FG)?

And just because the opening posts are long as hell, will be recording (everything per FG) wins+losses, turns to win, elemental masteries (and everage extra HP per mastery?) and 100 games+at least 3 per FG enough to be included in the stat tests, or did I miss something?
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Offline the dictatorTopic starter

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Re: [1.32] False Gods Stats Thread https://elementscommunity.org/forum/index.php?topic=53573.msg1126086#msg1126086
« Reply #41 on: February 14, 2014, 09:18:20 am »
Playing with (and testing) Poison Dials vs FGs right now, some quick questions came up...

Will it help anybody if I record extra HP per EM (per FG)?
Yes, the current calculations assume a fixed number of endgame hit points (that includes non-EM's), but currently that is arbitrarily set by me for each deck, if you provide some actual end of game max hit points, it would give me some insight.

And just because the opening posts are long as hell, will be recording (everything per FG) wins+losses, turns to win, elemental masteries (and everage extra HP per mastery?) and 100 games+at least 3 per FG enough to be included in the stat tests, or did I miss something?
That is all that is needed. Additional info like TTL or time to win will be recorded if provided, in case future tests/revised calculations want to use them, but they aren't in any way needed.

Aside from that, good to see some people are interested in helping this project move along. I'm currently making the final adjustments to the output format, I expect an example of the new format (and automated, to save me work and reduce mistakes), will be up today or tomorrow, after I have removed the last flaws and checked the data of the old study to see if anything is eligible. Sadly, my last impression of the old data wasn't very good: because of the differing skip policies, most of the data in the old study can't be included, at least, not simply by copy pasting the numbers into my new sheet.
« Last Edit: February 14, 2014, 09:19:53 am by the dictator »
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Offline Leodip

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Re: [1.32] False Gods Stats Thread https://elementscommunity.org/forum/index.php?topic=53573.msg1126104#msg1126104
« Reply #42 on: February 14, 2014, 02:46:51 pm »
Also, I'm glad to see someone testing PDials. Given that I already ran my tests (although I deleted them) and I calculated the UEI (this one is intact), we can see how much the approximations of this way to calculate UEI deviates from empirical testing.
I've played at least 7 times each god, getting at least one loss for each. Unimproved UEI is (approximated a little bit) 11243.25 Electrums/Hour.
I skipped:
-Dream Catcher
-Ferox
-Fire Queen
-Hecate
-Jezebel (although possible, plain hard, decided to skip it however)
-Miracle
-Octane
-Rainbow (possible, but hard and not worth it)
-Seism

Although I wouldn't consider this data official for anything, I think you can trust my word that by calculating the Electrums you get that's pretty much the UEI you'll have.

EDIT: copied it, forgot to paste:
List used:
Hover over cards for details, click for permalink
Deck import code : [Select]
710 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 8pq

Offline Keolino

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Re: [1.32] False Gods Stats Thread https://elementscommunity.org/forum/index.php?topic=53573.msg1126111#msg1126111
« Reply #43 on: February 14, 2014, 04:06:12 pm »
Also, I'm glad to see someone testing PDials. Given that I already ran my tests (although I deleted them) and I calculated the UEI (this one is intact), we can see how much the approximations of this way to calculate UEI deviates from empirical testing.
I've played at least 7 times each god, getting at least one loss for each. Unimproved UEI is (approximated a little bit) 11243.25 Electrums/Hour.
I skipped:
-Dream Catcher
-Ferox
-Fire Queen
-Hecate
-Jezebel (although possible, plain hard, decided to skip it however)
-Miracle
-Octane
-Rainbow (possible, but hard and not worth it)
-Seism

Although I wouldn't consider this data official for anything, I think you can trust my word that by calculating the Electrums you get that's pretty much the UEI you'll have.

EDIT: copied it, forgot to paste:
List used:
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
710 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 8pq

I am using a 34 card version. Wouldn't ever make much difference, but those extra cards are sometimes worth it.

Hover over cards for details, click for permalink
Deck import code : [Select]
710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71u 71u 71u 71u 71u 71u 72i 72i 72i 7km 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 8pq


Also, I don't skip before the end. Well, some time ago, I played all false god decks with skipping all but 10-12 easy-to-beat gods. Got about 80 % win rate with poison dials and SoP/Hope that way, but I got pretty damn pissed every time I actually lost because I was supposed to be winning against those gods. Now I don't ever skip, I know that I will be losing some games and that that is fine, and so the harder the god the better the challenge. And hey, I beat Octane and Rainbow already. From Octane, I even have a pic:
Spoiler for Hidden:
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Offline Leodip

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Re: [1.32] False Gods Stats Thread https://elementscommunity.org/forum/index.php?topic=53573.msg1126112#msg1126112
« Reply #44 on: February 14, 2014, 04:30:52 pm »
Rainbow isn't worth it. I played a couple of games while testing another deck and it wasn't worth it. The value of spinned cards is too little to ever make a difference, unlesse you have a great TTW and WR against him (and your deck doesn't win much against the other FGs). I ended up skipping it with that other deck, too.
Octane is hard, but depends on his draw, not yours. If he manages to put a couple of Eagle's Eyes early, you can win, if he puts 3 or more, you most likely will. Also, you may hope to outrush him by stalling his damage via SoSac. Still, low WR won't make an awesome UEI.
If anything, due to the difference in the lists and the skipping of gods, your UEI can only be higher.


Offline Keolino

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Re: [1.32] False Gods Stats Thread https://elementscommunity.org/forum/index.php?topic=53573.msg1126120#msg1126120
« Reply #45 on: February 14, 2014, 05:55:34 pm »
If anything, due to the difference in the lists and the skipping of gods, your UEI can only be higher.

yeah, true enough. But one should play as he likes it the most, not as that UEI is higher by a bit.
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Offline Keolino

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Re: [1.32] False Gods Stats Thread https://elementscommunity.org/forum/index.php?topic=53573.msg1126383#msg1126383
« Reply #46 on: February 16, 2014, 01:02:26 pm »
Well, here we go :D

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710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71u 71u 71u 71u 71u 71u 72i 72i 72i 7km 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 8pq

GodWinsLossesEMsTTW+Max HP in EMs
   Total      62      38      46      992      3096   
   Akebono      3      1      3      48      192   
   Chaos Lord      4      1      4      68      312   
   Dark Matter      2      1      0      30      0   
   Decay      0      3      0      0      0   
   Destiny      6      0      5      87      336   
   Divine Glory      0      2      0      0      0   
   Dream Catcher      0      3      0      0      0   
   Elidnis      0      1      0      0      0   
   Eternal Phoenix      4      1      4      61      168   
   Ferox      0      4      0      0      0   
   Fire Queen      0      2      0      0      0   
   Gemini      4      0      3      64      216   
   Graviton      2      0      1      27      48   
   Hecate      1      1      1      25      96   
   Hermes      2      1      1      28      72   
   Incarnate      0      5      0      0      0   
   Jezebel      1      4      0      15      0   
   Lionheart      5      0      4      69      240   
   Miracle      0      2      0      0      0   
   Morte      2      1      1      39      72   
   Neptune      5      0      3      78      168   
   Obliterator      2      0      1      36      96   
   Octane      1      0      0      16      0   
   Osiris      5      2      5      80      360   
   Paradox      2      0      1      41      48   
   Rainbow      2      1      2      39      168   
   Scorpio      3      0      1      54      72   
   Seism      3      0      3      46      216   
   Serket      3      2      3      41      216   

I didn't play trainer to get the ones missing, because I will probably get another 100 over the next week.
What's the speed of dark?

Offline omegareaper7

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Re: [1.32] False Gods Stats Thread https://elementscommunity.org/forum/index.php?topic=53573.msg1126417#msg1126417
« Reply #47 on: February 16, 2014, 06:05:12 pm »
Rainbow isn't worth it. I played a couple of games while testing another deck and it wasn't worth it. The value of spinned cards is too little to ever make a difference, unlesse you have a great TTW and WR against him (and your deck doesn't win much against the other FGs). I ended up skipping it with that other deck, too.
Octane is hard, but depends on his draw, not yours. If he manages to put a couple of Eagle's Eyes early, you can win, if he puts 3 or more, you most likely will. Also, you may hope to outrush him by stalling his damage via SoSac. Still, low WR won't make an awesome UEI.
If anything, due to the difference in the lists and the skipping of gods, your UEI can only be higher.
Rainbow not worth it? I usually won against rainbow whenever I played him with dials.
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