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Offline EvaRia

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg200894#msg200894
« Reply #24 on: November 14, 2010, 08:14:55 am »
Code: [Select]
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Ferox =O
Or is that just too much?

Offline Kuroaitou

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg200928#msg200928
« Reply #25 on: November 14, 2010, 11:05:31 am »
This topic feels disjointed. Can't we at least first discuss which False Gods are the easiest to face before throwing around all these decks? Having a list from 'free elemental mastery' to 'auto-quit' would at least give us a topic to focus on which False Gods are actually not that challenging, rather than us having to tweak nearly 50-75% of the decks already available because CCYB, RoL-Hope, and other modified Rainbows/Anti-FG decks can counter them on a semi-regular basis, minus the occasional perfect draw for them.

I understand what you're trying to do Gl1tch, but before you can throw out decks, we should at least have a consensus on what's considered 'easy'. Morte to me is actually much more painful with many of the decks that I use, and Miracle can be a nightmare if you don't have the cards you need to get her down in time...

Offline GlitchTopic starter

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg201451#msg201451
« Reply #26 on: November 15, 2010, 02:25:55 am »
Hmmm, good point.  I shall make a poll.

Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg201795#msg201795
« Reply #27 on: November 15, 2010, 07:27:45 pm »
I agree that some consensus is good, but I think we also need to come up with some idea of what we'll DO with that data.  Again, depending on the approach you're playing, these decks can end with wildly different results for you, and even the so called 'easy' decks can just clobber you if they get a good draw, or you get a crappy one.

Does anyone actually want to get chewed up and spit out completely regardless of what the opposition is?  Do we need to make Miracle into a powerhouse that's as hard or harder than Hermes (who we all seem to agree is just completely brutal and punishing to an unreasonable extreme according to the pole)?

Does Ferrox (just from the most recent example) need an overwhelmingly powerful shield in addition to its rush-deck nature combined with benefits like double base HP, triple mark, double card drawing, and the ability to use more Feral bonds than a human player ever possibly could?  I certainly don't think so.

You've probably only got a 50-60% chance against the current version of Ferrox using entropy rainbow, time rainbow is likely to get swarmed under, and RoL likely can't deal the damage to compensate for  like 200 healing a turn or whatever Ferrox's insane max is.

Is it important that we make that deck more difficult because it doesn't beat you 9.5 out of 10 times like eternal phoenix?

What we REALLY need a pole on is this question:
"Is it a problem that we have less difficult (but still very capable of winning) FG decks in a random pile with the ones that leave you abused and bleeding from every orifice after each match?"

I would submit that the answer is no.

Offline GlitchTopic starter

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg201848#msg201848
« Reply #28 on: November 15, 2010, 09:12:26 pm »
Your entire argument is based on the assumption that the false gods will always have double health, draws, and triple mark, and more importantly, that false gods were meant to be farmed.

This thread, however, is about a concept where AI5 are the "farmable" gods, and AI6 are designed to provide an additional challenge to the game.

So really, we'd both be getting what we want. 

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg202345#msg202345
« Reply #29 on: November 16, 2010, 04:03:24 pm »
The list of "easy" and "hard" gods really depend on the deck you use against it.
Divine Glory - super hard for most rainbows as those rely on permanents a lot. Super easy for something like RoL/Hope.
Destiny - almost an auto win for rainbows, decently easy for RoL/Hope, hard for Doll deck.
Neptune - almost an auto win for rainbows, decent challenge for RoL/Hope.
Ferox - able to outrush or outheal almost every deck, but yet considered one of the easier gods due to no control.
Octane - decently easy for rainbow, stupidly hard for RoL/Hope or Doll deck.
etc etc

The only really easy god for most decks I can think of is Incarnate, because Retrovirus/Boneyard strat is super slow and allows players to setup their board in time.

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg202466#msg202466
« Reply #30 on: November 16, 2010, 08:11:18 pm »
I casted my easy votes on:


-Incarnate: Probably the only guy who can be beated by any decent FG deck.
-Destiny: It has a nice concept, but it's too unstable
-Paradox: Huuuuh, another Incarnate-like FG.
-Osiris: Osiris is easier than both Ferox and Miracle.
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Offline Blues

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg203052#msg203052
« Reply #31 on: November 17, 2010, 07:09:26 pm »
I am of the opinion that the false gods need to be buffed.
Please, don't buff the False Gods - they are already hard eough.
What need to be buffed are Halfbloods, especially the revards you get from beating them.

Offline ddevans96

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg203183#msg203183
« Reply #32 on: November 17, 2010, 09:48:02 pm »
I am of the opinion that the false gods need to be buffed.
Please, don't buff the False Gods - they are already hard eough.
What need to be buffed are Halfbloods, especially the revards you get from beating them.
Did you read the rest of the thread. This is for buffing both.
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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg203247#msg203247
« Reply #33 on: November 17, 2010, 10:52:35 pm »
Some of the easier FGs are due for remakes, but some of the harder FGs need to be toned down as well. The worst offender is probably Hermes. No clever "counter" decks that can be used against him, and he can theoretically kill any deck because he has so much damage/destruction potential, both from spells and physical attacks. Only reliable way to win against him right now is luck. In my view, every FG needs a distinct "personality" and theme, and it needs to be very good at what it does. But they also need a fitting weakness that can be exploited to win against them. With these I think the best designed FG right now is Decay.

Offline EvaRia

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg203516#msg203516
« Reply #34 on: November 18, 2010, 04:43:24 am »
I disagree with Decay being the best designed.

I mean, Decay is literally the only False God with a complete counter from ONE card.
There really shouldn't be a god IMO that can be nochanced from something so simple.

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg203577#msg203577
« Reply #35 on: November 18, 2010, 06:01:16 am »
Decay = Jade Shield
Seism = Enchant Artifact
Destiny = Lobotomizer
Osiris = Gravity Shield
Eternal Phoenix = Thunderstorm

most FGs have major weaknesses to any one particular card, doesnt mean they're simple or easy

best design FG is up for debate, but i believe Divine Glory is best considering its major weakness is lack of CCs but having immaterial creatures which is a counter to CCs as well and tons of PCs but also cant do anything to protected permanents

 

anything
blarg: