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ntz

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg197278#msg197278
« Reply #12 on: November 09, 2010, 02:35:12 pm »
i don't agree that the prize money should be increased same as 5 spins or so .. getting upped card (or gain enough money) seems to me actually like balanced okay ..

currently if i need to do so i'm able to gain enough money for upping *several cards in few hours .. and it's due to the that, that i have actually about ~ 200 upped cards .. my girlfriend has begun playing and she has already several upped cards (with my advices) got in very short time of playing ..

only what seems reasonable to me is to do something with half gods and probably renew current FGs (eg adding some new or modify existing) ..

please note: upped card has some value and this value could be translated as time needed to gain enough resources ..  modifying this could lead to totally change of all game aspects

regards, daniel

Offline RavingRabbid

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg197279#msg197279
« Reply #13 on: November 09, 2010, 02:37:31 pm »
This complete remake of Miracle isn't so good.
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Guess who is this guy.
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Offline GlitchTopic starter

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg197284#msg197284
« Reply #14 on: November 09, 2010, 02:55:29 pm »
i don't agree that the prize money should be increased same as 5 spins or so .. getting upped card (or gain enough money) seems to me actually like balanced okay ..

currently if i need to do so i'm able to gain enough money for upping *several cards in few hours .. and it's due to the that, that i have actually about ~ 200 upped cards .. my girlfriend has begun playing and she has already several upped cards (with my advices) got in very short time of playing ..

only what seems reasonable to me is to do something with half gods and probably renew current FGs (eg adding some new or modify existing) ..

please note: upped card has some value and this value could be translated as time needed to gain enough resources ..  modifying this could lead to totally change of all game aspects

regards, daniel
Well look.  A mastered god is worth 120 Gp.  (Where Gp = gold points = electrum)  A card is worth 1000.

If you /master/ a false god, you can afford maybe one unupgraded dragon.  By spinning 1 upgraded card, you can almost afford to upgrade that same dragon.  So why is this broken?  Because the gap between spinning upgraded cards and spinning unupgraded cards is almost 10 fold.  The only way to afford an FG deck is to have one.

The point of half bloods is to provide a stepping stone between gods and half bloods.  But until we balance the gods, we'll never know where that halfway is.  To balance them, right now, fighting an half-blood deck should give approximately 300 GP per win.  That'd be half of how much you earn from beating a false god.  But to warrant a 300 GP win, they have to be harder.  Right now they're easier than AI3, they just take longer to beat.  As long as the reward system relies on spins, however, there's no such thing as a 300GP card.  There's no way to provide a halfway unless half bloods are fully upgraded with half the spins.

But it doesn't matter how you look at it.  Right now there are simply two levels of player.  The AI3 player, who sits there grinding for 40 Gp a match hoping to afford the needed upgrades, and the False god player, who's completely forgotten what it was like to be an AI3 player and thing the AI3 kids have it easy.

Remember, the squeaky wheel gets the greece.  The average AI3 farmer doesn't join the forum, they get frustrated.  But the FG pro?  He joins the forum and regularly shouts his opinion about how FGs need to be designed to be beaten by /their/ FG deck (see, the upgraded pufferfish fiasco).  Sure, maybe you found it easy to get to FG deck, but I happen to have a small community of players at my school.  One of them has a gravity/light AI3 duo and no idea how to ever reach FG level.  Even if he fully upgraded his deck, he wouldn't have any means of grinding for upgraded cards.  Because the AI5 is out of balance.  Because the gods are out of balance.

I agree with a lot of changes that have been suggested.  Grouping the gods, is one of them.  But this isn't the thread for that.  I made that thread, it got ignored.  This is the thread for posting remade more balanced gods.

ntz

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg197290#msg197290
« Reply #15 on: November 09, 2010, 03:15:18 pm »
@Gl1tch

well, i'm more confused now .. we need to discuss separately about HGs and FGs .. i didn't mention this in your last post ..

i strongly agree with that HGs should be something between FGs and AI3 .. honestly, i'm never trying to fight with HGs so i can't simply estimate how hard is to spin upped card from them but i guess, that chance is much lower ..

regardly to that above, i'm okay with that prize money should be higher in case of HGs but i'm very very cautious to speak about changing FGs system ..

my personal experience says, that even with totally unupped deck (and with proper informations and strategy) you can easily get several upped cards or enough coins) per day which is correct ..

i'm strongly against decreasing global time to do so as well as i'm strongly for *change HGs to be more desirable as a opponents ..

a people, you've described in your last post are simply those, who are using bad strategy if they are frustrated that they have not so many upped cards ..

my personal suggestion is:
- change by adding or modifying current FGs (but let the spinning and reward system as it is)
- change HGs to be more desirable as opponents

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg197301#msg197301
« Reply #16 on: November 09, 2010, 03:42:48 pm »
I completely agree with the basic Idea. I always though AI5 was a waste.
       - Put the easy gods in LvL5 but keep the other HB and slightly increase the reward (to 100 maybe).
       - Then redo or add some harder FG to compensate and put a spin more.
       = All level worth grinding  ^-^

Thanks Glitch

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg197315#msg197315
« Reply #17 on: November 09, 2010, 04:12:02 pm »
I like the idea of remaking HBs and FGs, but shouldn't this be in the HB section? ???


Offline GlitchTopic starter

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg197325#msg197325
« Reply #18 on: November 09, 2010, 04:32:00 pm »
I like the idea of remaking HBs and FGs, but shouldn't this be in the HB section? ???
The remaking of the half bloods thread is there.  This thread is for balancing the false gods so they are all the same difficulty.

New dark matter concept:
Maybe make it a GP + Voodoo doll deck, with vampiric titans?  The point would be to decrease the number of black holes used, while still making them a central part of his deck, and to slow down his deck, so it's possible to survive the quanta control

Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg198444#msg198444
« Reply #19 on: November 11, 2010, 12:38:10 am »
Why do all FGs have to be the same difficulty? Not all AI3s are the same (looking at you poison elder).

It's okay to have easier false gods to make some of them possible, if you only have Rainbow, Hermes,  etc, there would be no point clicking AI6 unless new cards/ buffs to us were made.

Offline GlitchTopic starter

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg198507#msg198507
« Reply #20 on: November 11, 2010, 01:48:32 am »
Why do all FGs have to be the same difficulty? Not all AI3s are the same (looking at you poison elder).

It's okay to have easier false gods to make some of them possible, if you only have Rainbow, Hermes,  etc, there would be no point clicking AI6 unless new cards/ buffs to us were made.

A)  Not the thread for this
B)  The AI3 are actually extremely well balanced
C)  There's no way for a card buff to benefit the player and not the god if the gods are balanced
D)  If the gods are balanced, rewards can become balanced as well.  Read:  IF they're more difficult, you get more money for beating them, or they lose their stupid double health, or other awesome changes.

Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg198997#msg198997
« Reply #21 on: November 11, 2010, 09:01:51 pm »
I think their situation right now is pretty good.  You have a decent cross-section of challenge, with some who are just horrific balanced by others who are much more beatable but still challenging.

Miracle for example is considered a pushover, but he still occasionally swarms me under on a poor draw, or a good draw on his part, same with most of them.  A really buffed Pegasus on turn 2 can be pretty much unrecoverable.  On a good draw even the "easy" gods can completely hammer you.

Plus easy and hard can be relative to what deck you play, with the most common "easy" ones for some decks being quite difficult for other decks.  I play an Otyugh/Mutant rainbow and consider Neptune quite easy.  Others who play RoL consider him an autoquit.  The random picking aspect really serves to balance out the overall difficulty of the FGs.  I doubt most people routinely achieve more than a 60% win rate against the "easy" gods, and probably either quit against the really awful ones, or suffer an 80 or 90% defeat rate.

Personally I keep getting hammered by Dream Catcher, who others don't apparently have a problem with.

Really, even if you separated them into two pools, and made the electrum and spins higher for the "Hard" gods, who would bother playing them?  If it were a choice between double rewards, and playing nobody but rainbow, dark matter, graviton, scorpio, obliterator and octane, I'd play the crappy ones who still hand out upgraded cards constantly any day of the week.

Also consider that the segregated pool would make it easier to predict who you're going to hit, and re-evaluate deck designs accordingly.  Part of the reason Octane and Scorpio are difficult is that it is not advantageous to stock significant numbers of counters for them.  Extremely control oriented decks that are of low value against some of the "easy" gods like miracle could be played very successfully against a much tighter grouping of the hard ones.

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg200864#msg200864
« Reply #22 on: November 14, 2010, 06:37:13 am »
Plus easy and hard can be relative to what deck you play, with the most common "easy" ones for some decks being quite difficult for other decks.  I play an Otyugh/Mutant rainbow and consider Neptune quite easy.  Others who play RoL consider him an autoquit.  The random picking aspect really serves to balance out the overall difficulty of the FGs.  I doubt most people routinely achieve more than a 60% win rate against the "easy" gods, and probably either quit against the really awful ones, or suffer an 80 or 90% defeat rate.

Personally I keep getting hammered by Dream Catcher, who others don't apparently have a problem with.
This is exactly the issue with "balancing" the various FGs. Just like players, they use different decks and it depends on what you're playing. Playing a Rainbow deck has a totally different different "auto-quit" list than playing RoL/hope than does Mindgate etc. It's not that they "aren't balanced" it's that their decks have different strengths and weaknesses.

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg200890#msg200890
« Reply #23 on: November 14, 2010, 08:07:38 am »
Destiny can haz Buttahfly Effectz?

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anything
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