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Offline xdude

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg205612#msg205612
« Reply #36 on: November 20, 2010, 10:28:59 pm »
With these I think the best designed FG right now is Decay.
Why, thank you :)
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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg205625#msg205625
« Reply #37 on: November 20, 2010, 10:43:19 pm »
personal i think divine glory could be buffed if his mark was changed to  :fire and took his fire towers out make him a tad bit harder imo
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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg205968#msg205968
« Reply #38 on: November 21, 2010, 11:25:06 am »
personal i think divine glory could be buffed if his mark was changed to  :fire and took his fire towers out make him a tad bit harder imo
All he need at the moment is 4 fire shields (say hello to hopers...  :)) )

Also DM needs a major buff probably earth mark 12quicksands, 6 pulverizers (say hello to mono aether...  :)) )

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg206075#msg206075
« Reply #39 on: November 21, 2010, 03:06:00 pm »
personal i think divine glory could be buffed if his mark was changed to  :fire and took his fire towers out make him a tad bit harder imo
All he need at the moment is 4 fire shields (say hello to hopers...  :)) )

Also DM needs a major buff probably earth mark 12quicksands, 6 pulverizers (say hello to mono aether...  :)) )
My idea for divine glory is to switch mark to fire and give him 4 (eight when doubled) fire lances.

And DM needs a buff? What....???
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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg206132#msg206132
« Reply #40 on: November 21, 2010, 04:25:30 pm »
My idea for divine glory is to switch mark to fire and give him 4 (eight when doubled) fire lances.

And DM needs a buff? What....???
and DG needs a buff? what....??

i choose DG as best designed because even though it has some weaknesses, the inherent weakness is also its major strength (and vice versa)
you cant deal with its creature but it also cant deal with yours
it can deal with your pemanents but it needs fire towers to do that (meaning it can go all game without seeing any, no matter how rare that situation might be)
the only kinks is that it has 10 flying weapons and 12 weapons meaning 1 will never see the light of day (pun intended)

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg206247#msg206247
« Reply #41 on: November 21, 2010, 06:39:25 pm »
Though it seems like i was joking with the DG/DM buff, i was actually a bit serious.
My reason:
Let's say the Oracle predicts that my next FG will be DG/DM. Though theese are extreme hard FG's with rainbows, due to the prediction actually became a piece of cake. All i need to do is to load a Rol-Hope/Monoaether deck and i'm gonna win about 95%.
Then what happens when the Oracle predicts that my next FG will be Rainbow/Hermes? No problem i got every card upped in the game, i got 12 nymphos (3 :entropy), but wait... theres still (what a shame) no reliable deck exist against theese bastards. :'(
Theese are the kings of FG's with no major weaknesses -> the best designed so far. And both of them were designed more than a year ago.

About the voting:
There are 3 major anti FG decks, which players are using. But they are so different. Will be this voting objective?

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg207864#msg207864
« Reply #42 on: November 23, 2010, 08:14:15 pm »
I disagree with buffing the FGs.  This would just widen the already large gap between new players and veterans.  I understand that people who already have tons of electrum and upped cards want a challenge, but imagine it from the perspective of a newbie - how long would they have to grind to even consider fighting these buffed FGs?  They likely would just become discouraged and quit.  There are already some brutally hard FGs, having a few easy ones thrown into the mix for balance isn't a bad thing.

In any case, how could any level of AI be "not farmable?"  The average electrum gain per match has to either be positive or negative.  If it's positive, it's farmable.  If it's negative, why bother playing against it?  You'll go bankrupt.

Offline GlitchTopic starter

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg207878#msg207878
« Reply #43 on: November 23, 2010, 08:31:06 pm »
I disagree with buffing the FGs.  This would just widen the already large gap between new players and veterans.  I understand that people who already have tons of electrum and upped cards want a challenge, but imagine it from the perspective of a newbie - how long would they have to grind to even consider fighting these buffed FGs?  They likely would just become discouraged and quit.  There are already some brutally hard FGs, having a few easy ones thrown into the mix for balance isn't a bad thing.

In any case, how could any level of AI be "not farmable?"  The average electrum gain per match has to either be positive or negative.  If it's positive, it's farmable.  If it's negative, why bother playing against it?  You'll go bankrupt.
....for the fun?  Did you forget there was more to this game than just randomly gaining money?

Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg207923#msg207923
« Reply #44 on: November 23, 2010, 09:28:29 pm »
I disagree with buffing the FGs.  This would just widen the already large gap between new players and veterans.  I understand that people who already have tons of electrum and upped cards want a challenge, but imagine it from the perspective of a newbie - how long would they have to grind to even consider fighting these buffed FGs?  They likely would just become discouraged and quit.  There are already some brutally hard FGs, having a few easy ones thrown into the mix for balance isn't a bad thing.

In any case, how could any level of AI be "not farmable?"  The average electrum gain per match has to either be positive or negative.  If it's positive, it's farmable.  If it's negative, why bother playing against it?  You'll go bankrupt.
....for the fun?  Did you forget there was more to this game than just randomly gaining money?
Aside from yourself I don't see a lot of people claiming they're interested in a major overhaul, or saying that your suggestion would enhance their enjoyment.  It seems like people want Paradox and Destiny to be more consistently difficult, and maybe Hermes, Rainbow, and Dark Matter to be less unreasonably difficult.

Also, you've basically boiled it down to exactly what the single player game amounts to in the end with that statement.  Randomly gaining money to support the development of new decks, and participation in events and tournaments.

Unless someone wants to develop a BRUTAL end game with single-player-only rewards, that seems to me like the way it will always be.  SP supports MP and provides some laughs and some groans while doing it.

Offline GlitchTopic starter

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg207933#msg207933
« Reply #45 on: November 23, 2010, 09:42:36 pm »
I am, in no way, the first person to suggest an "AI7" of sorts.  I'm just the first one who realized that's what the false gods could be, while AI5 took the role of the farming for money.

Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg207964#msg207964
« Reply #46 on: November 23, 2010, 10:41:36 pm »
I am, in no way, the first person to suggest an "AI7" of sorts.  I'm just the first one who realized that's what the false gods could be, while AI5 took the role of the farming for money.
I'm sure that's true, but the persistent lack of an AI7 is (in my opinion) a structural problem that currently has no answer.

The real problem here is that the game you want to make more challenging just doesn't have more room for it.  You could make a few of the weak links like Paradox slightly harder, but that wouldn't really justify significant rewards increases.

You don't seem to want to do that though.  Your first proposal included a 500 HP Miracle who basically can't be Decked out.   I can see that as a desire to create something at the ABSOLUTE limit of each deck concept, and call that the end game.

A randomized pool of decks like that with current FG rules would literally beat any player deck every single time.  A non-random choice, or segregated pool (put all the nature guys together and challenge, "the gods of nature," for example) would just have the most profitable choice getting hit, with all others ignored.

Within the current framework of rules, there just isn't ROOM for the challenge you want without creating something pointlessly mean-spirited/hard that players will ignore.

You say if the decks were harder, there's room to remove some FG advantages like double draw or double life, but this is only addressed in vague hypotheticals, and most FG decks completely collapse without those advantages, so EVERYTHING has to be completely redone.

Enhance the half bloods, make paradox a little harder, and dump the rest of this idea, and you have a workable idea.

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg208220#msg208220
« Reply #47 on: November 24, 2010, 05:36:37 am »
Wait wait wait.  So you support the introduction of AI7, but are against the concept of turning the AI6 into a theoretical "AI7" and making the AI5 more grind worthy?  Cause my suggestion really just kills three birds with two stones.

 

blarg: